SaulFabre

Gcube - GameCube Emulator v0.3 (Windows)

Old Nintendo GameCube emulator for Windows, Mac OS X and Linux

  1. SaulFabre
    Gcube is a GameCube emulator for Linux, Windows and Mac OS X.
    Compatibility is still very low so don't expect much.



    Software requirements:
    ----------------------
    * SDL library 1.2.7 or newer (won't work with older versions):
    www.libsdl.org
    * zlib:
    www.zlib.org
    * GNU C compiler


    Hardware requirements:
    ----------------------
    * Something good. I'm developing it on Athlon XP 2.0 with 0.5 GB ram and
    GeForce 2 GTS, and that is not enough for a full-speed game of pong;)
    * Video card must support the follwing extensions:
    - GL_EXT_texture_rectangle or GL_NV_texture_rectangle
    - GL_IBM_texture_mirrored_repeat


    Building gcube:
    ---------------
    * Before compiling check Makefile for options.
    * To compile just type 'make' or 'make release' (optimized)
    (on windows use cygwin and type make -f Makefile.win, and on mac use
    make -f Makefile.mac).
    * To install, copy gcube to /usr/local/bin.


    Usage tips:
    -----------
    * If You have binfmt_misc support compiled into kernel,
    copy gcube to /usr/local/bin and put this in some
    startup script (eg rc.local):
    echo ":DOL:E::dol::/usr/local/bin/gcube:" >/proc/sys/fs/binfmt_misc/register
    echo ":GCM:E::gcm::/usr/local/bin/gcube:" >/proc/sys/fs/binfmt_misc/register
    echo ":IMP:M::\x7fIMP::/usr/local/bin/gcube:" >/proc/sys/fs/binfmt_misc/register
    You will then be able to run gc-binary files / mini-dvd images
    just like any other executables.
    * The easiest way to use it on windows is to make a shortcut to gcube
    on the desktop and then just drop Your gc-binary files on it. You can
    also associate gcube with dol / gcm files.


    A few notes:
    ----------------------------------------
    * Some games will need specific settings to run. Run gcube --help to
    see the list of parameters. If the game doesn't work, try starting it
    with hle enabled (-ls) or bigger refresh delay (-r value, eg. 900000).
    HLE might also help if the input isn't working. If the games stop trying
    to play a movie, try running it with -i1 or -i2.
    * GCM's can be compressed with the supplied utility isopack. Compression
    uses a very simple method but it is quite effective with some dvd images.
    For example, size of 'The Legend Of Zelda - Four Swords' decreases from
    1.4G to 255M. Other files might not compress that well (if at all).
    * In order to run most of the SDK demos, a directory containing files needed
    by the demo will have to be mounted as the root directory of dvd.
    If a directory named 'dvdroot' is present in the same path as the 'elf' file
    it will be mounted automagicly. Otherwise, use the --mount option to
    specify the needed dvdroot.
    * Only interpreter is implemented at the moment. That means it is slow
    and You might have to wait a long time before something happens
    (eg action replay and xrick).
    * Debugger is integrated with emulator, so it will always pop up
    whenever a fatal error occurs. Pressing F11 (or using 'x' command)
    will run the program ignoring the error (if further execution is
    at all possible). F12 will quit emulator.
    * Configuration file is kept in users home directory
    ("/home/username/.gcube-0.3" on Linux and
    "/documents and settings/username/.gcube-0.3" on windows).
    * Default keys are:
    arrows - digital pad
    keypad 8/5/4/6 - first analog
    home/end/delete/page down - second analog
    q/w/a/s/z/x/c - A/B/L/R/X/Y/Z

    F1 will disable/enable texture caching (slow workaround until correct texture
    caching will be implemented).
    F2 will switch wireframe mode on / off.
    F4 forces linear filtering on all textures.
    F5 makes all textures transparent. use if one texture occludes the view.
    F9 will create a screenshot.


    Credits...
    ----------
    Big thanks goes to:
    * Dolwin authors, org and hotquick. If they wouldn't release
    sources of their emulator, gcube wouldn't exist.
    * gropeaz / hitmen for Yet Another Gamecube Documentation,
    also to everyone who contributed to it in any way.
    * Frank Willie (phx) for PowerPC disassembler.
    * Every GC homebrew developer releasing sources.
    * Metalmurphy for gcube homepage and EXEmu.net staff for hosting it.
    * Adam Green for helping me out with the Mac OS X port.

    * Great icons by rodimus:
    www.rodimusconvoy.com


    Keep in mind this is a beta-quality product. It hasn't been throughoutly
    tested and may contain bugs. Patches and suggestions are always welcome.

    If You want to report a bug, ask a question or share a solution to a
    common problem, check out gcube section at www.emuboards.net (thanks to
    the courtesy of EXEmu.net staff).

    Be sure to checkout the gcube homepage:
    http://gcube.exemu.net

    [email protected]

    Developed by monk
    Reuploaded by saulfabreg (@SaulFabre)
    Soulsilve2010 likes this.

Recent Updates

  1. Gcube 0.3 for Windows
  2. Gcube 0.3 for Mac OS X

Recent Reviews

  1. Soulsilve2010
    Soulsilve2010
    5/5,
    Version: v0.3 (Windows)
    I never expected anyone to try to make a new Gamecube emulator when a certain one already dominates but I like the guts!Seems to run okay already as well which is a good sign so far.