01 G_VTX
02 G_MODIFYVTX
03 G_CULLDL
04 G_BRANCH_Z
05 G_TRI1
06 G_TRI2
07 G_QUAD
D7 G_TEXTURE
D8 G_POPMTX
D9 G_GEOMETRYMODE
DA G_MTX
DB G_MOVEWORD
DC G_MOVEMEM
DD G_LOAD_UCODE
DE G_DL
DF G_ENDDL
E2 G_SETOTHERMODE_L
E3 G_SETOTHERMODE_H
E4 G_TEXRECT
E5 G_TEXRECTFLIP
E6 G_RDPLOADSYNC
E7 G_RDPPIPESYNC
E8 G_RDPTILESYNC
E9 G_RDPFULLSYNC
EA G_SETKEYGB
EB G_SETKEYR
EC G_SETCONVERT
ED G_SETSCISSOR
EE G_SETPRIMDEPTH
EF G_RDPSETOTHERMODE
F0 G_LOADTLUT
F2 G_SETTILESIZE
F3 G_LOADBLOCK
F4 G_LOADTILE
F5 G_SETTILE
F6 G_FILLRECT
F7 G_SETFILLCOLOR
F8 G_SETFOGCOLOR
F9 G_SETBLENDCOLOR
FA G_SETPRIMCOLOR
FB G_SETENVCOLOR
FC G_SETCOMBINE
FD G_SETTIMG
FE G_SETZIMG
FF G_SETCIMG
002D30 PRINTF
A96AE0 Item_Set_Std
A96F90 EffectBlure_edge_add
A972C0 EffectBlure_space_add
A97324 EffectBlureInfo_commonClear
A973DC EffectBlureInfo_ct
A974E8 EffectBlureInfo_v1_ct
A97618 EffectBlureInfo_dt
A97620 EffectBlureInfo_proc
A97A80 HermiteInterpolateCheck
A97BF0 EffectBlureInfo2_disp_calc
A98100 EffectBlureInfo2_hermite_disp_init
A98160 SQ_NoInterpolate_disp
A98670 SQ_HermiteInterpolate_disp
A990A0 EffectBlureInfo2_hermite_disp
A9939C EffectBlureInfo2_disp_makeDisplayListInit0
A99404 EffectBlureInfo2_disp_makeDisplayListInit1
A99694 EffectBlureInfo2_disp_makeDisplayList
A99BB0 EffectBlureInfo2_disp
A9A0C0 EffectBlureInfo_disp
A9FCB8 Effect_SS_KiraKira_ct_direct
A9FD14 Effect_SS_KiraKira_ct
A9FD50 Effect_SS_KiraKira_sc_ct_ct
A9FE8C Effect_SS_KiraKira_soul_sc_ct_ct
AA2380 Shape_Info_init
AA23A0 Actor_shadow_draw
AA278C Actor_shadow_circle
AA27B4 Actor_shadow_white_circle
AA27E4 Actor_shadow_horse
AA280C shadow_foot_draw
AA2A64 Actor_shadow_foot
AA2F50 Actor_foot_shadow_pos_set
AA2FA4 projection_pos_set
AA3004 Anchor_Marker_target_data_set
AA3038 Anchor_Marker_target_init
AA3100 Anchor_Marker_data_set
AA3260 Anchor_Marker_init
AA32C4 Anchor_Marker_target_draw
AA395C Anchor_Marker_process
AA3CE0 Actor_Environment_sw_Check
AA3D14 Actor_Environment_sw_On
AA3D54 Actor_Environment_sw_Off
AA3D98 Actor_Environment_sw_c_Check
AA3DCC Actor_Environment_sw_c_On
AA3E0C Actor_Environment_sw_c_Off
AA3E50 Actor_Environment_Tbox_Check
AA3E64 Actor_Environment_Tbox_On
AA3E7C Actor_Environment_room_clear_Check
AA3E90 Actor_Environment_room_clear_On
AA3EA8 Actor_Environment_room_clear_Off
AA3EC4 Actor_Environment_no_enemy_Check
AA3ED8 Actor_Environment_no_enemy_On
AA3EF0 Actor_Environment_no_enemy_Off
AA3F0C Actor_Environment_item_Check
AA3F40 Actor_Environment_item_On
AA3F84 Actor_Name_Disp_ct
AA3FA0 Actor_Name_Disp_Set
AA3FE0 Actor_Name_Disp_Set2
AA4090 Actor_Name_Disp_Move
