Nathan Drake Tries to Enjoy: Borderlands 2 (Vita)

Okay, so, I've had this game since around June 15th. It worked great up until about a week ago. I mean, it worked wonderfully. Only a couple of crashes, but otherwise very minimal lag, a good framerate, etc. But you know how patches can make something worse rather than better? Well that's what happened with the last patch update for this game.

So far, the Vita version of the game has received two patches. The first apparently improved the experience, though, I wasn't experiencing any of the problems it apparently fixed before it fixed them. The second patch was supposed to address more bugs. What does it do instead? It crashes the game nearly 50% of the time at shops. I went from almost no crashes to barely getting through a mission before having to completely reload the entire game just to perhaps have to redo the end of the last mission, because apparently right before crashing, the game decides to break the auto-save as well.

Developers these days fucking suck at their jobs. Really, really fucking suck. It's like whoever ported this game took lessons from Bethesda on how to address fixing their endless flow of bugs.

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What I'm trying to figure out is why somebody thought it would be a good idea to port a game like Borderlands 2 to the PS Vita. It doesn't seem like the sort of thing that would ever “fit” on a handheld.
 
It's actually a lot of fun on the Vita when it's working right. They certainly could have made more optimizations to make sure it worked better though. It was a pretty solid experience until the second patch, but I haven't booted the game since to see if they released another patch as damage control or not.
 

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