Mega Man RetrospectiveJan 7, 2009
After my blog being on an almost year hiatus, I thought I'd bring it back in a big way. With a retrospective of the whole Mega Man original series. It's a new year and I'm not making any promises, but I will hopefully put more of these babies out as 2009 prospers. So put your nostalgia hats on, and enjoy!
Mega Man (1987)
Sporting some of the worst box art in video game history, Mega Man was released for the Nintendo Entertainment System in America in December of 1987. It wowed gamers with its top of the line visuals and precise game play. The graphics were excellent for their time and the box described them as, “High Resolution” and “State-of-the-art.”
Mega Man's stage selection screen
Mega Man is an impressive game, even by today’s standards. It has a strong difficulty curve and its tunes are quite memorable. My favorite tracks are Elecman’s stage and the ending song. The ending song is used in the beginning of the second game’s famous intro. It’s great to see that Capcom did this because it’s something you don’t see in many games today, if any. All the sound effects sound great too, and most of them are reused in later Mega Man titles.
To say that games have become easier over the years is a hard concept to accept, but after playing through Mega Man, I have to whole heartedly agree. This game slaps you around and makes it your bitch. It’s especially tough if you don’t know the order to kill the robot masters in. The neat thing about Mega Man is that he learns an enemy’s power after defeating them. So once you beat one boss and get his weapon, another boss will be weak against that weapon. An example would be Fireman being weak against Iceman. A guide is typically helpful if you don’t want to waste time trying out each stage to see which boss is the easiest to kill with the Mega Buster. In Mega Man the hardest parts aren’t the boss fights, those are actually quite easy compared to some of the platforming obstacles you’ll have to overcome before them. Some notable difficult moments would include the disappearing blocks on Iceman’s stage and the moving platforms that dump you to your death in the beginning of Gutsman’s stage. While these parts are difficult, they aren’t impossible. With a little memorization and good timing you can easily triumph these hindrances.
Iceman’s disappearing platforms. With a convenient enemy to great you every time you fall off.
As far as the story goes, there isn’t much of one. All that you get is a little story segment at the end of the game with Mega Man walking home to Dr. Light and Roll. But that doesn’t mean there isn’t a story in the manual. Mega Man (known as Rock Man in the Japanese version) was created by Dr. Light as was his house keeping robot, Roll (get it? Rock and roll! Puns are clever.). When they were created both looked like normal human children, so Mega Man didn’t wear his cool blue suit yet. Dr. Light was also assisted by Dr. Wily and they made the six robot masters Cutman, Gutsman, Fireman, Bombman, Elecman, and Iceman. Dr. Wily then reprogrammed all the robots (except for Mega Man and Roll) and ran away with them. Dr. Wily then tried to take over the world using these powerful robots, but Mega Man sought to stop Dr. Wily. Dr. Light turned Mega Man into a powerful robot capable of fighting off the 6 robot masters and Dr. Wily.
After defeating all the robot masters you go to Wily’s fortress and battle a few more bosses along with Dr. Wily himself. This is where the difficulty really picked up for me. In the fortress there are tough enemies and even tougher bosses. The boss I had the toughest time with in Wily’s fortress was the Yellow Devil. The only way I could beat him was using the pause trick. I know it’s embarrassing, but it was necessary to continue. So you’re wondering what the pause trick is? In Mega Man if you pause and unpause the game using the select button you can deal extra damage because you pause it while your weapon is hitting the enemy. When you unpause the game, your weapon hits the enemy again. You keep repeatedly pausing and unpausing while your attack hits and you can drain a lot of the bosses’ health. Some call it cheating, I call it a necessity.
The toughest boss in the game, the Yellow Devil.
