XNA Zelda game...

I'm making an action-adventure game.

For now, I'm using graphics from Zelda, but eventually my intention is to have original graphics and to publish the game on the XNA Community.
That would mean my homebrew can be downloaded from any 360 console connected to Xbox Live - yes, that means I'd be getting money because homebrew games aren't free on the XNA community platform. That feature (XNA community games) will be appearing in the next 360 dashboard update.

Here's a video of the game in action!
-> http://gbatemp.net/up/2882008_13_0.avi

sorry for the lame quality, it was recorded with camstudio...

xnazeldascr.png


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[quote name='Linkiboy' post='1368696' date='Aug 28 2008, 08:25 PM']Wait, XNA is free?

I thought it was 100$?[/quote]

The ability to put your own games on your 360 costs $100/year. And yet Zune is free. :unsure:
 
You've also got the "Zelda movement" slightly wrong. If you hold up, then keep holding up and hold right, Link stays facing up but moves diagonally.

If you're holding right, then also hold up Link stays facing right but moves diagonally.
 
nice work costello! seems like you are a few steps infront of me. you've got scripting working. I'm still trying to figure out how I should handle physics.
 
[quote name='Costello' post='1367230' date='Aug 28 2008, 06:07 AM'][quote name='.TakaM' post='1367135' date='Aug 28 2008, 05:51 AM']You need to fix the speed when running diagonally
it looks like you've got link moving at a rate of 1 pixel per frame when moving up/down/left/right, but when going diagonally it's combining the speeds of 2 directions so he's moving twice as fast[/quote]
I obviously noticed that problem, but in the video i'm running double speed (didn't want the video to be too long). The original walking speed is just fine. :)

and the blue box for text? yeah, I really suck with graphics :D I'll need a better text box for sure.
[/quote]
the blue box doesnt need to be changed if you are going to create your own sprites
it doesn't fit LoZ but you never know how good it will look if you use your own sprites that actually fit the blue.
 
BTW, once I'm done coding the engine I might need people to work on map/level design (I've coded a powerful map editor for the game), character design, and more generally anything that doesn't require coding skills.
Remember that if we succeed, our game could be published on the XNA community platform and we can make some money with the game. So efforts would be rewarded.
 

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