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Backup Tool 0.31

This contains everything you need to back NDS cartridges to ROMs plus their saves. You will need a wireless router to do this. (Note: I don't think this can work on routers with security)

1) In the configuration file (NDS_Backup_Tool_Wifi.ini) open it with notepad and change the server IP to the IP address of your computer.
(to find IP, open command prompt and type in "ipconfig" and look for "IPv4 address"

2) Put the configuration file (NDS_Backup_Tool_Wifi.ini) and the .nds file (NDS_Backup_Tool_Wifi.nds) in the root of your card.

3) open smallftpd.exe and click the little green play button. The settings should already be set.

4) Run it on your DS. If all works well, its should connect.


THIS TAKES A LONG TIME SO PLUG YOUR DS IN A CHARGER

If you have any problems look at the pictures to compare or leave a comment and I will try to get back.

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Author
xgame511
Downloads
15,650
Views
15,650
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General chit-chat
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  • SylverReZ @ SylverReZ:
    @nitr8, If you consider open-sourcing this, then I'm sure somebody could point out the bugs for you in the repository, such as walking through step-by-step on what it's doing.
  • nitr8 @ nitr8:
    I have 2 USB Gecko's. I'm using one for debug printout messages while I use the second one for realtime debugging within Eclipse where I make changes to the code
    +1
  • SylverReZ @ SylverReZ:
    @nitr8, Ah good, having two is always handy.
  • SylverReZ @ SylverReZ:
    Not sure why you'd want to, but it's a good thing at least.
  • nitr8 @ nitr8:
    You need two if you want realtime-debugging AND debug printout at the same time. The problem is that GDB (the GNU debugger) needs a connection over a serial port while the other one also needs a connection over a serial port. You cannot send debugging commands and printout messages over the same port. It just wouldn't work. I've tested this.
    +1
  • nitr8 @ nitr8:
    I should probably see if I can run this natively on a PC using the original commits where I pulled the code from. Basically the repository is the same but the commits were different when it comes to the main game code and the engine overlay...
    +1
  • nitr8 @ nitr8:
    BTW: I saw you mentioned me in the link to the ROTT wall bug where a moving wall exits the game map.
    +1
  • nitr8 @ nitr8:
    The original developers put an image into the code which would be shown once this bug happens. It's the one you see at the end of the video and it's also the same image I'm using as an avatar.
    +1
  • nitr8 @ nitr8:
    Anyway, I hope BLOOD will finally make it's way onto the Wii. I ported DOOM, HERETIC, HEXEN, STRIFE, ROTT and HEXEN II before years ago. I simply cannot imagine that it's too hard to get the game
    running stable.
    +1
  • K3Nv2 @ K3Nv2:
    Wut
  • SylverReZ @ SylverReZ:
    @nitr8, Okay, good luck with that. :)
  • realtimesave @ realtimesave:
    don't hide pls
  • realtimesave @ realtimesave:
    oh hi SylverReZ
  • nitr8 @ nitr8:
    If I just had the chance to live-stream the running game on the Wii... :unsure:
    +1
  • SylverReZ @ SylverReZ:
    @realtimesave, Oh, hey. I was pretty busy lol.
  • Sicklyboy @ Sicklyboy:
    whoa
  • DinohScene @ DinohScene:
    whoa
  • SylverReZ @ SylverReZ:
    aohw :ninja:
  • nitr8 @ nitr8:
    Episode 1, Map 4 - and BLOOD on the WIi is STILL running without a crash so far...
    K3Nv2 @ K3Nv2: https://nypost.com/2024/09/12/us-news/company-says-kamala-harris-debate-earrings-strikingly-simil...