Memory Card Annihilator v2.0

Tool for formatting/unformatting memory cards (both PS2 and PSX) by ffgriever, gfx by Berion

  1. zfreeman
    Memory Card Annihilator v2.0 coded by ffgriever, gfx by Berion

    1. What is MCAnnihilator?

    Memory Card Annihilator is a tool created back in 2007. Its main
    purpose is formatting/unformatting memory cards (both PS2 and PSX)
    as well as managing memory card images (creating images of physical
    cards and writing images onto physical cards). It can be used to
    restore cards broken by other formatters back to normal (eg. when
    64MB card has been formatted to 8MB by MCKiller and similar tools).

    It has quite nice bad block handling, so even worn cards should
    work fine after formatting (unless it's the very first block that
    got screwed - because of the way mcman handles the cards when
    recognizing the file system, I don't think this kind of error
    could be solved in a different way than hardware block remapping).

    The previous version, although worked really nice (got quite
    a lot of success stories), had two big drawbacks:

    a) was all in Polish language,
    b) display mode was fixed to PAL.

    Now in 2010 I created my own "GUI Framework". It's pretty
    generic, so could be probably used on any platform, but I created
    dedicated renderers, input systems, texture managers, io systems for
    PC Windows (rendering using OpenGL) and PS2. I finally got bored
    of the unit tests (well... for some systems "unit" tests were not
    really even possible, he, he). So along with Berion we decided to
    re-release changed MCAnnihilator. It uses the new framework to do
    all the GUI. The core part is mostly the same as the one from 2007
    (just some fixes done). So it now supports multiple languages,
    can display in PAL/NTSC/VGA. It doesn't make a full use of the
    framework (just some simple windows, effects, text printing,
    input, etc.), but it was a great "real life" test for it. I was
    able to find many bugs (especially in PS2 Vram Manager). I've
    also noticed the fwork needed some additional stuff. Nevertheless,
    although it's just a test, it is a fully fledged application.

    2. Basic usage.

    The video mode needed should be detected automatically (for
    PAL/NTSC - depending on console). But if it fails for some reason,
    you can always force particular mode by keeping a button pressed
    during application startup. The options are as follows:

    a) PAL - press dpad RIGHT.
    b) NTSC - press dpad LEFT.
    c) VGA (640x480) - press dpad UP.

    All the gfx has been made with PAL (640x512 framebuffer) mode
    in mind, so for NTSC (640x448 framebuffer) and VGA (640x480
    framebuffer), everything is downscaled to match the screen
    and preserve on-screen aspect ratio (not the framebuffer pixel
    ratio). This makes the app to look a little bit worse in NTSC
    and VGA. One possibility would be to move the screen up and not
    scale it. But that caused top and bottom to be cut off... And the
    on-screen aspect ratio would change (so everything would look like
    it was stretched vertically up).

    The possibility to exit application and launch another elf
    (browsing) has been added just before the release... Take it as
    an experimental feature. It should work fine, though.

    The keys are pretty straightforward. Some are not that obvious,
    but whenever needed, a hint is displayed to make sure the user
    knows what to do.

    - dpad up/down: change menu item selection, change file selection
    in explorer.
    - dpad left/right: change horizontal menu item selection
    (yes/no), change submenu item selection (fast/full formatting),
    change memory card size in the size selection window to the nearest
    of 8/16/32/64/128MB.
    - L1/R1: change memory card size in the size selection window
    by the unit of 1MB, jump to the next/previous page in file explorer.
    - L2/R2: enable/disable file mask in file explorer (on by
    - START: display virtual keyboard in file explorer, display
    "thanks/about" window.
    - SELECT: when in main menu (card selection screen), display
    "exit to" dialog and browser to select elf file to exit to, display
    memory card info screen when in memory card screen (there is also
    an additional menu item that does exact same thing).
    - X: confirm.
    - TRIANGLE: cancel/return.

    I decided to put the key mapping for virtual keyboard in
    separate paragraph to make things easier for everyone. You can
    open the virtual keyboard when using file explorer in write mode
    by pressing START button.

    - left analog stick: move cursor.
    - dpad: move cursor (you can switch analog mode on/off by using
    "mode" button).
    - X: "press" the highlighted key.
    - SQUARE: space (can also be pressed on screen).
    - CIRCLE: backspace (can also be pressed on screen).
    - R1: shift (active only when button is pressed, can also be
    pressed on screen).
    - L1: caps lock on/off (can also be pressed on screen).
    - START: enter (confirms filename, exits keyboard, can also be
    pressed on screen).
    - TRIANGLE: exit keyboard without selecting filename.

    3. Menu items description.


    It basically does what it says. The iop code will clear all the
    card blocks, check the card for bad blocks (multiple times to make
    sure) and save bad blocks in an array, then it will write the new
    filesystem. There are two options: "Fast" and "Full". Fast should
    be ok for most cases. Full makes additional bad block checks and
    writes all the card pages (necessary in some cases... takes few
    times as long as fast). Fast is the default (you can just leave
    it... unless you're experiencing some problems).


    Clears all blocks. It leaves the card in a state it should be
    when you bought it (totally clear, no filesystem on card). Then
    you can use PS2 Browser, in-game tools or whatever you like to
    format it.


    Creates an image of memory card (or a portion of it) and stores
    it in a selected place. Creates a raw memory card image (without ECC
    after every page, so you can mount it in uLE or use it with mcsio
    emulator or OPL). Stores MCI descriptor file for PS2 memory cards.


    Restores an image of memory card (writes the selected image
    to the physicall memory card). Only raw memory card images are
    supported - no ECC block after every page (no worries, MCA will
    calculate ECC on the fly if needed). If the image is shorter than
    the card capacity, an error will be displayed (all the image data
    will be written, though). IMPORTANT NOTICE: MCA WILL NOT CHECK
    you're trying to store standard MC filesystem data... which is most
    likely the only thing you will do, but for the sake of versatility,
    it has to be left this way.)!


    Displays some basic information regarding the card in currently
    selected slot. There is a "shortcut" to this option - just press
    "SELECT" button.

    5. Disclaimer.

    This application is free and provided "as is", without warranty
    of any kind, either expressed or implied. The authors cannot be
    held responsible for any damage to the hardware or data loss caused
    by application usage and missusage.

    ~ ffgriever & berion 09.09.2010
    Change log:
    So what has been actually changed? A lot of things, but here
    is a short list of the most important changes:

    a) Berion has retouched and refreshed (or changed) a lot of the
    (beautiful to begin with) graphics.
    b) The app supports now language files (utf8), so the translation
    should be quite easy.
    c) Fixed some errors in the iop code.
    d) Some eyecandies added.
    e) New display modes supported (PAL/NTSC/VGA).
    f) Images can be written to or read from various devices.
    g) There is a simple file explorer and virtual keyboard,
    so you can select an exact placement and name of file you want
    to write/read.
    h) Everything should work a little bit faster.
    i) Some issues with mass devices fixed.
    j) MC information screen added.
    k) Some additional warnings and checks.
    l) Now it is possible to select size which you want to format
    your PS2 memory card to (with a step of 1MByte, using L1/R1 or by
    nearest power of two by using left/right).
    m) Some windows moved, changed, removed.
    n) Some behavior changes (well, the GUI itself has been written
    anew using the framework, the same applies to action scripting).
    o) Many more small changes not worth mentioning.


    1. 1.png
    2. 2.png
    atoxique and alexander1970 like this.