LOZ: Tears of the Kingdom Dynamic fps, static fps, and visual fixes patch collection

LOZ: Tears of the Kingdom Dynamic fps, static fps, and visual fixes patch collection 0.5.0

Mod credits: ChuckFeedAndSeed, patchanon, somerandompeople, SweetMini, theboy181, Wollnashorn, Zeikken
Additional credits: Darktalon, Socats
My current source for 0.5.0 is at https://bitbucket.org/totk-fpsplusplus/dynamicfps

Install Instructions
  • Download Mods.zip, and extract your desired mods into the game's mods directory.
  • Important Notes:
    • Note that you should not set the emulator speed% past-or-below 100% to target a higher framerate. This will cause unintended behavior, and will technically (not visually) accelerate time.

Yuzu:
Note that you can get achieve higher framerates with the DynamicFPS patches by pressing `Ctrl + U` to unlock the framerate. Keep in mind that this may introduce extra stuttering, and use more resources. Furthermore, this will cause unintended behavior, and will technically (not visually) accelerate time.
Ryujinx:
Note that you can get achieve higher framerates with the dynamic versions by disabling vsync. Furthermore, This will cause unintended behavior, and will technically (not visually) accelerate time.

Common User Error:
  • The Game is softlocking when I press continue on the game over screen: You are on game version 1.0.0, update to the latest version of the game.
  • If you are using reencoded 60 fps cutscenes, and their internal framerate is 30 fps, you must modify these files so that their framerate is 60, or they will run at 50% speed.

Known Bugs:
  • With the 60fps_static, the background blur effect in the weapon switch UI and other similar effects appear completely black. Note that there seems to be a separate mod which fixes this by modifying some game files. I am not including it here since it provides game files.
  • See the known issues listed on the reddit post for the DynamicFPS mod
  • VisualFixes_1008P_FXAA_On/Off_FSR_Off and VisualFixes_DisableFXAA will crash your game if you are on version 1.0.0.

Mods that are included which I did not make:
  • ChuckFeedAndSeed's Dynamic FPS patch
  • theboy181's 60FPS cutscene fix patch and disable dof patch
  • some of patchanon's visual fixes
  • Resolution mod by Zeikken, Socats, and Darktalon
  • Anisotropic fix by Wollnashorn
Note that if you are the author of one of these mods, and do not want me to include them, let me know and I will remove them. I am including these to try and make the installation process easier.