After beating the Yellow Devil you have to go through another stage and then fight a Robotic Clone of yourself. Think of the doppelganger battle from Castlevania: Symphony of the Night. This battle is also another extremely challenging battle. He copies your every move, and even changes weapons when you do. Once you surpass your clone you go on to play yet another level and this time you battle these weird bubble enemies as the boss. They are actually quite easy. Now we move onto the most difficult part of Wily’s Castle, and that is the final stage of the game. You quickly blaze through a few easy enemies and then you refight all of the previously defeated Robot Masters. Yep. All of them. Once you defeat them all once again you finally come to a large flying machine that shoots at you. Once you defeat it, the ship regains its health bar and reveals that Wily is the pilot. Once you crush the final boss you are treated to a calming scene of Mega Man running home after defeating the evil Wily. The sun sets and Mega Man becomes dark for a second, when he is visible again you see Mega Man wearing a pink shirt and appearing boy like. He then arrives at the house with Dr. Light and Roll waiting in front.
Mega Man was met with great reception and is considered a classic today. Mega Man was re-released in 1994 on the Sega Megadrive and was also recently remade for the PSP in 2006.
Keep checking back to see the next part of the Retrospective, the fan favorite Mega Man 2!
Contest CancelledApr 10, 2008
Nobody wants a crappy game like F.E.A.R. anyways.
Contest UpdateFeb 20, 2008
I'm delaying my contest until mid-march due to lack of entries. I apologize to all the entries that have to wait for new competition, but there was little to no competition to begin with. So if your just casually reading this post I urge you to enter because you have a VERY good chance of winning the cake. Also, a very inspiring and notable entry has been submitted by awdofgum. Thanks for the entry and keep them coming!
"Awdofgum's contest entry"
I also apologize on the lack of posting. I just got my new PC, so I've been dinking around on it all the time. It has a e-GeForce 8800GT graphics card, 500 GB of hard drive space, 3 GB of ram, and a quad core processor. I'm very happy with it, and it's preforming quite well on a 24" LCD screen. as far as gaming goes for the PC I got Unreal Tournament III and Crysis. While Crysis looks pretty it's gameplay isn't quite as fun as I expected. I like the sandbox aspect of the game, but other than that... it doesn't have a lot going for it other than graphics.
"All flash, no substance"
But Unreal Tournament III on the other hand, is really fun. I'll get to that in another post. Speaking of, I won't be posting as much as I originally planned. But I will still have Bi-monthly contests and what-not. Only time will tell.
IncoherencyJan 26, 2008
It is 1:45 AM right now, and I'm very tired. If my typing is incoherent you all know why. I played a lot of games today, and will probably play more tomorrow. I'm pretty excited about "Cupajoe38's Giveaway!" but none of you are entering! The only person who entered was BoneMonkey, and he did an amazing job with his banner. If you want to win a free copy of F.E.A.R. for the Xbox 360, just submit your entrance to the Cupajoe38's Giveaway! post.
BoneMonkey's contest entry
In other news, I played Exit DS. This game is a terrible port. The other iterations of the game might not have been so bad, but this is pretty awful. Whenever you go to jump up on a ledge you grab onto this invisible chunk of space and pull yourself up by it. Were the developers that lazy that they couldn't fix something like that? It's not like it happens every once in awhile, but it happens every time. The mediocre graphics fit in with the mediocre music and sound effects. The controls are completely unresponsive, and I can't complete normal tasks that I was able to in the Xbox live arcade and PSP versions. And I even switched it to D-pad controls. No matter the setting, this game plays terribly. Don't buy this game. Don't download it. Avoid it until all the issues are ironed out for the english release, if they even fix them.
Not a pretty sight
Other than wasting my time with that game I played a few hours of Blue Dragon and Call of Duty 4. I will spare the Blue Dragon details because my last few posts were about it, but I had a lot of fun with Call of Duty. I went on and played with my frend Kane and we were messing around and setting our sensitivity settings to ten so we could spin really fast to make it look like we were break dancing. After the fun wore off of that, I actually came to like the 10 (highest) sensitivity, and became used to it. Now I'm actually pretty good with it, and it has made sniping much easier for me. It's fun to mess around with those settings for awhile, because you never know when you might like them.
Well that's it for tonight. Please enter in the contest to win F.E.A.R. I want to give BoneMonkey some competition. If you enter the contest I will personally high five you. Seriously.