AA414C Actor_Name_Disp_Draw
AA46DC Actor_Name_Disp_Cancel
AA4710 Actor_delete
AA472C Actor_home_to_world
AA4758 Actor_world_to_eye
AA4794 Actor_shape_to_world
AA47B0 Actor_world_to_shape
AA47CC Actor_set_scale
AA47E4 Actor_set_segment
AA4818 Actor_ct
AA4928 Actor_dt
AA498C Actor_position_move
AA4A08 Actor_position_speed_set
AA4A80 Actor_position_moveF
AA4AA8 Actor_position_speed_set_XY
AA4B1C Actor_position_moveF_XY
AA4B44 Actor_vector_to_position_speed
AA4B98 Actor_position_move_anime
AA4C18 Actor_search_actor_angleY
AA4C3C Actor_eye_search_actor_angleY
AA4C60 Actor_search_position_angleY
AA4C80 Actor_search_actor_angleX
AA4CA4 Actor_eye_search_actor_angleX
AA4CC8 Actor_search_position_angleX
AA4CE8 Actor_search_actor_distance
AA4D0C Actor_search_position_distance
AA4D2C Actor_search_actor_distanceXZ
AA4D50 Actor_search_position_distanceXZ
AA4D70 Actor_search_position_project_distanceXZ
AA4E14 Actor_search_actor_high
AA4E24 player_get_tall
AA4E84 player_get_max_speed
AA4F0C player_bow_check
AA4F18 player_bow_ready_check
AA4F48 player_fight_check
AA4F84 player_big_SE_action_check
AA4F94 player_climb_stop_check
AA4FA4 player_hook_carry_change
AA5014 player_make_horse_camera
AA506C player_ride_horse_init
AA508C Actor_player_demo_check
AA50B8 Actor_Horse_Set_Check
AA50F4 player_demo_mode_set
AA5654 Actor_BGcheck2
AA5C5C HiliteReflect_init
AA6334 Actor_talk_check
AA646C Actor_talk_request2
AA65B0 Actor_carry_check
AA65D4 Actor_carry_request_set2
AA697C player_SE_set
AA69C8 Actor_SE_set
AA69F0 Actor_bound_SE_set
AA6A90 Actor_player_level_SE_set
AA6ABC Actor_system_level_SE_set
AA6AE8 Actor_fix_level_SE_set
AA6B14 Actor_level_SE_set
AA6B34 Actor_timer_level_SE_set
AA8BC8 Actor_info_bank_actor_check
AA90F0 Actor_info_make_actor
AA95F8 Actor_info_make_child_actor
AAA8E8 Actor_info_part_chg
AAB098 rnd_f
AAB0C0 rnd_fx
AAC2B8 Cheap_non_move
AAC2C4 Cheap_mode_wait
AAC400 Cheap_gfx_display
AAC4C4 Cheap_gfx_display_xlu
AAC588 pl_comb_get
AAC594 ActorSearch
AAC654 PlayerSwingCheck
AAC6FC suna_set0
AAC758 suna_set
AAC784 HammerSwingCheck
AAC7C8 hp_down
AAC7F0 Hit_bit_set
AAC8DC Hit_bit_set_sph
AAC9E4 search_position_angleXY
AACA7C shot_set
AACB58 grnd_ang
AD1AE8 Camera_angleY
AD2D98 ClObjJntSph_ct
AD2E68 ClObjJntSph_dt_nzf
AD31F0 ClObjJntSph_set5_nzm
AD4DEC CollisionCheck_setOC
ADB6C0 Demo_play_start
ADB6D4 Demo_play_end
AE0640 Draw_GetItemType
AE4160 Horse_checkOKSpot
AE4214 Horse_goto_Default
AE424C Horse_escape_Spot06Water
AE428C Horse_SetNormal
AE4824 Horse_SetDemo
AE4E08 Horse_Set_Check
AE4F3C horse_rot_trace_pos
