There's this new trend nintendo's been hopping on and i hate it so fucking much

I hate how every nintendo franchise/product that wasnt 3d mario ended up losing something significant that made the game so interesting in a later entry/ sequel. Smash lost the fast paced gameplay after melee with brawl, mario kart lost most of the experimentation and ultra shortcuts after MK wii, animal crossing lost most of the charm, witty dialogue that was even mean at times in exchange for happy happy happy, and Zelda just straight up stopped being about dungeons. hell nsmb fucked up from the start by completely bastardizing the physics which made mario such a dream to control in earlier games like SMW, in exchange for slow tanky controls that do not go well with the flow of 2d mario. also FZero and metroid are dead. its like nintendo just stops caring after 1-2 sequels and i really hope they stop this trend of removing stuff that made their previous games so amazing. Sequels are supposed to improve on what made the first game amazing, not remove it in exchange for dumbed down gameplay. I do like most of the sequels i listed here but they could be so much better, especially smash. the divide between the brawl gameplay and melee gameplay is so wide that smash has been seperated into 2 communities that keep fighting each other and it really makes me sick, especially when there are so many easy solutions that could bring back old and new fans of their franchises. The switch too, which completely took all the extra functionality from previous nintendo consoles and destroyed it and smashed it all to bits, making it so much more restricted and useless than previous nintendo consoles. I wish i could play my playlist on the switch but i cant because nintendo refuses to make a music app. i have to take my phone with me in order to play my favorite songs, and its like what happened??? why did nintendo just nuke all their soul and great gameplay like this???
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@The Real Jdbye
The modded switch was a good selling point for me but the lack of 3rd party games are really a bummer. If you take away the joycons and portability I don't see how the switch sets apart from the Wii U.

@64bitmodels
Nintendo is running out of ideas this is what happens when you limit your exclusives to (Mario, Pokemon, Zelda). If they hard 3rd party support it wouldn't be so bad but they don't have the proper support and most of their heavy hitters are like 3 years old. Lately most releases has been remasters (xenoblade chronicles, borderlands, bioshock) The future of Nintendo doesn't look very good to me.
 
how would they get good 3rd party support though? it's going to be hard to get back all the 3rd parties from sony
 
Firstly, please learn how to use the Enter key; trying to read your slab of text is quite tiring, due to the lack of "rest" breaks.

Secondly, how did you not mention Pokemon? That franchise is soulless; the drain started with XY, abated a tad with Ultra Sun/Moon, only to be completed with Let's Go! - there's practically nothing left to salvage from the Switch games. THIS is what I despise the most. Then to license it out to fucking TENCENT, to create a transaction-filled mobile MMO, of all things.

Oh, and Paper Mario. The only good one, in my eyes, is Super Paper Mario; the rest have uninteresting gameplay and dumb restrictions. Bleurgh. The newer games are worse than the 64 and GameCube ones, but even they are flawed.
 
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tencent is way worse than you think they are lol, you may see them as a crappy game publisher here in the states but in china they're the leader of an iron fisted technocracy.
either way pokemon is a good example, with them removing most of the pokedex in sword and shield. Paper mario isn't exactly a good example
I'm not talking about games that are straight up bad, or horrible like the later paper mario games, im talking about games that do well/ are downright amazing in every other department, but have lost or dumbed down a fundamental mechanic or feature in the original game that made them so fun to play.
Paper mario didn't do this, it completely revamped the gameplay. Paper Mario 64 and Paper mario TTYD are interesting in that the sequel improved on what the original established. Paper Mario ttyd and color splash are 2 VERY different games, COMPLETELY DIFFERENT gameplay styles. it's almost impossible to compare the 2.
a better example would be comparing Super Mario World to New Super Mario Bros. U Deluxe. both have great level design, graphics, and music. it's just one has extremely fluid and fast physics (the one from 1990) and one has tank-like controls that really make the game a chore to play (the one from 2019) and that can make all the difference.
 