Cupajoe38's Giveaway!Jan 24, 2008
I have been contempleting this for a few days now, and now it has materialized in the form of a blog post. Every month to two months I will have a giveaway. Yay! I will usually offer video games, but sometimes I will also offer other video game related stuff. Some months will be better than others. This month I'm giving away:
F.E.A.R. for the Xbox 360!
F.E.A.R. was definitely not one of my favorite games, but I heard a lot of people liked it, which is the reason for my purchase. But now I'm giving it away to my blog readers! What's the catch? You have to make a banner for me with the dimensions of 640 x 359 (like my banner above). The requirements are:
-it must say cupajoe38 on it
-it must say Giveaway on it
-it must have a goomba on it
Other than those few requirements, your free to let your creative juices flow. Anybody can enter, including mods and admins. The competition will be held until the 15th of February, so just submit your entry as a comment below. The winner will be announced in my blog on the 15th and we will exchange information through Private Messages. Good luck!
Short postJan 24, 2008
Good evening Tempers. I got in some good gaming hours today, and I think I should share my progress with you. When I came home from school I directly headed for my xbox to play Blue Dragon. I'm about six hours in now and I just acquired Marumaro. He's a rather annoying character, and I think they put him in for comic relief instead of being a complex character. He's from the Devee tribe, who have fallen ill due to one of Nene's black cloud spreads (if you have no idea what I'm talking about you might want to look at the blog before this).
Marumaro gets all the ladies
I can't say that I think Marumaro is funny or cool, not even very interesting. He's your typical "funny" anime character. I'm noticing that all the characters in Blue Dragon are paper thin, and have little to no personality. And when they do have a personality it's the cliched charismatic anime character who "never gives up" (i'm looking at you, Shu). But these shallow characters and thin story still don't put me off from the game. There's an indescribable charm that Blue Dragon injects into your blood stream that makes you desire the game. I don't know if it's the great presentation or the fun job system, but I am a fan. I was happy to see it had a few extra downloads as well. Such as extra items, dungeons, and a "super hard mod."
Blue Dragon also spawned an anime series and a few manga series to help promote the game and Xbox 360 in Japan
Sorry for the short post tonight, I have a lot of homework to catch up on because I was getting my teeth worked on yesterday. I'll have a longer post tomorrow.
Blue DragonJan 23, 2008
Hello Tempers. Today I went to the dentist and then the orthodontist after that. I didn't know there was chocolate cookie dough toothpaste... After those appointments were over we went to my local mall and I read a flyer that my EB games was closing. In the flyer it said you could get 20% off your next purchase, so I got blue dragon for a grand total of 32.80$. that seemed like a pretty good deal to me.
Blue Dragon's logo
I'm only a few hours in, because I just got it, but I've been playing it non-stop since I got it. There aren't many RPGs for the 360 and I heard this was the best, so I bought it. On top of that I need a variety of games for my white box, it's depressing how many first person shooters there are...
But I think blue dragon is pretty impressive. When I first opened it there were three discs, so I thought the clerk accidentally left in all of his Blue Dragon copies, but once I looked again the discs were numbered. Three discs for a 360 game? That must be a lot of space for people who got the rom. The story is a little cheesy, and the characters seem like your stereotypical anime adventurers. The only character that was really interesting was Nene, the main villan of the game.
Nene and that evil smirk of his
I was glad to see that Akira Toriyama was the character designer because I loved his work in Dragon Quest and Dragon Ball Z. What's up with that guy and dragons? The characters look pretty good on screen, and it definitely shows we've come a long way since the cel shaded days of the PS2. I have never seen anime characters represented so smoothly, and I welcome any game to follow in Blue Dragon's foot steps.
From left to right: Kluke, Shu, Jiro, and Marumaro
The story is pretty basic and actually a little lame. Every year the "land shark" comes and destroys Shu's (the main character) town. The land shark has been wrecking it for the past ten years. Shu and Jiro try to kill the land shark, but end up getting dragged by his fin. Kluke, who's family was killed by the land shark, grabbed onto the land shark's fin too. The Land shark eventually dragged the kids to a cave. Shu kicks the fin and the sand breaks off of it and it turns out that the land shark is actually a ship. The ship starts flying into the air and the kids jump on to it's back and fly up to it's docking station, which also happens to be Nene's (main bad guy) layer. In the layer Nene kicks the kid's little asses and then sends them hurtling to the ground. Right before they hit the ground they get sucked up into the fortress and are forced to fight Nene's robots. They eventually swallow some orbs that make their shadows into large beasts, and Shu's is the Blue Dragon you see on the cover and logo. I won't go on much more about the story, but I just thought I'd give you a introduction.
