Enabled UV flip.
-notex parameter accepted.
-fmtoutidx parameter accepted.
Output extension has set output file type to:
.fmod - Monster Hunter Frontier Models
Detected file type: Autodesk FBX
Loading scene with FBX library.
FBX version number for this FBX SDK is 7.7.0
FBX version number for file is 7.7.0
Traversing scene nodes.
Loading materials.
Generating meshes.
Take 0: global_take_0
Cleaning up FBX library.
Generating final model.
Performing RichPGeo::Optimize on 2616 verts and 872 triangles...
Finished with 1398 verts and 872 triangles in 0.02 seconds.
(-0.9999960660934448, 1.9308044940657965e-08, -0.0028092130087316036)
((-0.9999960660934448, 1.9308044940657965e-08, -0.0028092130087316036), (0.0028091100975871086, -0.00854580570012331, -0.9999595284461975), (-2.404819315415807e-05, -0.9999634623527527, 0.00854577124118805), (0.0, 0.0, 0.0))
Traceback (most recent call last):
  File "E:\MHR\noesisv4464\plugins\python\fmt_mhfo_mod.py", line 801, in noepyWriteFMOD
    fileSize += WriteMeshBlock(mdl,bs)
  File "E:\MHR\noesisv4464\plugins\python\fmt_mhfo_mod.py", line 689, in WriteMeshBlock
    meshLen += writeTangents(mesh,bs) #little iffy on this one
  File "E:\MHR\noesisv4464\plugins\python\fmt_mhfo_mod.py", line 648, in writeTangents
    bs.writeFloat(float(tangent[0]))
TypeError: float() argument must be a string or a number
Cleaning up...
There was a problem exporting the model.
