LOZ: Tears of the Kingdom 20fps, 30fps & 60fps Patch

LOZ: Tears of the Kingdom 20fps, 30fps & 60fps Patch 0.3.7

VisualFixes_LOD and VisualFixes_ShadowResolution are missing from the download list
Cutscene works now! Make sure you update the 60 FPS mod and the Cutscene mod to the version he uploaded or else it doesn't work!
Great work, only thing that's missing the shadow resolution and seems like the cut scene fix does not work, they still run at double the speed.
Really cool patches :)
Latest update seems to lock things to 48fps. Other patches work well.
Cutscene-fix is not working at all.
It is in conflict with the 60fps patch.
I could be stupid but where are FPS files?
Well, now fps files are gone
Mods for 1792x1008 Resolution and Shadow Resolution 1024 are missing, both of which were working properly, as far as I know.
Great Work, but... Did I missing the ShadowResolution patch ? cant find it in download list.
I really appreciate the broken out visual fixes. Is there a reason the "disable Dynamic resolution scaling" tweak from the original VisualFixes pack was not added as an individual option? That is the main one I want for Steam Deck, as all the others aren't as noticeable on the screen.
Cutscene fix doesn't work. They are still at double speed.
VisualFixes_1792x1008Resolution and VisualFixes_ShadowResolution are missing for me under downloads...
(Quick update all works well in the depths up until you jump on one of the skeleton horses that's when stuff starts slowing down again)
Review update, about depths broken. Ryujinx user. Upon deleting the @stop commands and just leaving the last one and enabling fsr and disabling lod as other users stated below. I was able to finally run the game smoothly but also by bumping down graphics from 3x to 2x.. on hyrules surface on 3x everything is fine but below in depths experienced slowdown and prior to tweaking the code in the visual fix mod I couldn't get it to run smoothly at all constant slow mo. Anyway look forward to future updates and such.
Recent Update ABSOLUTEY FUCKS, since the framerate is now dynamic and no longer static i.e game speed not being *fully* linked to framerate (kinda), is it at all possible to get higher fps versions? I'm on a 4090/12900ks and I really wanna see how far I can push it
For some reason, after installing the new 60fps version, i get stuck to the loading screen from main menu
Work great thanks !
After removing all the stop commands except the last one, the LOD mod began to crash ToTK so I had to disable that, but I was able to enable the FSR mod again now. Not sure why, but very good.
The pchtxt can't contain numerous @stop entries, as that tells it to stop parsing the pchtxt entirely. You should remove all but the last @stop command, then the mod will work properly in Ryujinx.

Outside from having to fix the pchtext, the mod works pretty well in both Ryujinx and in yuzu.

Towards the note: It would be a good idea to look into the SSBU Skyline environment, adapting that to TOTK, and using it for patching in dynamic FPS. https://github.com/skyline-dev/skyline