Raging Blast 2 Makes Me Rage

Soooo, me and my brother decide we want a DBZ fighting game. Instead of being sensible and opting for Budokai Tenkaichi 3 for the PS2, we go for the more recent Dragon Ball: Raging Blast 2 for the PS3. After about four days, buyers regret is setting in really hard. The game feels like such a rental, it's kind of sickening.

The balance for characters is so fucked. I hear it's better than that of Raging Blast 1, but that makes me never want to touch even with a 50 ft. pole. Seriously, compare say, Android 16 to even basic Kid Gohan, no match. Kid Gohan will completely and utterly destroy Android 16 due to a sheer speed difference. Nappa vs most anybody? Forget about. He's slow, bulky, and his specials are fairly weak. Not even worth the time. Lots of other characters end up like Nappa. Then you have Videl, the only character in the entire game who has absolutely no energy blast specials. Every single one of them is physical, and thus, blockable. Character balance = broken.

Defending is fucked beyond all reason. For those who don't know, you're core blocking button is R1. You use R1 with variations to perform from a basic block to more advanced counters, deflections, and vanishing moves. The problem; it works maybe 10% of the time. You'll hit R1, and absolutely nothing will happen. Not even kidding, it's horrible. When playing online, this can really screw you when you can't block the first attack in what may become an endless spam combo. It also gets bad when you can't block super attacks or deflect ultimate attacks. I mean, there is an item to make it so you can't block ultimate attacks, that's understandable. Super attacks though, I don't know what to blame on. Blocking will just not work against them with tons of people.

People seemingly cheat online to boot. Impossibly strong characters that not even optimizing can produce. Odd power downs used against you that you shouldn't be able to even have. A good example that pops up every now and again is that health uppers will be seemingly cancelled for some reason. Your character should have five or six extra health bars, instead they have the standard three. This can happen with every character in a team battle too. That can't be explained by the possibility of picking a single bad customization on accident. There is something going on with that. There are also those who's attacks seem to bend to the location of the opponent. They shouldn't, but they are able to aim their attacks directly underneath them. There are a handful of other fishy things that go on, but that's a few of the major things.

Oh, and to top it all off, only Japanese players can kick people from Ranked lobbies online. Not European or North American players though. Only those with a Japanese copy of the game. Something feels off about that, especially considering the Japanese release came out later than the NA release.

The game makes me rage. Really hard.

Comments

your right, the character balance is most certainly broken, but that is because each character NEEDS to be played differently, I for one love this game, I know how to work MOST of the characters, I can probably beat most characters you play with being nappa, just because i know how to use him, but i do understand where your coming from and i can see why it would piss you off, But yeah, its more or less knowing how to use that SPECIFIC character as they are ALL different

There are also different methods of blocking that can get you out of mid combos, even something simple like the Right bumper and... A button? ( Xbox 360) lets you block each punch if you time it right, which i find no problem to do. Also utilising skills like instant transmission of the energy barriers, With super attacks if you hold block and hit the analog stick left or right just before you get it, you deflect it, works on some ultimates also.
 
I know they all play differently. Hell, I can pull off fairly good combos with both Future Trucks (Fighting Teen and Sword), yet I can't do much of anything with say, Salza even though I know he could be a good character if I just mastered the fighting style. I shouldn't have to absolutely master the character to make them at least semi-useful though. At least part of their style should be pick up and play, but most need at least a few fights of practice against a CPU before you would even consider fighting a crappy person.

Also, I don't know why, but Japanese people are seemingly invincible online. I seriously have to ask if they have more items for customization in their game, because it's primarily Japanese players where the funky stuff starts happening.

I know how to deflect and try to break out mid-combo, but there is some seriously impossible to break combo spam people will use online. Try all you might, there's no getting out. In order to deflect, the block button needs to actually function too. I'm not even kidding when I say that a lot of the time it will flat out not work. I can hold block and the character won't do anything. wtf?
 
[quote name='Nathan Drake' post='3537214' date='Mar 23 2011, 10:22 PM']I know they all play differently. Hell, I can pull off fairly good combos with both Future Trucks (Fighting Teen and Sword), yet I can't do much of anything with say, Salza even though I know he could be a good character if I just mastered the fighting style. I shouldn't have to absolutely master the character to make them at least semi-useful though. At least part of their style should be pick up and play, but most need at least a few fights of practice against a CPU before you would even consider fighting a crappy person.

Also, I don't know why, but Japanese people are seemingly invincible online. I seriously have to ask if they have more items for customization in their game, because it's primarily Japanese players where the funky stuff starts happening.

I know how to deflect and try to break out mid-combo, but there is some seriously impossible to break combo spam people will use online. Try all you might, there's no getting out. In order to deflect, the block button needs to actually function too. I'm not even kidding when I say that a lot of the time it will flat out not work. I can hold block and the character won't do anything. wtf?[/quote]

I think with your japanese problems, i dont think its a case of any say... hacks, or more stuff, they are just using them more effectively, Cause i have an item somewhere on my game that cancels all items on the person your fighting and it uses a HELL of alot of those point thingys. Could be something similar?
 
