1) Mighty Morphin Power Rangers (GameBoy): I got this as part and parcel of an obsession with the original Power Rangers series. It was a Christmas present, and I still remember trying to find it in our town. My dad had to drive 4 hours to an out of town Consumer's Plus (a warehouse/catalog store type thing) to get it, plus the transforming megazord toy. I got up to level 3 on this stupidly hard platformer, and never beat the whole thing. (Seriously, it's full of dick design choices. Leaps of faith + putting projectile throwing enemies near environmental damage + spike traps + bats = holy fuck, did I do something to offend the designers?) I'm beating it right now on Lameboy...thank god for save states!
2) Metroid 2 (GameBoy): I bought this game for about $30 from a jag-off in my elementary school. He ripped me off, but the game was decent, just not worth quite that much. I still don't have patience for the Metroid games, but I can see why the games were the best platformers ever. It was very good - and one of my friends showed me the "good" ending with Samus revealing she's a chick. This game was confiscated by the principal, and given back to the jag-off, and the school itself issued $30 back to my parents for the crappy deal.
3) The Sims (PC): I know, you can't really beat this, but I had this when peer to peer sharing was king. I got a version that was modified for homosexual relationships, gender swapping and all that good stuff. I played this to death over one depressive summer and never really touched it or the series again.
4) Rollercoaster Tycoon (PC): I never really beat all of the scenarios that were presented. I would replay the desert scenario so often that it would hurt. I then lost the disk and had to reformat - so I never bothered to track this game down again.
I've installed the sequel to this on my laptop. It sucks. There is too much micromanaging in this one - and too much customization. You have to have PhD in design in order to create a great ride from scratch. (It would help if you could build while paused!)
5) Earthbound (SNES): I swear I would get around to beating it one of these days! It was the 1990's, and I had gotten one of my copies of Nintendo Power out of boredom. In it was a weird advertisement for a new game called Earthbound. It was one of the scratch and sniff cards - it didn't smell unpleasent (it was supposed to be something like dirty socks), and it was stuck in my memory for a long while. After a couple of months, I was strolling in my local video store and was wandering in the "dead" section of the SNES games, a place in which shovelware goes to die...and I found a copy of Earthbound. I grabbed my allowance money and rented it for 3 days. Back then, I wasn't the greatest RPG fan - I needed some non-turn based stuff to interest me. I played through a new file for a few minutes, and then figured out that another file was practically at the end. I loaded that sucker up, and it was at Gigyas - the boss fight. I remember surviving it, and then trying everything to do damage to Gigyas. The weird effects and the freaky music did a mambo on my head, and I punched the power button so hard that my SNES almost fell off it's stand. I still haven't played through Earthbound; and the music still freaks me out to this day.
2) Metroid 2 (GameBoy): I bought this game for about $30 from a jag-off in my elementary school. He ripped me off, but the game was decent, just not worth quite that much. I still don't have patience for the Metroid games, but I can see why the games were the best platformers ever. It was very good - and one of my friends showed me the "good" ending with Samus revealing she's a chick. This game was confiscated by the principal, and given back to the jag-off, and the school itself issued $30 back to my parents for the crappy deal.
3) The Sims (PC): I know, you can't really beat this, but I had this when peer to peer sharing was king. I got a version that was modified for homosexual relationships, gender swapping and all that good stuff. I played this to death over one depressive summer and never really touched it or the series again.
4) Rollercoaster Tycoon (PC): I never really beat all of the scenarios that were presented. I would replay the desert scenario so often that it would hurt. I then lost the disk and had to reformat - so I never bothered to track this game down again.
I've installed the sequel to this on my laptop. It sucks. There is too much micromanaging in this one - and too much customization. You have to have PhD in design in order to create a great ride from scratch. (It would help if you could build while paused!)
5) Earthbound (SNES): I swear I would get around to beating it one of these days! It was the 1990's, and I had gotten one of my copies of Nintendo Power out of boredom. In it was a weird advertisement for a new game called Earthbound. It was one of the scratch and sniff cards - it didn't smell unpleasent (it was supposed to be something like dirty socks), and it was stuck in my memory for a long while. After a couple of months, I was strolling in my local video store and was wandering in the "dead" section of the SNES games, a place in which shovelware goes to die...and I found a copy of Earthbound. I grabbed my allowance money and rented it for 3 days. Back then, I wasn't the greatest RPG fan - I needed some non-turn based stuff to interest me. I played through a new file for a few minutes, and then figured out that another file was practically at the end. I loaded that sucker up, and it was at Gigyas - the boss fight. I remember surviving it, and then trying everything to do damage to Gigyas. The weird effects and the freaky music did a mambo on my head, and I punched the power button so hard that my SNES almost fell off it's stand. I still haven't played through Earthbound; and the music still freaks me out to this day.