The slow but steady rise of mobile gaming

I was thinking of blogging about this before, but then I read an article that basically proved my point (for Dutch speakers: this one). Basically: gaming on mobile among children nearly doubles in 2 years (from 44 to 82%). My own motivation is in my nephews. Aged 5 and 8 (or 6 and 9? I can't exactly keep up with their birthdays), they love games. They're avid soccer players, have a chest full of boardgames, boxes full of lego, a wiiu, a PS4 and a tablet. The latter one sees the most play (although that might be because we tend to see each other at my girlfriend's parents, aka: their grandparents). The youngest one recently won a science fair project, and blew all the winnings on probably the largest tablet in the store. Of course I was the one who had to install "that one game with the boxes" (tsuro) on it.

In and of itself, it's nothing out of the ordinary yet. As an ICT guy, what was fascinating was more that was missing: a traditional personal computer. Back in the zeroties, this would be unthinkable. You needed one to get on the internet, and you needed the internet because everyone and their mum had it. But as much as I love home computers, I can't deny that it's past its prime. In terms of functionality, windows has hardly improved since XP. And as far as PC games are concerned, it is showing that Moore's law is slowing down. I mean...when talking about the most demanding games, GTA 5 and witcher 3 are still among the first to pop up, and they're over three years old at this point. And I'm glad for this: I'm old enough to remember the time that upgrading your PC every 2 years was considered conservative. As it stands, the only ones still upgrading their PC's (when it's not broken) are hardcore gamers. But I feel it's losing in terms of percentage.

Things look very different when considering smartphones and tablets. Yes, the google play store has a reputation of freemium games with hidden gambling mechanics. The touchpad is yet to be taken seriously by gamers*. The question is whether that reputation is still deserved. On the hardware front, there are many types of bluetooth controllers that pair with your devices smoothly (and in some cases: also hold these). Recent android versions support these immediately, and the list of games that support these is steadily growing. Nvidia sort of pioneered the market space with their shield lineup, but nowadays "gaming smartphones" isn't even a contradiction anymore (though I'm rather skeptical in what it really offers aside a nuclear green side color). And that all gets backed up by actual android-based gaming devices like the GPD XD(+), pyra and the JXD lineup.

Of course this all wouldn't mean much without software. This too has evolved quite a bit from snake or angry birds. Android supports vulkan since version 7. Unreal and unity work fine on smartphone. The result is, as you could guess, adoption by indies and tiptoe-ing by AAA-studios. Let's see...on android you've got ports of indie classics like this war of mine, limbo, telltale's games, Munch's oddyssey, don't starve, baldur's gate 2 and the older rockstar games. Then there are known AAA-titles like half life 2, injustice, doom 3, Tomb raider and a need for speed game, and that's not even pointing out ports of fortnite and playerunknown battlegrounds. It's in no way a match for the 'big three', but the line-up is growing.

Take it how you will, but the fact that gaming engines now have simple ways to compile for android and iOS has its influence. Steam finds many of its new games containing very large fonts and lack the use of the right mouse button. This has people complaining, but valve just makes use of this: they release the steam link app (not to be confused with steam link, which is), that lets you stream your steam games to your phone.

Of course, you can't talk about mobile gaming without mentioning the switch. I'll be honest: I had no idea it'd become such a success. And I still find it hard to believe, considering that its main selling point is being a wiiu you can play further from your television. One can obviously point to the quality of the software, but it's not enough to explain the success (the wiiu has gems as well). And seeing how at least half the users use it in offline mode**, it's safe to say that it is at least the potential for mobility that sells the system.

As I've pointed out in an earlier blog post, I've (re)discovered board games on mobile devices. That has lead me to install appsales, which tracks sales on apps. That, in turn, brought a lot of great games on my radar that I didn't knew existed (wait...since when is Munch's Oddyssey on here?), or of which I was stunned by the sheer quality (Rima has A LOT of resemblance to Ori and the blind forest...and it ran fine on my nvidia shield tablet+ipega controller).
The result of that: I ended up buying a gpd XD+ because I wanted to play more games than my tablet has room for (this was just a day before the steam link app announcement, so it's already busy paying for itself ;) ).

I'll probably review this device at one point (hopefully today). But I have to stress that I'm in no way dissatisfied with the gpd win I got last year. Rather the contrary: that device's quality is the main reason I'm buying it. :)

That wraps things up for now...I'll keep you informed...



EDIT: hmm...I posted this pondering a bit too soon. In the reactions of the Asus ROG, someone posted a very interesting article: click me. According to a gaming marketing intelligence company called Newzoo, mobile gaming accounted for 42 percent of total gaming revenues last year. FORTY-TWO PERCENT! As you can guess, that's a larger number than consoles or PC gaming. And while I think that rog phone looks terrible, those numbers illustrate why it got built in the first place.
EDIT2: googled around a bit for confirmation, and found that the predictions for this year are even "worse": 51% of spendings on mobile. Christ...that's seriously impressive. Thus far I didn't think google or apple really fit to make a presence at E3, but at this rate they pretty much should have been there. :blink: (...or even better: it'd be better if the ACTUAL largest players of the gaming industry are NOT there :tpi: ).