We unlocked all of the items in the game (got the trophy for it) and there isn't an item that sounds anything like that.

Also, I'm not kidding when I say Japanese are pretty much the only ones where the really funky stuff happens. I'm talking stuff that shouldn't be possible regardless of set up. I've also seen oddly quick health regen, though that may be based more on the Ki stat. It's hard to tell since the game doesn't specify.
 
[quote name='Nathan Drake' post='3537229' date='Mar 23 2011, 10:32 PM']We unlocked all of the items in the game (got the trophy for it) and there isn't an item that sounds anything like that.

Also, I'm not kidding when I say Japanese are pretty much the only ones where the really funky stuff happens. I'm talking stuff that shouldn't be possible regardless of set up. I've also seen oddly quick health regen, though that may be based more on the Ki stat. It's hard to tell since the game doesn't specify.[/quote]


Hmmm, This does seem quite strange, I dont have anything like this happen to me when i play online though... I have it on 360, Possible item changes in the jap version for ps3 maybe?
 
It's looking like they messed up bad with the PS3. A major screw up. From the sounds of things, items were forgotten, or just flat out omitted, from the NA PS3 version of the game. That is more than a little frustrating that the game actually has content missing that most likely will be made up for later in the form of DLC that won't be worth the purchase.

Seriously, I should have gotten Budokai Tenkaichi 3. Character balance may not be incredible, but just the way everything worked overall is substantially better than anything I've seen since.
 
Character balance has always been an issue in MOST of the dragonball z games, (Have owned them all) But yes, Budokai Tenkaichi 3 is definatly the best IMO, But i mean, a thing WITH DBZ is that the characters CANT be balanced, Do you seriously expect hercule and Nappa to put up a fight against a super saiyan 4 goku? Its just the nature of the series i guess
 
Hercule was just silly. I mean, he was obviously totally useless and required about 1000 hits to do that of about 20 with any other character, but the joy you could feel in managing anything with him was almost overwhelming. xD

I do actually expect some power houses. I mean, SSJ4 Goku shouldn't still be on par with Nappa in either strength or speed. Not a substantial ten hits and your done thing, but at least a semi-noticeable boost. Beggars can't be choosers, but it seems like the games have only gotten progressively worse since then.
 
[quote name='Nathan Drake' post='3537251' date='Mar 23 2011, 10:47 PM']Hercule was just silly. I mean, he was obviously totally useless and required about 1000 hits to do that of about 20 with any other character, but the joy you could feel in managing anything with him was almost overwhelming. xD

I do actually expect some power houses. I mean, SSJ4 Goku shouldn't still be on par with Nappa in either strength or speed. Not a substantial ten hits and your done thing, but at least a semi-noticeable boost. Beggars can't be choosers, but it seems like the games have only gotten progressively worse since then.[/quote]

I thought they did a fantastic job with raging blast 2, I mean if you go tplay the first one, you will shit a brick and rage quit, i mean... it was a failure.
But yeah, they started going down hill after budokai 3, untill they actually made tenkaichi 3 then it improved, and then once again fell to peices untill raging blast 2, thats my opinion though, someone may compeltly disagree.

But to be honest, like who are the characters that you could EXPECT to be level with say, super sayian 4 goku? Maybe SS4 Vegeta and SS2 Gogeta, thats about it though? oh and Omega Shenron? thats not many to be honest... And that is similar to most characters, the only... average players i tend to use are Yamcha, Cause he is the Man, can kill anyone with him on RB2, lol, and Videl cause i love just kicking ass with boosted melee lol, And i love my Super sayian 2 gohan and burter.
Theres never balance, its a very hard game to balance, especially if your a fan of the anime because from each saga there is such a jump in power levels between them so the last saga couldnt compete with the previous one... get what i mean?
 
I know, it's just, you know, something should happen to try to balance the characters. A step was made in the right direction at least as you can easily use, say, Burter to fight Kid Buu, but the slower the character, the slightly higher the strength should have been to create a balance. I mean, Android 16 is slow as dirt, and is only as strong as the other Androids from his saga. Not overly impressive.
 
I don't know if you know this, but DBZ fighting games jumped the shark with Budokai 3 on the PS2 (no, not Budokai Tenkaichi). Now the characters are unbalanced and the whole experience just isn't worth the time or money. The closest they got after that was Burst Limit, but that was ruined by Drama Pieces and an extremely short story and character list.

You're better off picking up a used copy of Budokai 3 at a local game store.
 
I for one, love Burst Limit, but yeah Tenkaichi 3 takes the trophy home.

I prefer much more that game mechanic to the Raging Blast.
 

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