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Mario, Zelda and Pokemon are so big that Nintendo can thrive off of those 3 alone. But it would be nice to see their other IPs get some love too. I would like another F-Zero or Star Fox and Kid Icarus on the 3DS was pretty good so maybe another one of those but on a console that has twin sticks this time. I've said at one point that it would be nice if they ported Kid Icarus Uprising to the Switch because you could never enjoy it fully on the 3DS with the touchscreen aiming and it doesn't support the CPP/n3DS C-nub either IIRC. It would be perfect on the Switch as you would finally be able to play it the way it should be played. And there are other IPs that never received the Kid Icarus Uprising treatment that have just been forgotten, lost in time, that they could do something with. But they probably see it as a risk that might not sell so they prefer to play it safe, like most game developers do. After all some of their IP are not well known nowadays, not having any games released for possibly as long back as the NES. And they are not exactly hurting for money anyway.
 
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@RichardTheKing Pretty unpopular opinion you've got there. I like Super Paper Mario and TTYD both but for different reasons, but most people would say that TTYD is the best and many don't like Super Paper Mario at all because it's different. I could see why someone not a fan of the series would enjoy Super Paper Mario though. It's accessible, easy to pick up and play, get through a few chapters and stop, and that's why I love it. A RPG is a much bigger time sink and actually requires some strategizing. Although Paper Mario is a pretty easy one as far as RPGs go so not too much strategizing (unless you play the ultra hard romhack :P)
I'm not sure what restrictions you are talking about, but in essence, every game is filled with restrictions because every feature has to be coded in. That said I can't think of any particular restrictions in Paper Mario and TTYD that are not common to almost all turn based RPGs. If you're not a fan of the genre, you obviously wouldn't enjoy Paper Mario either. I on the other hand love a good turn based RPG (I hesitate to call them JRPGs because they are so out of the norm for that although they are technically japanese RPGs...)
 
@The Real Jdbye
I could see why someone not a fan of the series would enjoy Super Paper Mario though. It's accessible, easy to pick up and play, get through a few chapters and stop, and that's why I love it. A RPG is a much bigger time sink and actually requires some strategizing
Eh, I've played the first four games, and the above isn't why I don't like 64 or TTYD. I mainly hate the level-up system - how it only allows one stat to be raised per level, when I often found myself needing multiple stats at once. I admit I'm not exactly great at these games, but I find the Super Mario RPG/Mario & Luigi level-up system much better, since every stat gets an increase, and the player's allowed to choose one stat to put a few more points in. Also, in 64 and TTYD, the Star Points obtained from enemies drops significantly as Mario's level increases, meaning grinding to get those necessary stats becomes even more frustrating than it already was.

Also, I wasn't exactly great at Action Commands, either - leading to me taking more damage than I should, and several moves (such as Power Bounce) becoming worthless. Apparently there's a debug Badge in TTYD that auto-completes Action Commands; that would've been nice to have.

These are the "restrictions" I was talking about.
 