*despite their sometimes toxic opinions, gamers aren't wrong on this: the physical movement on a joystick, D-pad or plain buttons creates a better player<->avatar connection than statically sliding over glass ever will. However: this is only really matters for games that require navigation or twitch- or reflex-based games.
**sorry...I forgot the source on this one. :(

Comments

I don't think Mobile gaming is bad, but for me, if I can't use a controller of some type, I can't be excited about playing it. Most of the games on smartphone are designed in ways that just isn't for me. Using a touch screen for starters, and if is not that, having too many restrictions for playing such as micro trans actions or forced to wait specified time periods for ______ to become available again or progress to be made. Then the multiplayer ones where other players can bother your game when you aren't looking. I actually played a game like this in a web browser a few years ago and when it finally ended, I never wanted to try something like that again.

I can see the appeal for it as a thing for many people who perhaps work a lot and only have small amounts of free time to do just enough to keep busy until they have more stuff to do, or children who like simplistic things that matches the short attention span, but I'm in a skeptical position where I mostly care if the said mobile game plays like a console game or have some really unique and impressive thing to obtain my attention. :ninja:
 
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If someone had told me a few years ago one of the main games I played today would be a mobile game i'd have never believed it. Like you I work in IT and have had some sort of computer since I was pretty young.

I actually started gaming on the Amiga in the mid 90's, then moved on to the PC where as you were saying i'd find myself upgrading the PC in some way or another each year. I then essentially became a console gamer with the Xbox 360 as it's the first time I could really play online with my non PC gaming friends.

However these days the game I easily put the most time in to is Pokemon Go, something I never expected to happen considering I didn't really expect to like the game when the game launched. Yet just the other weekend i left my house at 8:30am playing it and didn't get home till 6:30pm, essentially out playing the game in local areas with friends and other locals also in to the game for the community day event.

Beyond Pokemon Go though I have no interest in mobile gaming, games like GTA and Tomb Raider just shouldn't be played with a touch screen. The only other games I have on my phone are Flappy Bird, Jetpack Joyride and Sky Force... but to be honest I couldn't tell you the last time i loaded any of them up.

I like the unique gaming experience offered by Pokemon Go, using your GPS location as the controller for the game and then having you visit real world locations is totally different to any game i've ever played before. After been in to games for so long its refreshing playing a new genre of game which is only possible thanks to recent advances in technology.

Other than that though if I was going to play a game today it would be on the PC or console, although at the moment the majority of games out there just seem like something i've played years ago with a different name, so i'm not really playing that much else.
 
Personally I am finding the statements of its progression to be amusing.
Phone games are just snake. Nobody really plays them
Well it has a few things some really casual people want
You would be missing out a bit but I can see mobile phone games doing it for many people
You only really want a 3ds/vita for the exclusives

The progression seems to lag about 2 years behind web browsers as well. Like when blackberry was a thing (I will not even entertain mentioning WAP there) nobody really cared, if someone was good they might have kicked mobile users to the print version. Today if I don't make even a basic "here we are, this is what we do, here are some of the things we sell" website that works on phones then I would be called incompetent, which reminds me that I should probably read something about this GDPR lark.

I saw much of it coming/happening as well. I am a huge fan of the GBA and DS but care little for Nintendo games outside of Starfy and Advance Wars, and the former is nothing major (it is a good series, nothing I sweat too much over though). When all the devs that made those two devices amazing for me started moving to the phones/tablets I saw it was done, and then we had the 3ds.
 
@Sonic Angel Knight : sorry, but your concerns are exactly what I'm addressing in this writing.
-for most games, controllers are flat out better than touchscreens. Joysticks and D-pads are better to navigate, buttons give tactile feedback which both immerses more as well as allow for better reflexes and twitch movements. That's why I pointed out products that allow this very same thing on mobile devices.
-I also pointed out that a lot of the games on mobile were (or still are) freemium games, cash grabs, pay to win and/or hobby projects of beginning programmers. However, shovelware is prevalent on all platforms. Rather than dismissing the entire library, I want to point out that there are gems in the bunch. Gems that are best played with buttons (see previous point), but very enjoyable when they do.
 
@fatsquirrel : not really, no. Perhaps if an overwhelming majority of its audience used it exclusively on the go, but that's not the case (it's about half). As such, I consider it a hybrid solution.

Of course, with over 17 million sales, half of those is still a large percentage gaming on the go. As such, it would be stupid not to at least mention it.
 
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Funny you should mention that because we've got an interview lined up with a high ranking director from a major mobile game publisher. He agreed to the interview now I'm waiting to get his answers and then I'll post the interview. Expect it in June
 
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The quality of mobile games has drastically improved and the SoC on the mobile devices is getting powerful at a rapid rate. I wonder when it will reach Moore's law. I still can't get into mobile gaming (smartphone) compared to handheld gaming (3DS, Switch, PSV, GBA, etc.) The feeling is just not the same. Something is not quite right. Maybe it's the quality of games? Or the type of games that I prefer? Or the exclusive titles? But of course, any smartphone nowadays is more than capable of playing different games and especially emulators, it's just not my thing. The line is getting blurry though. Then again, I'd still pick a dedicated handheld gaming device rather than a smartphone/tablet any time of the day.
 

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