-Model Creator 1.0-
Requirments-
	3dsMax
	A model with uvs
	Texture in format dds of DXT1, DXT3, DXT5 and generated mipmaps

Intructions-
	1.Open 3dsmax and run the maxscript IMPORT_Final.ms when model with textures applyed(It does not matter if there in .png .bmp the importer will translate to dds)
	2.Export the cvs to the folder were textures are located
	3.Open CMD in the folder of texture and .cvs file
	4.drag NUD_Create.py into the CMD window
	5.Input the .cvs (Example NUD_Create.py dope.cvs)
	6.Press enter
	7.Take your nut and nud and go on your way

Advanced
	NUD_Create.py dope.cvs %
	% = texture ID offset
	Offset is required with multi object models