G
this is stupid.
I" hate how every nintendo franchise/product that wasnt 3d mario ended up losing something significant that made the game so interesting in a later entry/ sequel. Smash lost the fast paced gameplay after melee with brawl."
said gameplay returned closer in ultimate
"mario kart lost most of the experimentation and ultra shortcuts after MK wii,"
driving and items are the main focus, your also forgetting mk7 added gliding and underwater sections, giving chances for old courses to be seen in different ways.
mk8's gravity mechanic doesn't change gameplay significantly, however does allow more interesting track design.
"animal crossing lost most of the charm, witty dialogue that was even mean at times in exchange for happy happy happy, and Zelda just straight up stopped being about dungeons."
Can't say anything about animal crossing. (no experience)
can say about zelda, and they broke the formula with it, as the issue was Zelda was getting quite formulaic. Dungeon, get item, kill boss with item. Twilight princess made it a little better, but nonetheless was still the same formula.
Zelda was about exploration, that was the inspiration, finding secrets and going places unknown. Hence why we got breath of the wild.
"hell nsmb fucked up from the start by completely bastardizing the physics which made mario such a dream to control in earlier games like SMW, in exchange for slow tanky controls that do not go well with the flow of 2d mario."
Where? how? huh?
First off, mario in those games (nsmb) feels pretty fine to control, and runs at a decent pace. And the flow of 2d mario has changed over the years. Older mario was more arcadey. Which nothing wrong with that, newer mario, with the new soup, is less so, and rather tries to have delicate level design.
However has what I feel is a too much polish problem.
"also FZero and metroid are dead."
Fzero seems to be.
metriod no. we got samus returns, which was good, and metriod 4 comming soon. have no idea what you mean about Metriod being dead.
"its like nintendo just stops caring after 1-2 sequels and i really hope they stop this trend of removing stuff that made their previous games so amazing. Sequels are supposed to improve on what made the first game amazing, not remove it in exchange for dumbed down gameplay."
So..........
What's dumbed down? can you explain? I mean splatoon2 has the same depth, but different weapons... Mario kart 8 deluxe had the same depth as mk8 did... but with more depth due to revamped battle mode. Breath of the wild wasn't simplified, got more complex.
" I do like most of the sequels i listed here but they could be so much better, especially smash."
Ahhh, oh boy.
"the divide between the brawl gameplay and melee gameplay is so wide that smash has been seperated into 2 communities that keep fighting each other and it really makes me sick, especially when there are so many easy solutions that could bring back old and new fans of their franchises."
Which they did... with ultimate.
directional air dodging, all characters, all stages.
Faster tempo/gameplay.
they even tried to aim for the competitive scene
The only reason of the divide was because melee vs newer games
melee was hyper competive due to unintentional machanics and a high skill ceiling.
Due this, and super smash being on the wii, which was aimed more towards casuals. they toned it down.
I don't support that move, but it was what it was.
Then when smash 4 came out, it had a differerent meta and mechanics, while melee festered for another 10+ years
This festering lead into wars.

"The switch too, which completely took all the extra functionality from previous nintendo consoles and destroyed it and smashed it all to bits, making it so much more restricted and useless than previous nintendo consoles."
:eyes:
seriously, discord eye emoji
what
the
fuck
I wish i could play my playlist on the switch but i cant because nintendo refuses to make a music app. i have to take my phone with me in order to play my favorite songs, and its like what happened???"
The lack of a music app, fair enough. But I wouldn't exactly say "all the extra functionality."
Okay, but I wouldn't say all functionality. The only things missing is the internet browser and music player, unless for some reason you used 3ds gamenotes... which I call bs.
My guess is that Nintendo is either too lazy to reintroduce the web browser (unlikely) or really just because the last time they had one, every time it was exploited to shit for homebrew
cough cough
wiiu 3ds (my vote on the cause)
for music player, again... might just want to look at exploits (3ds cough cough)
either they are sitting on it because money, or they are sitting on it for security reasons.
Let's not forget 3ds themes at one point was exploitable.
"why did nintendo just nuke all their soul and great gameplay like this??? "
Hmmmmmm.....
I guess breath of the wild must be pretty souless, just like sonic forces, where sonic has no idle animation, oh wait, link has really strong facial reactions reacting to freezing and being in a too warm of a place, along with getting suprised by a yiga clan member, I can remember nearly each character from breath of the wild. The world feels lived in and dynamic with all the options... yeah sure, breath of the wild is souless. no sarcasm
lets move into the link's awakening remake, totally souless. Nope, no interesting things done here. No art style change and resolved issues from the original. Souless
Smash ultimate, super souless, nothing to see here
Splatoon2, ya know the squeal to splatoon, with splatfests and a interesting world, guess it's souless
the only thing I argue is souless is new soup and pokemon Sword and Shield. Which really more on pokemon company and gamefreak for pokemon
 
I actually agree with this. At first I thought you were just some upset cynic. However, I agree. Breath of the Wild is just an awful mainline title. Four main dungeons that are honestly just back and forth to meet an end boss that's very similar to the last? Not to mention the shrines. Why? WHY ARE THERE THAT MANY SHRINES? Oh, and the massive fetch quest that is Korok seeds. It was lazy. A true open world Zelda title, and the story sucked.

F-Zero being untouched for as long as it has is a shame. I'll take a GX port in HD at this point.

Mario Kart 8 Deluxe is so bad. The rubberbanding AI and terrible item balance is just sick. I'll take Mario Kart DS any day of the week.

Metroid is FINALLY coming back in full. However, we know nothing about it. For all we know, it could actually be worse than Prime 3. Which would suck, because 3 honestly wasn't that great.

I want Nintendo to start taking risks and give us the great games of the early to mid 2000s. Even early 2010s at this point. I haven't played the new Animal Crossing and frankly I don't want to. I'm afraid it'll just be stale.
 
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@RichardTheKing
"Also, in 64 and TTYD, the Star Points obtained from enemies drops significantly as Mario's level increases"
that only really happens when you grind exp from older weaker enemies, like the koopas in chapter 1 of TTYD. Going to stronger enemies and enemies more at your level gives you more exp/ the amount of exp you need to level up.
Also, Paper Mario wasn't exactly made with increasing every stat in mind, hell mario's boots don't even do more damage the more you level up- it relies mainly on badges to power up mario. if you're having trouble deciding on which stat to level up on, go for badge points. getting enough BP can even net you badges that increase your FP/HP, but they mostly net you badges that can REALLY help you in gameplay, to the point you wouldn't really need more than like 10 FP. I'd recommend leveling up to at least 15-20 FP, and 20-25 HP, then upgrading badge points from there. ^^
 
G
@Memoir
awful... mainline... title...
Okay, I am going to hold my tongue.
End boss is fight-able at any time, pretty big thing you left out there.
you can go to gannon when ever you want. if you didn't want to complete the main story missions, you didn't have to.
the only reason so many shrines exist was to literately encourage exploring. Something tells me you saw a bucket list, rather than just trying to have fun with the machanics and interactions between things.
I am not however going to try to defend the main dungenons, as they suffer from being formulaic, however being a first open world and transitioning zelda into that. I think they did a rather nice job considering every option to a fight.
sure you have bows, and the varying fighting equipment you can get.
But I had a hell of a fun time trying to experiment. Maybe I'll stasis a enemy, quickly switch to bombs, blow the area up, and then shoot a fire arrow down at the grass for a up life as the enemy get's unstaised, as I drop a weapon, freeze it in mid air with stasis and launch it at a enemy. And that's just one dumb thing you can do, the system is more designed to experiment and fuck around, you come up with your own solutions. I can't tell you how many times I've cheesed things to open ended machanics. Which honestly, I feel like as long as it isn't overpowered, gives something to gameplay. Kork seeds are littered, and are short puzzles. Your ment to discover them and then do them the moment you find them. And also again, not really meant to collect all 900. I mean littearly, the devs laugh as a cruel joke and give you shit.
Mario kart 8 deluxe item balance is it's own mess. Due to them changing how items work. Originally holding a item behind you would clear out the box. In 8 deluxe, you can hold a star and a bullet bill. Is it stupid?
most definitely.
It's even worse when you consider that mario kart 8 originally capped you to 1 item, no exceptions. not even holding things behind you. So them now fucking that, did screw over item balance.However ds has a problem, which is snaking and the old drift machanic. And Mk8 deluxe had a issue with fire hopping. So... idk. Up to preference.
 
@Memoir I agree with your BotW analysis; I would like to add that the equipment fragility, limited stamina, and resource grinding mechanics failed to improve the gameplay in any way, to make up for the inherent repetition involved with the shrines, Korok seeds, and the main dungeons. Indeed, these frustrating mechanics just made it worse, since any equipment prizes the player obtains after fighting tough foes or overcoming difficult puzzles feel worthless, since the player knows they will eventually (and rather quickly) break, just like the random clubs and sticks one can pick up at practically any time.

Then the stamina mechanic, which adds needless waiting for an arbitrary gauge to refill. It can be "solved" by concocting potions, or certain foodstuffs, but then that begs the question, "why even include such a mechanic in the first place?"
It also limits Link's ability to swim, or glide, or climb, when all three are quite important - and if the stamina gauge empties in mid-air...splat. In my (limited; I played for several hours, then quit for good - the game did not engage me in any way) experience, this mechanic could have easily been left out, without altering the playing experience all that much. Same with the equipment fragility, honestly.

