LOZ: Tears of the Kingdom 20fps, 30fps & 60fps Patch

LOZ: Tears of the Kingdom 20fps, 30fps & 60fps Patch 0.3.5.2

As it turns out, Ryujinx can't load patch files which have comments at the top. Here is a quick fix for that. Thanks for the fast feedback.
Sorry for the mistake, not sure how I uploaded files which still had the incorrect hierarchy, but this update simply fixes that.
I added a comment at the top of the mod so that users can quickly check the version they are using, and compare it with the version on this page.
In one of my last updates, the hierarchy of the mod changed because of a mistake in the script I wrote to package the mods. I have reverted that, so the hierarchy is the same as before.
No behavior changes (sorry!)
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Another quick update which disables some code which seems to crash Ryujinx for some users. I can't reproduce this, so this is just in response to the reports I've seen. Besides this, I've updated Patchanon's fsr code to a newer version (seems behaviorally the same in my quick tests).
On top of this, I have discovered what controls the background effect in the weapon/ability select menu, but I haven't figured out what specifically needs to be changed to fix the black screen issue.
Quick update which fixes crashing in Ryujinx. I did a bunch of testing to make sure this was the culprit. Removed my dynamic resolution fix.
Just a quick update to include ChuckFeedAndSeed's dynamic FPS patch. Note that there are now static and non-static mods. Use the non-static to include the dynamic fps patches. May have made some changes to VisualFixes (I forgot). Some VisualFixes may be incompatible with Ryujinx (I haven't been able to reproduce this, but others are reporting crashes), so if you experience issues, try toggling them to see what might get it working. If you use one of the dynamic fps versions, I suggest disabling any 'fast gpu time' hack in the emulator settings.
Bugfix update. Thanks for pointing out the mistake patchanon, the relevant line was a mistake in some automation that I didn't thoroughly check.
This update includes a 20fps patch for weaker computers, and some general stability improvements to the code. Also, I've added a Visual Fix Mod that has an alternative method of disabling FSR and dynamic resolution, as well as a shadow resolution option, a FXAA disabler (probably HW only,) and a high LOD option (also probably HW only).
Updated the patches for the latest 1.1.0 release of TOTK. 60FPS doesn't seem to crash anymore when after game over, not sure why it's fixed but I won't look a gift horse in the mouth.
New 30fps & 60fps patches for emulators, this fixes shrines running at double speed, however FMVs are still sped up.

Note: If your computer hardware isn't strong enough for 60fps, it'll run in slow-motion. This isn't a bug with the patch. Either wait till emulation is more optimized or use the 30fps patch. Also, there may be Game Over softlocks with 60fps, please confirm if this is the case. Thanks.
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    A @ abraarukuk: :rofl2: