Blog entries by Voxel

  1. Well, this is it... today I finally left secondary school. Yep, I just sat my last exam a couple of hours ago, walked down home with some friends for the last time, and now never have to come back ever again... :( After 5 years straight of attending and naturally becoming overly attached, I have...
  2. So earlier on I was browsing online for some new homebrews to install to my Vita, and I happened to come across a Wololo article about a 3D homebrew game that had been developed a little earlier this year as part of the GekiHEN contest: Project Void. It's basically one of those space-themed...
  3. Heya, guys! After realizing I haven't done a SMag progress update for around 7 months or so (I mean where does the time fly, seriously... :sleep:) I decided it's high time I made yet another progress update! This will kind of be a juicy one, since I don't believe I have publicly posted many of...
  4. [ATTACH] (Bubsy Bobcat made this amazing Stick Magician graphic a long time ago!) When I first started using Unity ('round about early 2015-ish), I produced some really, really basic shiz. Which is to be expected from a newbie I guess; We've all got to start somewhere at the end of the day! As...
  5. I'll make this entry short and sweet; basically I managed to install System Config Tool for Wii U, a development application which acts as a Home Menu/System Settings AiO for devkit users (and boy does it unlock some pretty neat stuff! I think it even allows region-free games from USB!) [MEDIA]...
  6. Okay, so I went ahead and started to add some combat into the SMag project... and here's the result after about half an hour of painful coding and linking up the pieces:- [ATTACH] Plz leave feedback and suggestions. I'm not sure if I entirely like this initial idea... :sleep: P.S.- The more...
  7. Whoa, when was the last time I wrote one of these? Like, January or something? Mother of Christ... Well, time for a brand-spanking-new game dev update after almost 8 months straight! But it's only a quick one unfortunately... none of that massive write-up business; just can't be bothered with...
  8. Hello all, As the title states, I have been having a bit of trouble having a good time on the 'Temp lately, and I thought since the blogs section is pretty much a semi-corrupt sector of the 'Temp anyway in a sense that everyone uses it to drop their feelings off, I would do a little bit of...
  9. Hello, Let me just jump straight in and say that I have been falling particularly silent in the past week or so due to a number of things I would like to cover in the best detail I possibly can. Although I regret to say this will be yet another ranting blog (yep; I am most likely gonna piss off...
  10. [ATTACH] Hello all! Today, I felt like talking about why I love the Unity Engine so much, and the reason why I feel that it should be more widely used by the developers of today. First of all, I apologise if you are not already a big fan of Unity, and I sincerely hope that I could either...
  11. Hey all! This blog installment is a special one!! But why is that? ~ Because today actually marks my first full year on the 'Temp! :D That's right; it all started on the 27th June 2015! Voxel was born, and I have battled thick and thin through the ranks, post counts, like counts, and general...
  12. ...and boy, what a half-month it's been! :O We've had the release of memchunkhax2 for downgrading, Usermode exploits released for 5.4-5.5 Wii Us, and the greatest homebrew still keeps flowing in from our greatest developers! :) I'll also finish off with saying how pleased I am about the...
  13. Hey guys! Boredom Studios here, and for that matter, Imma write up yet another game dev update. The second one over the past month, or so! So, in my last development update, I think I mentioned one or two things about a 3D (both rendered and stereoscopic) homebrew for the 3DS. Tonight, I think...
  14. I'm bored so I might as well go ahead and do a write-up of the stuff I've been recently doing... First of all, I'm totally pissed off that the PSM Dev Portal is now officially shut down. That was probably my only way of developing for a console using the Unity Engine! :O And now the opportunity...
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