Lastly, resource grinding. Is it "fun", to have to search out rare bugs or mushrooms or plants, in order to create a foodstuff needed to overcome a stupid mechanic or access certain areas? Is it "fun", to have to comb through areas for things that might take a while to respawn, just to upgrade gear (i.e. what Skyward Sword did)? NO. Other, proper, Legend of Zelda games had Link collecting Chu Jelly (i.e. The Wind Waker) to create potions from, or just making the Jellies themselves potions (i.e. Twilight Princess) - much faster, and much less tedious and annoying, and thus inherently superior. The only other example of "need resource X to upgrade gear" I can think of is needing Gold Dust to upgrade the Razor Sword into the Gilded Sword, in Majora's Mask - also better than how Skyward Sword did it, since Gold Dust has one source (winning a race), and has a 100% chance of obtainment; no waiting for a resource to repopulate.

Also, as you mentioned, continually traversing this empty, barren land in order to do repetitive tasks isn't fun. Getting one-shot by enemies on horseback, which happened to me (and is the straw that broke my camel's back, causing me to quit), also isn't fun. I had no hope of defending myself; not even Skyward Sword had enemies this stupidly strong, so early in (and easy to come across).
 
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It's just crazy to me how anyone can place BotW in such a high regard. Especially in comparison to its predecessors. There's nothing engaging about it. It's just a mess of awful mechanics forced together, in a world that doesn't seem to fit in with the Zelda theme. I hope the sequel is significantly better. I want dungeons that make you think. I want weapon and armor upgrades that actually engage you as a player. Not just say "Oh, you have the right amount of random ingredients" to tack on a +1 to it.

What I find hilariously bad is that there's more outfits to wear in the game. Yet, you're made to feel like you can and should only wear most of them at specific points in the game. It's not like Majoras Mask where each mask serves more than one purpose.

Don't get me started on the shoddy equipment system. Lord knows I've had enough of weapons and shields breaking at the worst possible time. I feel you spend more time hunting down specific baddies for their weapons than following the story. It's shallow.
 
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Oh, and did I mention the ridiculous reward for clearing shrines? The reward is an orb, that can be taken to the broken-down temple near Link's starting cave, in order to increase EITHER the number of Hearts available, or how much stamina Link has. The problem? The "either" part. Why not allow the player to become more powerful overall, by increasing both elements? Why restrict it to a choice between survivability, and not needing to wait for an arbitrary gauge to refill as often?
This isn't even mentioning how stamina shouldn't even be a mechanic to begin with, too. As far as I'm aware, this is the only way to permanently increase Link's health (foodstuffs that give bonus Hearts have a temporary effect) - there's no Heart Pieces gained from a variety of different (and usually fun) tasks, just orbs from repetitive shrines.
 
