Soooo, me and my brother decide we want a DBZ fighting game. Instead of being sensible and opting for Budokai Tenkaichi 3 for the PS2, we go for the more recent Dragon Ball: Raging Blast 2 for the PS3. After about four days, buyers regret is setting in really hard. The game feels like such a rental, it's kind of sickening.
The balance for characters is so fucked. I hear it's better than that of Raging Blast 1, but that makes me never want to touch even with a 50 ft. pole. Seriously, compare say, Android 16 to even basic Kid Gohan, no match. Kid Gohan will completely and utterly destroy Android 16 due to a sheer speed difference. Nappa vs most anybody? Forget about. He's slow, bulky, and his specials are fairly weak. Not even worth the time. Lots of other characters end up like Nappa. Then you have Videl, the only character in the entire game who has absolutely no energy blast specials. Every single one of them is physical, and thus, blockable. Character balance = broken.
Defending is fucked beyond all reason. For those who don't know, you're core blocking button is R1. You use R1 with variations to perform from a basic block to more advanced counters, deflections, and vanishing moves. The problem; it works maybe 10% of the time. You'll hit R1, and absolutely nothing will happen. Not even kidding, it's horrible. When playing online, this can really screw you when you can't block the first attack in what may become an endless spam combo. It also gets bad when you can't block super attacks or deflect ultimate attacks. I mean, there is an item to make it so you can't block ultimate attacks, that's understandable. Super attacks though, I don't know what to blame on. Blocking will just not work against them with tons of people.
People seemingly cheat online to boot. Impossibly strong characters that not even optimizing can produce. Odd power downs used against you that you shouldn't be able to even have. A good example that pops up every now and again is that health uppers will be seemingly cancelled for some reason. Your character should have five or six extra health bars, instead they have the standard three. This can happen with every character in a team battle too. That can't be explained by the possibility of picking a single bad customization on accident. There is something going on with that. There are also those who's attacks seem to bend to the location of the opponent. They shouldn't, but they are able to aim their attacks directly underneath them. There are a handful of other fishy things that go on, but that's a few of the major things.
Oh, and to top it all off, only Japanese players can kick people from Ranked lobbies online. Not European or North American players though. Only those with a Japanese copy of the game. Something feels off about that, especially considering the Japanese release came out later than the NA release.
The game makes me rage. Really hard.
The balance for characters is so fucked. I hear it's better than that of Raging Blast 1, but that makes me never want to touch even with a 50 ft. pole. Seriously, compare say, Android 16 to even basic Kid Gohan, no match. Kid Gohan will completely and utterly destroy Android 16 due to a sheer speed difference. Nappa vs most anybody? Forget about. He's slow, bulky, and his specials are fairly weak. Not even worth the time. Lots of other characters end up like Nappa. Then you have Videl, the only character in the entire game who has absolutely no energy blast specials. Every single one of them is physical, and thus, blockable. Character balance = broken.
Defending is fucked beyond all reason. For those who don't know, you're core blocking button is R1. You use R1 with variations to perform from a basic block to more advanced counters, deflections, and vanishing moves. The problem; it works maybe 10% of the time. You'll hit R1, and absolutely nothing will happen. Not even kidding, it's horrible. When playing online, this can really screw you when you can't block the first attack in what may become an endless spam combo. It also gets bad when you can't block super attacks or deflect ultimate attacks. I mean, there is an item to make it so you can't block ultimate attacks, that's understandable. Super attacks though, I don't know what to blame on. Blocking will just not work against them with tons of people.
People seemingly cheat online to boot. Impossibly strong characters that not even optimizing can produce. Odd power downs used against you that you shouldn't be able to even have. A good example that pops up every now and again is that health uppers will be seemingly cancelled for some reason. Your character should have five or six extra health bars, instead they have the standard three. This can happen with every character in a team battle too. That can't be explained by the possibility of picking a single bad customization on accident. There is something going on with that. There are also those who's attacks seem to bend to the location of the opponent. They shouldn't, but they are able to aim their attacks directly underneath them. There are a handful of other fishy things that go on, but that's a few of the major things.
Oh, and to top it all off, only Japanese players can kick people from Ranked lobbies online. Not European or North American players though. Only those with a Japanese copy of the game. Something feels off about that, especially considering the Japanese release came out later than the NA release.
The game makes me rage. Really hard.