#---------------------------------------------------------------------------------
# AuguEmu - Makefile (devkitARM + libctru + citro2d)
#   make        -> AuguEmu.3dsx (solo per test)
#   make cia    -> AuguEmu.cia  (versione da installare)
#---------------------------------------------------------------------------------
.SUFFIXES:

ifeq ($(strip $(DEVKITARM)),)
$(error "Imposta DEVKITARM nell'ambiente. export DEVKITARM=<percorso>/devkitARM")
endif

TOPDIR ?= $(CURDIR)
include $(DEVKITARM)/3ds_rules

TARGET		:=	MakeCodeArcade
BUILD		:=	build
SOURCES		:=	source source/vm
DATA		:=	data
INCLUDES	:=	include include/vm
GRAPHICS	:=	
ROMFS		:=	romfs
GFXBUILD	:=	$(ROMFS)/gfx

APP_TITLE		:=	MakeCode Arcade - AuguEmu
APP_DESCRIPTION	:=	MakeCode Arcade VM player
APP_AUTHOR		:=	Microsoft MakeCode / Augu0107
ICON			:=	meta/icon.png

# Dati per il CIA
APP_PRODUCT_CODE	:=	CTR-H-MCAR
APP_UNIQUE_ID		:=	0xC0DE0
APP_VERSION_MAJOR	:=	2
APP_VERSION_MINOR	:=	0
APP_VERSION_MICRO	:=	1
BANNER_IMAGE		:=	meta/banner.png
BANNER_AUDIO		:=	meta/banner.wav
RSF					:=	meta/app.rsf

#---------------------------------------------------------------------------------
ARCH	:=	-march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft

CFLAGS	:=	-g -Wall -O2 -mword-relocations -ffunction-sections $(ARCH)
CFLAGS	+=	$(INCLUDE) -D__3DS__ -DAPP_VERSION=\"$(APP_VERSION_MAJOR).$(APP_VERSION_MINOR).$(APP_VERSION_MICRO)\"
CXXFLAGS	:= $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11 -fwrapv -fno-threadsafe-statics -fno-strict-aliasing -fpermissive -Wno-unused-parameter -Wno-unused-variable -Wno-sign-compare
ASFLAGS	:=	-g $(ARCH)
LDFLAGS	=	-specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)

LIBS	:= -lctru -lm
LIBDIRS	:= $(CTRULIB) $(PORTLIBS)

#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------

export OUTPUT	:=	$(CURDIR)/$(TARGET)
export TOPDIR	:=	$(CURDIR)

export VPATH	:=	$(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
			$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) \
			$(foreach dir,$(DATA),$(CURDIR)/$(dir))

export DEPSDIR	:=	$(CURDIR)/$(BUILD)

CFILES		:=	$(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES	:=	$(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES		:=	$(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
GFXFILES	:=	$(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.t3s)))
BINFILES	:=	$(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))

ifeq ($(strip $(CPPFILES)),)
	export LD	:=	$(CC)
else
	export LD	:=	$(CXX)
endif

export ROMFS_T3XFILES	:=	$(patsubst %.t3s, $(GFXBUILD)/%.t3x, $(GFXFILES))
export T3XHFILES		:=	$(patsubst %.t3s, $(BUILD)/%.h, $(GFXFILES))

export OFILES_SOURCES 	:=	$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export OFILES_BIN	:=	$(addsuffix .o,$(BINFILES))
export OFILES := $(OFILES_BIN) $(OFILES_SOURCES)
export HFILES	:=	$(addsuffix .h,$(subst .,_,$(BINFILES)))

export INCLUDE	:=	$(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
			$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
			-I$(CURDIR)/$(BUILD)
export LIBPATHS	:=	$(foreach dir,$(LIBDIRS),-L$(dir)/lib)

export _3DSXDEPS	:=	$(OUTPUT).smdh
export APP_ICON := $(TOPDIR)/$(ICON)
export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh --romfs=$(CURDIR)/$(ROMFS)

.PHONY: all clean cia

all: $(BUILD) $(GFXBUILD) $(DEPSDIR) $(ROMFS_T3XFILES) $(T3XHFILES)
	@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile

cia: all
	@bannertool makebanner -i $(BANNER_IMAGE) -a $(BANNER_AUDIO) -o $(BUILD)/banner.bnr >/dev/null
	@bannertool makesmdh -s "$(APP_TITLE)" -l "$(APP_TITLE) - $(APP_DESCRIPTION)" -p "$(APP_AUTHOR)" \
		-i $(ICON) -f visible,nosavebackups -o $(BUILD)/icon.icn >/dev/null
	@makerom -f cia -o $(TARGET).cia -elf $(TARGET).elf -rsf $(RSF) -target t -exefslogo \
		-icon $(BUILD)/icon.icn -banner $(BUILD)/banner.bnr \
		-DAPP_TITLE="$(APP_TITLE)" -DAPP_PRODUCT_CODE="$(APP_PRODUCT_CODE)" \
		-DAPP_UNIQUE_ID="$(APP_UNIQUE_ID)" -DAPP_ROMFS="$(ROMFS)" \
		-DAPP_CATEGORY="Application" -DAPP_USE_ON_SD="true" -DAPP_ENCRYPTED="false" \
		-DAPP_MEMORY_TYPE="Application" -DAPP_SYSTEM_MODE="64MB" -DAPP_SYSTEM_MODE_EXT="124MB" \
		-DAPP_CPU_SPEED="804MHz" -DAPP_ENABLE_L2_CACHE="true" -DAPP_VERSION_MAJOR="$(APP_VERSION_MAJOR)" \
		-major $(APP_VERSION_MAJOR) -minor $(APP_VERSION_MINOR) -micro $(APP_VERSION_MICRO)
	@echo built ... $(TARGET).cia

$(BUILD):
	@mkdir -p $@

$(GFXBUILD):
	@mkdir -p $@

clean:
	@echo clean ...
	@rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf $(TARGET).cia $(GFXBUILD)

$(GFXBUILD)/%.t3x	$(BUILD)/%.h	:	%.t3s
	@echo $(notdir $<)
	@tex3ds -i $< -H $(BUILD)/$*.h -d $(DEPSDIR)/$*.d -o $(GFXBUILD)/$*.t3x

#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------

$(OUTPUT).3dsx	:	$(OUTPUT).elf $(_3DSXDEPS)
$(OFILES_SOURCES) : $(HFILES)
$(OUTPUT).elf	:	$(OFILES)

%.bin.o	%_bin.h :	%.bin
	@echo $(notdir $<)
	@$(bin2o)

-include $(DEPSDIR)/*.d

endif
