So, when I was a kid I had a game called LEGO Creator for Windows 95, then later 98. I loved being able to create with it, then be able to print out instructions and try to build my creations in real life.
It was extremely limited, however. It didn't have many hinges or ways to hold bricks at angles, and it didn't have many different bricks.
Today, however, I discovered LEGO Digital Designer. It doesn't let you drive/fly/play with your digital creations like Creator did (Aww
), but it has waaay more different kinds of bricks, and a complex hinge and angle system. Which can only mean one thing:
TIME TO MAKE SOME 'MECHS!!
I based this off a mech I designed for Empire of Steel. It's a lot different, and seems a lot bigger, so I called the the MPW-02 Multi Purpose Walker. Anti-aircraft, anti-personnel, and anti-vehicle capabilities all at once.
This shows the 16x MPR (Multi Purpose Rocket) tubes, the twin Gauss cannons, and dual .75-cal cannons. (the giant ones by the cockpit are Gauss, the lower ones are the .75-cals.)
MPRs are homing rockets capable of taking down almost any type of aircraft, and any vehicle, including modern human tanks.
The white dome houses the ASA (Advanced Sensors Array) and the communications devices. I wanted it to be a dark grey or black, but one of the drawbacks of this program is it has very limited colors.
BOOM!
Close up of the feet, and ankle joints.
Knee and hip joints.
Top-down view
Side view.
Note it doesn't have a transparent windshield. This isn't because LDD is too limited, but because none of the MPWs have windows. On the inside of the cockpit is a wraparound LED screen, and the outside surface is covered in thousands of micro cameras. This provides the pilot with a much better view of the battlefield, allowing him to enhance his view however he wants, which you can't do with bulletproof glass.
With the press of a few buttons, he can zoom in on his target(s) in ultra high definition, engage night vision instead of putting on goggles, which can hinder his view of his instruments, and add overlays over any part of the cockpit instead of a single HUD in front of him.
Think of the HUD of an F-15, but the information can be displayed wherever the pilot chooses to look instead of just one place.
---
And with that, it's almost 2AM. I'm going to bed. LDD is simple, but once you get started on something you can't stop...
It was extremely limited, however. It didn't have many hinges or ways to hold bricks at angles, and it didn't have many different bricks.
Today, however, I discovered LEGO Digital Designer. It doesn't let you drive/fly/play with your digital creations like Creator did (Aww
TIME TO MAKE SOME 'MECHS!!
I based this off a mech I designed for Empire of Steel. It's a lot different, and seems a lot bigger, so I called the the MPW-02 Multi Purpose Walker. Anti-aircraft, anti-personnel, and anti-vehicle capabilities all at once.
This shows the 16x MPR (Multi Purpose Rocket) tubes, the twin Gauss cannons, and dual .75-cal cannons. (the giant ones by the cockpit are Gauss, the lower ones are the .75-cals.)
MPRs are homing rockets capable of taking down almost any type of aircraft, and any vehicle, including modern human tanks.
The white dome houses the ASA (Advanced Sensors Array) and the communications devices. I wanted it to be a dark grey or black, but one of the drawbacks of this program is it has very limited colors.
BOOM!
Close up of the feet, and ankle joints.
Knee and hip joints.
Top-down view
Side view.
Note it doesn't have a transparent windshield. This isn't because LDD is too limited, but because none of the MPWs have windows. On the inside of the cockpit is a wraparound LED screen, and the outside surface is covered in thousands of micro cameras. This provides the pilot with a much better view of the battlefield, allowing him to enhance his view however he wants, which you can't do with bulletproof glass.
With the press of a few buttons, he can zoom in on his target(s) in ultra high definition, engage night vision instead of putting on goggles, which can hinder his view of his instruments, and add overlays over any part of the cockpit instead of a single HUD in front of him.
Think of the HUD of an F-15, but the information can be displayed wherever the pilot chooses to look instead of just one place.
---
And with that, it's almost 2AM. I'm going to bed. LDD is simple, but once you get started on something you can't stop...