Patch descriptions:
  • 20fps_stable_static: sets the game's framerate target to 20 fps, and scales the game time to run at 20fps.
    • Do not mix with 30fps_stable_static
    • Do not mix with 60fps_stable_static
  • 30fps_stable_static: sets the game's framerate target to 30 fps, and scales the game time to run at 30fps.
    • Do not mix with 20fps_stable_static
    • Do not mix with 60fps_stable_static
  • 60fps_stable_static: sets the game's framerate target to 60 fps, and scales the game time to run at 60fps.
    • Do not mix with 20fps_stable_static
    • Do not mix with 30fps_stable_static
  • CutsceneFix_stable: Reduces your framerate to 30fps when you are in a cutscene.
    • Do not mix with Dynamic FPS
  • DynamicFPSv1.5.1: Chuck's Dynamic FPS mod. Scales the game to run at the correct speed no matter your framerate.
    • Do not mix with Cutscene Fix
    • Do not mix with DynamicFPS++
    • Do not mix with DynamicFPS++30
    • Make sure to reenable the relevant lines in the 60 fps pchtxt file if you are using this with static 60 fps
  • DynamicFPS++: My version of DynamicFPS. Includes static 60 fps, and cutscene fix.
    • Do not mix with Cutscene Fix
    • Do not mix with DynamicFPS
    • Do not mix with DynamicFPS++30
    • Do not mix with 20fps_stable_static, 30fps_stable_static, or 60fps_stable_static
  • DynamicFPS++30: My version of DynamicFPS. Includes static 30 fps, and cutscene fix.
    • Do not mix with Cutscene Fix
    • Do not mix with DynamicFPS
    • Do not mix with DynamicFPS++
    • Do not mix with 20fps_stable_static, 30fps_stable_static, or 60fps_stable_static
  • VisualFixes_1008P_Chuck: Sets the game's internal resolution to 1792x1008. This uses the old pchtxt method, and seems to be more stable than the newer method.
    • Do not mix with VisualFixes_1008P_FXAA_On/Off_FSR_Off
  • VisualFixes_1008P_FXAA_Off_FSR_Off: Sets the game's internal resolution to 1792x1008. This also disables Dynamic Resolution, and FSR, so you should not use it alongside other mods which do the same thing.
    • Do not mix with VisualFixes_1008p_Chuck
    • Do not mix with VisualFixes_DisableFSR
    • Do not mix with VisualFixes_DisableFXAA
    • Do not mix with VisualFixes_DisableDynamicResolution
    • Note that this currently causes game version 1.0.0 to crash. If you are on 1.0.0, either update your game or disable this mod
      • If you opt to disable the mod, you can alternatively use Chuck's version
  • VisualFixes_1008P_FXAA_On_FSR_Off: The same as VisualFixes_1008P_FXAA_Off_FSR_Off, but with FXAA enabled.
    • Do not mix with VisualFixes_1008p_Chuck
    • Do not mix with VisualFixes_DisableFSR
    • Do not mix with VisualFixes_DisableFXAA
    • Do not mix with VisualFixes_DisableDynamicResolution
    • Note that this currently causes game version 1.0.0 to crash. If you are on 1.0.0, either update your game or disable this mod
      • If you opt to disable the mod, you can alternatively use Chuck's version
  • VisualFixes_AnisotropicFix: Makes Anisotropic Filtering work correctly on emulators by changing the filtering type of certain textures. What is anisotropic filtering?
  • VisualFixes_DisableDynamicResolution: Disables the built-in dynamic resolution feature. Dynamic Resolution adjusts the game resolution (reducing visual quality) on the fly to improve framerate.
    • Do not mix with VisualFixes_1008P_FXAA_On/Off_FSR_Off
  • VisualFixes_DisableFSR: Disables the built-in FSR upscaler. FSR is an upscaling technique which is used to improve image quality with lower resolutions.
    • Do not mix with VisualFixes_1008P_FXAA_On/Off_FSR_Off
  • VisualFixes_DisableFXAA: Ensures that FXAA is disabled. What is FXAA?
    • Do not mix with VisualFixes_1008P_FXAA_On/Off_FSR_Off. Note that this currently causes game version 1.0.0 to crash. If you are on 1.0.0, either update your game or disable this mod
    • Note that this mod is a folder which contains different versions of this mod for each version of the game. Choose the version which corresponds to the version that you are using.
  • VisualFixes_DisableQualityReduction: Disables the built-in LOD reduction in response to low performance. This should improve image quality at the cost of performance.
  • VisualFixes_DisableTargetingDOF: Disables the depth-of-field effect when targeting. What is depth-of-field?
  • VisualFixes_ShadowResolution: Sets the shadowmap resolution to 1024x1024, with other options listed in the file. What is a shadowmap?

"What mods are you using":
I haven't really gotten around to playing the game yet, but with the short spouts I have played, this is my current mod list:
  • VisualFixes_1008P_FXAA_Off_FSR_Off
  • VisualFixes_AnisotropicFix
  • VisualFixes_ShadowResolution
  • Dynamic FPS
  • 60fps_stable_static

This page is the only place that I am posting this mod. If you have downloaded any of the assets from other sources, keep in mind that they may be out of date, or provide outdated or inaccurate information.

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Author
somerandompeople
Downloads
1,115,991
Views
1,115,991
First release
Last update
Rating
4.37 star(s) 322 ratings

Latest updates

  1. Mod rewrite

    I decided to rewrite the mod, and base it on exlaunch instead of Scarlet-Exlaunch-Base. Besides...
  2. Reintroduction of FPS++ (Now DynamicFPS++ by popular vote)

    I was asked by one of the fps++ developers to rename fps++, so it's changed again (Sorry for the...
  3. 1.1.2 update

    In this update, I have updated the collection of mods to be compatible with game version 1.1.2...

