Blog entries by BassAceGold

So I'm working on a game engine for the Supercard DS2 that may turn into a full game if I can get the help I need. This engine is more specifically a zelda engine. As some of you may know, I have previously worked on a homebrew Zelda game for the DS which ended up incomplete for various...
So I'm kinda waffling a bit on how to design the bottom screen interface to handle the many features planned for BAGUI, so I'm opening this up to take in suggestions and design ideas on what to do with it. I mean I have a few idea's myself, but perhaps you guys may have better ones. In this...
Hopefully by now, this should be the last time I need to mention this. If you are unaware of my current project, please check out it out here. One of the main reasons why BAGPlug gained popularity was due to its cover support for any file type. There was a legit noticable increase of interest...
As mentioned here, I have started work on a new menu/front end/interface or whatever you wanna call it for the Supercard DS2. With this new menu, I hope to rectify the previous issues that plagued BAGPlug, starting with one of most noticable issues, performance. With all the processing power...
Just testing this blog stuff out. I may or may not continue posting here, but if I do, it'll be mostly project related stuff that I am working on if it happens to interest anyone.
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    Xdqwerty @ Xdqwerty: @K3Nv2, I already did