AE4FD0 _ddImage
AE5108 _jpegdraw
AE5240 __getShort
AE528C _checkMarker
AE55B8 jpeg_decode
AE77A0 water_in_kankyo
AEE9D4 cos_s
AEEA10 sin_s
AEF27C ValueSet_process
AEF5BC add_calc2
AEF62C add_calc0
AEF95C adds
AEFA24 Na_StartSystemSe_F
AEFAB4 Na_StartObjectSe_F
AF0ED0 point_data_set
AF0F2C Light_point_ct
AF0F90 Light_point2_ct
AF0FF8 Light_point_color_set
AF101C Light_diffuse_ct
AF1070 LightsN_ct
AF109C LightsN_disp
AF1224 LightsN_new_diffuse
AF1254 LightsN__point_proc
AF15AC LightsN__diffuse_proc
AF1614 LightsN_list_check
AF16B0 Light_list_buf_new
AF173C Light_list_buf_delete
AF17B4 Global_light_ct
AF181C Global_light_ambient_set
AF1838 Global_light_fog_set
AF1864 Global_light_read
AF189C Global_light_list_ct
AF18A8 Global_light_list_dt
AF1904 Global_light_list_new
AF1964 Global_light_list_delete
AF19C4 new_Lights
AF1B00 new_LightsN
AF1B54 Light_list_point_draw_check
AF1D5C Light_list_point_draw
AF3130 distance_between
AF3170 distance_between2
AF31C8 distance_2d
AF31F8 never_zero
AF3248 limiter
AF3298 unitvector_by_2pos
AF334C spolar2world
AF33FC sglobe2world
AF343C world2spolar
AF3594 world2sglobe
AF35E0 spolar_by_2pos
AF3630 sglobe_by_2pos
AF3680 radianxy_by_2pos
AF3714 degreexy_by_2pos
AF3780 sanglexy_by_2pos
AF9780 alpha_change
AFE4AC lupy_increase
B0AEB8 _texture_z_light_fog_prim
B0AF24 _texture_z_light_fog_prim_xlu
B0EDA0 Object_Exchange_keep_new
B0EF78 Object_Exchange_ct
B0F13C Object_Exchange_check
B0F2CC Object_Exchange_bank_check
B0F328 Object_Exchange_bank_dma_check
B0F358 Object_Exchange_read_all
B0F49C Object_Exchange_change
B17A40 Si2_Lod_draw_child
B17CE0 Si2_Lod_draw
B17F34 Si2_Lod_draw_child_SV
B1820C Si2_Lod_draw_SV
B184E4 Si2_draw_child
B18768 Si2_draw
B189AC Si2_draw_child_SV
B18C68 Si2_draw_SV
B18F2C Si2_get
B19168 Si2_anime_frame
B191A0 Si2_anime_end_frame
B191E4 Si2_draw2_child
B19428 Si2_draw2
B19640 Si2_draw2_child_SV
B198DC Si2_draw2_SV
B19B5C Si_get
B19F5C Si_joint_num
B19F94 Si_anime_frame
B19FCC Si_anime_end_frame
B1A010 Si_morf_joint
B1A48C Skeleton_Proc_ct
B1A494 Skeleton_Proc_Anime_Change_Channel_Up
B1A4B0 Skeleton_Proc_Anime_Change_Stop_On
B1A4D4 Skeleton_Proc_new
B1A50C Skeleton_Proc_Get_init
B1A618 Skeleton_Proc_Copy_init
B1A67C Skeleton_Proc_Morf_init
B1A6E8 Skeleton_Proc_Add_init
B1A754 Skeleton_Proc_Add_reverse_init
B1A7C0 Skeleton_Proc_Anime_Move_init
B1A818 Skeleton_Proc_Get
B1A844 Skeleton_Proc_Copy
B1A8B4 Skeleton_Proc_Morf
B1A910 Skeleton_Proc_Add
B1A990 Skeleton_Proc_Add_Rev
B1AA14 Skeleton_Proc_Anime_Move
B1AAAC Skeleton_Proc_move
B1AB4C Skeleton_Info_Rom_SV_ct