Latest reviews

Excellent patch collection. Sadly they are not working in the latest game updates.
I new update released for Totk. Will u updated the patch as well?
hi i tried using the 60fps_stable_static mod. it doesnt work. its still stuck at 30fps. i switch to using the dynamic fps++, it still doesnt work. am i suppose to use them together? or am i doing something wrong
These mods work great, mostly. Like others have said, the "fps++" mod prevents some shrine puzzles from working as intended. However, they are only in the Gerudo desert and involve the BIG GEARs, and all 3 shrines can be solved with other/creative solutions.

If you're a completionist and want all the chests, there is one door that won't open with "fps++", so just temporarily remove the mod and play at 30fps for a minute.
Super excellent....can we get an update for FPS++ now that Dynamic has been updated to 1.5.4?

https://www.reddit.com/user/ChucksFeedAndSeed/comments/14gi554/beta1_totk_dynamic_fps_v154beta1_ladderclimbing/
Thank you so much for your work on this mod. Running buttery smooth between 45-60 FPS depending on the area in yuzu at 2x Vulkan. I also use the 720p cheat to get exact 1440p resolution to save frames by avoiding unnecessary 4k scaling.
Any plan on update the mod now that Dynamic FPS 1.5.2 has been released?
***quick update enabling a framerate toggle via msi/rivatuner to cap it at 30 fps also makes the cog function and if you toggle back and forth it would start and stop spinning, so this is a simpler solution meanwhile and it's similar to how in earlier versions we would have to do this method for when cutscenes hadn't been fixed yet***
So as others have stated and as I just came to witness it myself seems as though the 60 fps mods in general break physics or so. To test what I'm experiencing go to Turakamik Shrine located b4 exiting the valley into the Gerudo desert. There's a large cog that's suppose to be spinning right before the last section of the shrine but it doesn't with the 60 fps mods enabled you can ultrahand it and wiggle it to break free and reattach and it stutters as if trying to spin. Anyway I went ahead and ran the 30fps static mod to see if that would fix it and it did its spinning along with the rest attached to it when at 30fps. In this case it's not a big deal as use of the cog is to get access to a chest above but it has potential to ruin or make other similar ish puzzles within shrines impossible if a user isn't aware the 60fps mods are the culprit for which they can't progress any further anyway if you could look into said issue that would be great for those trying to stay at 60fps.
(Ryujinx, docked mode, vsync enabled, resolution scale 3x, vulkan, graphics backend multithreading auto, post processing affect none, upscale bilinear, anisotropic filtering 16x, 16:9)
(Rig specs 3090ti Fe, 13900k, ddr5 2x16 32gb 6600)
Mods being (normally) used
-60fps blackscreen fix from elsewhere
-dynamicfps++
-visualfixes1008p_fxaa_on_fsr_off
-visualfixes_anisotropic fix
-visualfixes_disablequalityreduction
-visualfixes_shadowresolution
-graphics-island fix from elsewhere
current Version works perfect! thank you
Excellent, butter smooth in yuzu 3621/3630/3631, really saw the imrpovements from older versions, glad to have you updating this!
I only miss the LOD Improvement mod (still testing) and the Island Fix that fixes island outlines being very thicc on higher res

Specs:

5800X
3060ti
32gb 3200mhz
NVME drive
Very hot room


Mods that I use:

Dark Souls SFX
Skill Issue death screen
Dualsense UI Mod v11.5 - Normal - White
DynamicFPS++
Faster Teleports
FOV Mod + OTSBow
Minecraft NomNom SFX
Serfrosts Defogger
Skip BloodMoon Cutscene
UT99 Headshot SFX
VisualFixes_1008P_FXAA_Off_FSR_Off_totk
VisualFixes_AnisotropicFix_totk
VisualFixes_DisableQualityReduction_totk
VisualFixes_ShadowResolution_totk
Island Fix
LOD Improvement
General chit-chat
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