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@monkeyman4412
"said gameplay returned closer in ultimate"
Ultimate does have faster gameplay than the 2 entries after melee but it just aint melee gameplay.
The general movement found in ultimate doesn't compare to the speeds found in melee, and besides that most of the techniques found in melee were nuked. no Lcancelling, wavedashing, or V-cancelling. Even then some of the more broken unintentional stuff was cool to see too, like Link's fucked up nair and ness's yoyo glitch.
"driving and items are the main focus, your also forgetting mk7 added gliding and underwater sections, giving chances for old courses to be seen in different ways.
mk8's gravity mechanic doesn't change gameplay significantly, however does allow more interesting track design."
Gliding,underwater and antigravity sections are really neat but if i'm being honest it isnt worth removing so many of the cool tricks and shortcuts you could do in MKwii. People are still finding MKwii tech even today. this is more opinion based though
"can say about zelda, and they broke the formula with it, as the issue was Zelda was getting quite formulaic. Dungeon, get item, kill boss with item. Twilight princess made it a little better, but nonetheless was still the same formula.
Zelda was about exploration, that was the inspiration, finding secrets and going places unknown. Hence why we got breath of the wild."
I like BOTW though. i loved the experimentation and cool things you could do with the runes, solve puzzles and in ways not intended by the developers, it's good shit. the open world is peaceful to travel in, and i can't help but not raid an enemy camp when the opportunity presents itself. And the bosses are some of the best found in a 3d zelda yet. I just think they didnt do too good with the dungeons. Most puzzles that would normally be found in proper dungeons were just shafted to the shrines. While i do think flying around the divine beast and rearranging its pieces in order to solve puzzles is cool... I'd just take regular dungeons with enemies to fight and keys to collect, i'm sorry :P
I guess i didn't word it properly when i said "zelda stopped being about dungeons"
better way i couldve said it is "the new zelda isnt all that great with its dungeons"
"First off, mario in those games (nsmb) feels pretty fine to control, and runs at a decent pace. And the flow of 2d mario has changed over the years. Older mario was more arcadey. Which nothing wrong with that, newer mario, with the new soup, is less so, and rather tries to have delicate level design."
This is more up to preference, but i didn't like how mario controlled in NSMB. In SMW mario was slightly slippery but fast as fuck, and using his movement made levels so quick to breeze by. combined with the extra stuff like koopa shells made mario feel extremely satisfying to play as. NSMB, while okay to control, is just so slooooooooooooooooooooooooooooow. they added so many stuff, like triple jumping and wall jumping, but it all amounts to nothing cuz mario controls like a tank. Worst part is that there's proof nintendo can make mario control well, Mario in 3d land and 3d world control really well, and those games are just an adaptation of 2d mario into 3d! if they can do that why not do it for 2d mario?
"The lack of a music app, fair enough. But I wouldn't exactly say "all the extra functionality."
Okay, but I wouldn't say all functionality. The only things missing is the internet browser and music player, unless for some reason you used 3ds gamenotes... which I call bs.
My guess is that Nintendo is either too lazy to reintroduce the web browser (unlikely) or really just because the last time they had one, every time it was exploited to shit for homebrew
cough cough
wiiu 3ds (my vote on the cause)
for music player, again... might just want to look at exploits (3ds cough cough)
either they are sitting on it because money, or they are sitting on it for security reasons.
Let's not forget 3ds themes at one point was exploitable."
Oh boi this next one is MAHSIVE
Okay while the point about homebrew is a good one that doesn't excuse all the other stuff they got rid of, mostly the online services. Miiverse died, which was just unfair. it was one of the places where nintendo's online services offered more than the competition, since instead of just a small chat system, the consoles offered a full fledged gaming forum! same for stuff like swapnote, flipnote hateno, wiiconnect24, and nintendo zone. also, services that were on previous nintendo consoles are just simply nowhere to be found on the switch. yeah youve got youtube and hulu i guess, but what about netflix? even the wii had that!
And let's talk about the most obvious one they killed, virtual console.
Now i actually do think the idea of a subscription for more SNES/nes games is a very novel idea, (you don't have to pay for each game individually, which when they add up, can cost more than an NSO membership for 1 year.) if it werent tied to an online service.
but they barely do anything with it! Youve got the obvious games, like mario bros. zelda, mario world and super metroid, but then youve got the odd ones, like puyo puyo, super soccer, breath of fire 1 & 2, and joe and mac 2. none of these games are bad, infact some are pretty good, joe and mac 2 especially, but where's the heavy hitters? Where's earthbound? where's mario all stars? where's mario paint? donkey kong country trilogy? heck, where's chrono trigger?? they managed to get breath of fire 1 & 2 for the snes collection, but not even an iconic one like chrono trigger?
Also, the fact that they aren't working on stuff like an N64, GBA or gamecube emulator yet. all 3 of these are consoles filled with potential, especially N64 and Gamecube. the prospect of being able to play gamecube on the go is awesome- it'd get a lot more people to join the service, especially considering the fact that gamecube games haven't seen any actual rereleases on a nintendo
platform! homebrew has shown the switch is powerful enough, why not give it a go? if dolphin can get the game running at a decent framerate, which is an emulator made without wii/gamecube source code and a few people, spread across a couple platforms, imagine what nintendo would do with the wii/GCN source code and a whole team of people optimizing it specifically for the switch!
 
So much of this is just complaining that sequels aren't exactly like their predecessors. It's like yeah...that's kind of the point. You may not personally like all of the changes (or any of them for that matter), but obviously Nintendo continues to attract a massive audience with the way they innovate. Not every game needs to appeal to every demographic. Eventually they're likely to loop back around to ideas and changes that you can appreciate more anyway.

I also don't see one unified trend here, but rather several different IPs going in several different directions. So the title doesn't make much sense.
 
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