B1AD2C Skeleton_Info_Rom_anime_play_proc_set
B1AD60 Skeleton_Info_Rom_anime_play
B1AD84 Rom_anime_play_morf
B1AE3C Skeleton_Info_Rom_anime_read
B1AF10 Rom_anime_play_repeat
B1AFAC Rom_anime_play_stop
B1B088 Skeleton_Info_Rom_morf_ratio_set
B1B0A8 Skeleton_Info_Rom_init
B1B21C Skeleton_Info_Rom_init_standard_stop
B1B27C Skeleton_Info_Rom_init_standard_speedset_stop
B1B2E0 Skeleton_Info_Rom_init_standard_repeat
B1B33C Skeleton_Info_Rom_init_standard_speedset_repeat
B1B39C Skeleton_Info_Rom_anime_now_to_morf
B1B3CC Skeleton_Info_Rom_anime_morf_to_now
B1B3FC Skeleton_Info_Rom_anime_to_morf
B1B440 Skeleton_Info_Rom_anime_to_now
B1B484 Skeleton_Info_Rom_anime_morf
B1B4BC Skeleton_Info_Rom_morf_anime_to_now
B1B558 Skeleton_Info_Rom_morf_anime_to_morf
B1B5F4 Skeleton_Info_Rom_to_stop
B1B618 anime_frame_check
B1B6D0 Skeleton_Info_Rom_frame_check
B1B71C Skeleton_Info2_ct
B1B898 Skeleton_Info2_SV_ct
B1BA1C Skeleton_Info2_skin2_ct
B1BB50 Skeleton_Info2_anime_play_proc_set
B1BB9C Skeleton_Info2_anime_play
B1BBC0 anime_play_morf2
B1BC78 anime_play_morf2_sp
B1BDF8 anime_read
B1BF3C anime_play_repeat2
B1BFD8 anime_play_repeat22
B1C080 anime_play_stop2
B1C184 Skeleton_Info2_init2
B1C340 Skeleton_Info2_init
B1C388 Skeleton_Info2_init_standard_stop
B1C3E0 Skeleton_Info2_init_standard_stop_morf
B1C43C Skeleton_Info2_init_standard_speedset_stop
B1C498 Skeleton_Info2_init_standard_repeat
B1C4EC Skeleton_Info2_init_standard_repeat_morf
B1C524 Skeleton_Info2_init_standard_speedset_repeat
B1C57C Skeleton_Info2_to_stop
B1C5A8 Skeleton_Info_reverse
B1C5C8 Skeleton_Info_anime_add
B1C630 Skeleton_Info_anime_add_reverse
B1C69C Skeleton_Info_translate_set
B1C868 Skeleton_Info_frame_check
B1C890 Skeleton_Info_dt
B1C914 Skeleton_Info_anime_copy
B1C960 Skin_Mesh2_setPosCalcNormal
B1CB2C Skin_Mesh2_disp_calc
B1CFC8 Skin_Mesh2_disp
B1D100 Skin_gfx_mesh2_disp
B1D278 Skin_disp_general
B1D4D0 Skin_disp2
B1D500 Skin_disp3
B1D534 Skin_disp4
B1D56C Skin_disp5
B1D5A8 Skin_MatrixPosition2_gfx
B1D600 Skin_AnimationWorkBuffer2_setVtx
B1D7DC Skin_AnimationWorkBuffer2_ct
B1DA28 Skin_AnimationWorkBuffer2_dt
B1DB2C Skin_AnimationWorkBuffer2_calcGlobalMatrix
B1DC64 Skin_AnimationWorkBuffer2_setupData
B1DFB0 Skin_Matrix_PrjMulVector
B1E094 Skin_Matrix_MulVector
B1E140 Skin_Matrix_MulMatrix
B1E49C Skin_Matrix_getUnitMatrixPointer
B1E4AC Skin_Matrix_SetUnitMatrix
B1E4FC Skin_Matrix_Copy
B1E580 Skin_Matrix_InverseMatrix
B1E844 Skin_Matrix_SetScale
B1E8A4 Skin_Matrix_SetRotateXyz_s
B1EA34 Skin_Matrix_SetRotateZxy_s
B1EBC4 Skin_Matrix_SetTranslate
B1EC24 Skin_Matrix_SetSrtMatrix