A battle sequence in Blue Dragon
Now where the game really shines is in its combat. It's pretty simple and similar to Final Fantasy and Dragon Quest's combat systems, but this just feels a little more polished. When you use a spell you have to hold down A and let go on a certain part of the meter if you want to charge your attack or just cast it. It may sound basic, but it's actually pretty fun. And I'm so stoked that there are no random encounters. I think all RPGs are slowly coming to their senses and getting rid of random battles. Even though this game has a very old school combat system it has no random battles. Which is awesome.
Shu at a save point early in the game
I'm glad that I wasn't dissapointed by Blue Dragon and I will give you guys updates on how far I am in the future. I think I'm going to start doing a monthly give away on my blog, so keep your eyes open for that. Have a good night, and don't forget to post your own blog. I want to see more blogs on here, and I want them to be good!
Dinosaur?Jan 22, 2008
Hello tempers. I just thought I would post again today because I might not be able to tomorrow. Tomorrow I get to miss school to go to the dentists office followed by the orthodontist. As intriguing as that sounds, I might not be able to reach a computer to fill you in on useless things, what will you guys do without me? I will definitely post tomorrow if I get the chance though. So as I already went over this morning, I was playing quite a bit of Advance Wars: Days of Ruin. The one thing I didn't get to cover in my first post was the wifi capabilities. I'm extremely happy the developers included voice chat, that's one thing most wifi DS games are missing. I was also happy to find out that turns were timed, so I don't have somebody who is idle the whole match. But I have a few gripes about the online play as well. The matches can take an absurdly long time to complete, and to some of you that might not seem like such a bad thing... but when I just want to play a quick match while on the pooper this doesn't work so well. Also, there are quiet a few disconnects when I was playing, but not right before they were about to lose... but in the beginning. The must have gotten scared when they saw my war tank head for them. At least it counts as a win for me. Other than AWR I played Super Mario Advance 3 (AKA: Yoshi's island). This game was surprisingly fun, and I felt a little stupid for not spending more time with it prior to today.
The title screen for Super Mario World 2: Yoshi's Island
The vibrant and colorful graphics kept me sucked into this game and ultimately made me want to draw. It brought out some artistic part of me that rarely shows it's face to the world. But in the end I didn't draw, but played this game instead! The visuals are hard to forget... It looks like a mix between a coloring book and a Disney-esque art style. It definitely strayed away from the rest of the games in the series. Yoshi's Island marked the first time that Yoshi was the main playable character and also introduced baby mario.
The shiny and happy graphics make this game unique
I only got to the second world (out of 6) but I pretty much got the game down. Yoshi's Island isn't particularly tough... but can sometimes be frustrating when you hit a insta-death pit of lava. I like the concept of having Baby Mario on your back, and if you get hit he flies off in a little bubble and you have to get him before the timer runs out. This allows you to get hit infinite times (another first for the series) but still keeps it challenging. The boss battles are way too simple, but I love that the bosses are huge. Here's the formula for a good boss battle: Boss = Challenging + Large. At least they got half the formula right...
Big ass bosses= AWESOME
I definitely suggest Yoshi's Island to anybody who enjoys a good looking platformer... but I didn't like the DS version so much. It was waaay too easy and didn't really introduce many new things to keep the series fresh. I wish the game had a proper sequel that didn't suck. By the way, is Yoshi a dinosaur or some sort of reptile? I think their on Dinosaur Island, but I could be wrong? Either way Yoshi isn't a very intimidating Dinosaur/Reptile.
