How Knuckles Killed Sonic

When Dr Robotnik met Knuckles and sent him to destroy Sonic, he probably didn't realize just quite how well his plan would work.

When Sonic The Hedgehog landed on the Sega Megadrive in 1991 he instantly became Sega's mascot. He was fast. He was blue. He was spiky. Which apparently, and generally unknown before his debut, was every school boy's dream! Sonic 2 came around the following year, and again was an instant success. It featured a second character, Tails. He was everything Sonic wasn't; furry, chirpy and generally a bit boring. All in all a perfect sidekick - who wasn't going to give the main star any grief.

The final two games to appear on the Mega Drive, Sonic 3 and Sonic & Knuckles featured a new character called (unsurprisingly) Knuckles. In Sonic 3, Knuckles was a new nemesis fighting against Sonic, as Dr Robotnik had duped him into believing Sonic was the bad guy. In Sonic & Knuckles, however, Knuckles was a playable character. And here in lay the problem. Knuckles could fly (well glide), you see. And he could climb walls. Really, How cool was that? Why would you want to play as Sonic when playing as the pink dude meant you could float around until you hit a wall, and then climb up said wall? Sonic had very little going for him. He was forced to rely on his name to make people choose him to play with. I mean, Sega kitted him out with a flash kick, he was a bit faster, and he could make better use of some of the shields that were available but, come on, none of that is as cool as flying and climbing!

It's possible that Sega were actually being a bit clever. It's not unreasonable to hypothesize that Sega had seen the Sonic games were running out of possibilities. I mean, how many more games could you make sticking to the same run and jump formula? Power-ups like capes and firepower, as found in the Mario series, wouldn't really work in this style of game. So maybe, like the creators of The Leauge of Gentlemen and The (British) Office, the owners of the IP decided that there were only 4 games worth of content available in the series, and that he'd need to be retired, in 2D at least, after Sonic and Knuckles. Knuckles was perhaps to be the new hero for Sega.

It would have been a very noble decision to make, but with two great flaws. Firstly, spin-offs are rarely as popular as the series from which they originated and secondly, the 32X and Saturn were just around the corner.

While Sega were busy destroying the Sonic franchise by all but killing off the hedgehog in the main series, and creating various quirky titles like 3D Blast and Knuckles Chaotix, they should have been bang on making a beautiful 2D Sonic platformer for launch with their Saturn console. The improved graphic capabilities of the system would have meant there were at least another 2 games in the series before people started to notice the gameplay was getting repetitive. In which time they could have begun lifting Knuckles, or some other character's profile in their own series. It would have been seen as a risky move at the time; after all, the entire world was getting gooey over the Super Mario 64 demos and people were convinced that 3D platforming was the way to go. It was only proved that there was still a decent market for 2D platform games when, a decade later (ironically) Nintendo released the New Super Mario Bros on their DS system.

A 2D Sonic game on the Sega Saturn would have been pretty easy to make (the system was originally only really designed with 2D in mind, anyway; until Sony started demonstrating their PlayStation at which point Sega started bolting all kinds of additional hardware to help it compete), would have looked spectacular compared to the Mega Drive games, and would have given them the opportunity to delay some other launch games (notable Daytona USA) to give them time to fix some of their flaws. The updated graphics would have meant that Sega could have brought pretty much nothing else new to the table for the first next-gen Sonic title; they wouldn't have even had to think up new Zones; who, at the time, wouldn't have wanted to see new acts based in familiar but graphically up-to-date Marble Zone, Casino Night Zone, and Flying Battery?

A Sonic game would have made the Saturn sell far more than Daytona and Virtua Fighter combined, and as I have eluded to already, those games when released without flaws would have strengthened the system, rather than weakened it.

So it's my view that Knuckles enforced on Sega a dilemma that they didn't need to deal with for at least another 3 or 4 years. So convinced were that that Sonic was running out of steam, that they held him back and doomed their next gen consoles to failure.

Comments

and i thought i was in for some bad fan fiction.... very well made points, I do admit there was something exciting about Knuckles when he came into Sonic 3 and when you got to play as him in S&K, it was almost badass because it felt like you was playing as the villain. Your point about Sega making a 2D Sonic for the Saturn...while it is easy to say it could have been great and what they should have done you have to remember the market they was up against, with Nintendo and Sony pushing 3d gameplay at the time Sega would have looked behind the tiimes pushing a new 2d Sonic, hence why they tried to get Sonic Extreme to work and ended up bringing pretty much all of Sonic's main games to the Saturn anyway due to it being a tad too hard
 
@TehSkull, thanks I've been meaning to write it for a while, just never gotten around to it. Don't have much time for doing a load of writing so I doubt I'll do anything for Sonic Retro. There's another topic I want to cover here at some point, but don't know if I'll ever do it!

@Clarky. I absolutely agree it would have been a risk at the time for Sega to make the 2D Sonic, but had it looked awesome, I think people would have gone for it. I remember at the time, even though I thought SM64 looked cool (was wrong!) I also wondered why nobody was pushing the 2D platformer forward. I remember thinking "how cool would sonic look with the amazing graphics on the Saturn". It would have also bought them time to make a 3D game. It's not like they would have been completely shunning 3D - Daytona, Virtua Fighter, Virtua Cop, Panzer Dragoon were all 3D. And one of the most fondly remembered franchises, NiGHTS, was essentially a 2D game against a 3D background...

Hindsight is a wonderful thing, but I think with it we can all agree that it couldn't have made Saturn sales any worse than they eventually were! :) Weather or not it would have given Sega the lifeline they needed was another question all together. I mean they were doing plenty of other things at the same time to ensure an early grave!
 
If SEGA had released another 2D Sonic game for the Saturn, they would have been ridiculed for being behind the times...
 
And then they would've blown Nintendo out the water with a proper Sonic Xtreme.

But if Sonic Xtreme ever got finished, who knows if we would've ever gotten Sonic Adventure.
 
[quote name='finkmac' timestamp='1341928915'] If SEGA had released another 2D Sonic game for the Saturn, they would have been ridiculed for being behind the times... [/quote]

Possibly. The people ridiculing Sega for being behind the times may well have been the same people who ridiculed the Wii for being a hopelessly underpowered toy?

I think Nintendo have proved, with things like the Wii and DS, with franchises such as New Super Mario Bros, Wii Sports, and Brain Training, that you can choose a different path and still be successful.

Now I'm not suggesting a 2D Sonic would have been as popular as New Super Mario Bros... after all that came out after the world had been starved for 10 years of a decent big-name 2D platformer. But it might have been enough to give Sega a niche, GameCubey size/styled market.

@TehSkull. A world without Sonic adventure. I think I could live with that :)
 
[quote name='yuyuyup' timestamp='1342122152'] http://www.youtube.com/watch?v=Y2FzcnAaYiM [/quote]

Lol @swagbaggin's comment on youtube

See you fucking assholes, this is hat happens when you allow nerds the ability to inflate their own egos. Nerd humor isnt funny. Its the reason they used to get beat up. This shit is stupid and weird.
 

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