Ohaii! It's a meee, MarcusD!
'cuz i has no money, and I really wanted to play with it on my ThreeDeeEs, I said I could do it, so I started development on "CSMBWLE". You may wonder what does that abbreviation cover, but I won't tell you until I made some more progress to the project.
(Note: text in italics means that if I were to use the appropriate word in the italics text's place, it would be too obvious what I'm working on)
Currently, I'm working on the scripting engine (which the original thing doesn't have), so It's gonna be much easier for thingmakers to make custom things without altering the game's binaries (this also means the MAIN game mechanics could be altered without editing the binaries). Also, it's gonna support custom textures/sounds a bit differently. Instead of each thing having its own style, you can have resourcepacks, so you can play the thing in the style YOU wanted to. Also, this makes it possible to bundle resourcepacks with things, so you could play the thing in it's intended style if you wanted to. Also, if you think it would be uncomfortable to edit things on your 3DS, there's a PC version available in a Mono .exe format, so it could be ran on Linux too.
Also, everything is stored on the SDCARD, unencrypted, so it's very easy to share your work with others very easily using a card reader / ftp homebrew.
Also, the best part is that if it's in an usable state, I'll put the sooscode on GitHub, because opensoos software is good
Also, no screenies, because it would be too obvious what I'm working on. Sorry
Btw, is it only me, that I have to derp with the wifi switch every single time I want to debug? Is it with the wificard or with HBL (Homebrew Launcher)? Because if I don't turn off and on the wifi switch, 3dslink just can't send the binary over
'cuz i has no money, and I really wanted to play with it on my ThreeDeeEs, I said I could do it, so I started development on "CSMBWLE". You may wonder what does that abbreviation cover, but I won't tell you until I made some more progress to the project.
(Note: text in italics means that if I were to use the appropriate word in the italics text's place, it would be too obvious what I'm working on)
Currently, I'm working on the scripting engine (which the original thing doesn't have), so It's gonna be much easier for thingmakers to make custom things without altering the game's binaries (this also means the MAIN game mechanics could be altered without editing the binaries). Also, it's gonna support custom textures/sounds a bit differently. Instead of each thing having its own style, you can have resourcepacks, so you can play the thing in the style YOU wanted to. Also, this makes it possible to bundle resourcepacks with things, so you could play the thing in it's intended style if you wanted to. Also, if you think it would be uncomfortable to edit things on your 3DS, there's a PC version available in a Mono .exe format, so it could be ran on Linux too.
Also, everything is stored on the SDCARD, unencrypted, so it's very easy to share your work with others very easily using a card reader / ftp homebrew.
Also, the best part is that if it's in an usable state, I'll put the sooscode on GitHub, because opensoos software is good
Also, no screenies, because it would be too obvious what I'm working on. Sorry
Btw, is it only me, that I have to derp with the wifi switch every single time I want to debug? Is it with the wificard or with HBL (Homebrew Launcher)? Because if I don't turn off and on the wifi switch, 3dslink just can't send the binary over