Days of RuinJan 21, 2008
Good afternoon tempers and tempies. I woke up around 9:00 to be greeted by the beautiful box art of Advance Wars: Days of Ruin on the front page of GBAtemp. The first time I came on the site I just scrolled right past the NDS section without even seeing it, but to my suprise it was sitting right there. So of course I got to spend some quality time with the game :yayds:.
The opening sequence in Advance Wars Days of Ruin
To start off, this game has awesome art design. It's characters aren't like the old Advance Wars characters where the character is colorful and heavily cartoony. The new character designs look more like a grittier and dark anime style. The story is also much darker than before. AWDR starts off in a post apocalyptic world where your character, Will, has just dug himself out of rubble. Everyone and everything around him is destroyed, and he is left alone and confused.
Will is shocked to see the destruction around him
But it doesn't take long for people to find the dazed Will, or else there wouldn't be much of a game. You encounter a man named Beast and he threatens to take all of your food and weapons. This is where you make your first move in the game, and that's running away! After moving a few spaces over you get help from Captain Brenner and Lin. They adopt you to fight with them and the story progresses from there. While the story is a bit trite it still has its moments and it's enjoyable. I'm just glad the game doesn't have the terrible dialogue that Advance Wars Dual Strike did.
One of AWDR's battles
One thing that shocked me was how good the music was. I wasn't expecting the music to be notable at all, but after playing trough the first 8 missions I can already tell this game has a large musical scale. I can't even recall the music from the other advance wars, so it's hard to compare them, but this game has a cool soundtrack. And sound check is ready out of the gate, so you can just listen to the songs alone if you wanted to. But other than the music and new art design it's the same old Advance Wars that we've grown to love so much.
The battle animations in AWDR
I'll probably be playing AWDR all day, and if I'm not I will probably be seeing Cloverfield. If you want to play with me on wifi just post a comment below with your friend code and stuff. My dad might be taking my computer in to get it upgraded soon, so if you don't see me posting for a few days my computer is having plastic surgery. Have a good day tempers!
It's cold here.Jan 21, 2008
Good evening tempers, welcome to my blog. I live in Minnesota and it is very cold right now. When I woke up this morning it was 20 below 0... and the wind shields were worse. Being this an introductory post, I don't have much to say. I will try to post daily or weekly depending on what I'm doing, but I hope people will actually read these. After all, I don't want to be typing this all to myself.
Tonight I am not doing much because I am grounded. How did I get grounded? Long story short: I used to smoke weed about once a week. It was the night before New Years Eve and my friends and I were celebrating the upcoming year so we hung around and smoked. My friend put his weed back into his coat pocket and threw his coat into my room. The next morning we were woken up by the worst alarm clock ever, my sister. She woke us up to tell us that my dog had brought the bag containing the weed and bowl out to my parents. I thought she was joking at first, but sadly it was true. So now I'm stuck on a parental "house arrest" until January blows by, which isn't too bad. I don't plan on smoking again, and in retrospect it was kind of stupid, but it was worth the experience. I smoked for more experimental reasons than anyother.
So tonight I just spent some quality time with myself and my games! I played Mass Effect for a little bit and also played Call of Duty 4. I'm only 5 hours into the game, but it's an excellent game, and I recommend you to play it if you already haven't. It's developed by Bioware (the same developer who made KOTOR) and has an intricate story that's easy to get wound up in. It takes place in the future, and looks pretty incredible. I'll spare you the details, but it's a very fun game.
A conversation in Mass Effect
In COD4 I just reached rank 49 and got the 50 cal. The 50 cal. isn't extremely powerful, but it has a good fire rate, which is nice. I like the high fire rate because if anybody comes to close to me I can turn around and quickly unload the clip on them. I wasn't doing outstanding but I had a few good games. I mostly played Hardcore Team Deathmatch, and I recommend that to anybody who wants to be challenged. I think COD4 is my favorite in the Call of Duty series, and it's barely in front of 2. What's depressing is how bad the third one was. It was developed by treyarch and I think they did a terrible job with it. What is even more depressing is that treyarch will be developing the 5th one. I'm definitely not buying that game.
Multiplayer in Call of Duty 4
I'm glad that GBAtemp started up this blog service, and I hope I make a lot of friends through it. Have a good night everybody!