B1ECA4 Skin_Matrix_SetSRzxyTMatrix
B1ED24 Skin_Matrix_SetRtMatrix
B1ED84 Skin_Matrix_vec2svec
B1EDC0 Skin_Matrix_svec2vec
B1EE00 Skin_Matrix_to_Mtx
B1F010 Skin_Matrix_to_Mtx_new
B1F060 Skin_Matrix_SetFreeVecRotMatrix
B1F1D0 Skin_Matrix_SetQuaternion
B2110C RUMBLE_ENTRY_FORCE2
B212E8 z_vibctl2_RumblePackIsConnected
B2A9E0 shrink_window_setval
B36FFC ROM_read
B37064 VR_Box_ct
B370AC Gameplay_Scene_Init
B371A8 Gameplay_Scene_Read
B3730C Gama_play_Projection_Trans
B373D0 Gama_play_make_camera
B374B4 Gama_play_set_camera_status
B37644 Gama_play_get_camera
B37678 Gama_play_camera_setting
B37A4C Gama_play_shift2main_camera
B38010 PreRender_setup_savebuf
B38048 PreRender_init
B38078 PreRender_setup_renderbuf
B380A8 PreRender_cleanup
B380C8 PreRender_TransBuffer
B383F8 PreRender_TransBufferX
B388AC PreRender_TransBuffer1_env
B38C88 PreRender_TransBuffer1
B38CC4 PreRender_TransBuffer2
B3903C PreRender_saveZBuffer
B390C0 PreRender_saveFrameBuffer
B39144 PreRender_viscvg
B39254 PreRender_saveCVG
B392B8 PreRender_loadZBuffer
B392DC PreRender_loadFrameBuffer
B3965C PreRender_loadFrameBufferCopy
B39680 PreRender_loadFrameBufferCopyX
B396A0 ASAlgorithm
B3A184 DivotFilter
B3A910 PreRender_ConvertFrameBuffer2
B3DC64 OPEN_DISP
B3DCF4 CLOSE_DISP
B47804 atans_table
B47974 atanf_table
B479EC Matrix_push
B47A24 Matrix_pull
B47B24 Matrix_translate
B47C2C Matrix_scale
B47D10 Matrix_rotateX
B47EC0 Matrix_rotateY
B48074 Matrix_rotateZ
B48C28 Matrix_to_Mtx_new
B48C94 Matrix_Position
B6B50C Na_SetMotorSe
B711AC Na_StartBgm
B74B4C rnd
B766E0 jpgMakeQuantTable
B76748 __getHUFFSIZE
B767CC __getHUFFCODE
B76838 __getDHUFFTABLE
B768E0 _getOneDHuffTable
B7699C jpgMakeDHuffTable
B76A74 _getEHUFFTABLE
B76B1C jpgMakeEHuffTable
B76BF0 jpgLoad
B76E18 _loadOneBlock
B76FB4 __decode
B770F0 ___getCode
B77430 sinf
B7B7B0 cosf
B7DD68 pad_on_check
B7DE6C message_close
B82820 message_set
B828C0 message_set2
B82F5C message_check
B8A398 case_G_BG_COPY
BCD200 case_G_MOVEMEM
BCD204 caseEX_G_LINE3D
BCD230 case_G_DMA_IO
BCD248 case_G_GEOMETRYMODE
BCD25C case_G_ENDDL
BCD270 case_G_TEXRECT_DONE
BCD280 case_G_RDP_General
BCD284 case_G_RDP_General_Half
BCD290 case_G_RDP_AdrsFixup
BCD2B0 case_G_RDPSETOTHERMODE
BCD2BC case_G_SETSCISSOR
BCD7F0 caseEX_G_VTX
BCDAAC caseEX_G_TRI2
BCDAB4 caseEX_G_TRI1
BCDF38 caseEX_G_CULLDL
BCDF60 caseEX_G_BRANCH_Z
BCDF78 caseEX_G_MODIFYVTX
BCE01C case_G_LOAD_UCODE
BCE108 case_G_DL
BCE130 case_G_TEXTURE
BCE134 case_G_RDPHALF_0
BCE138 case_G_RDPHALF_1
BCE140 case_G_MOVEWORD
BCE154 case_G_POPMTX
BCE180 case_G_MTX_Mul
BCE1F8 case_G_MTX
BCE228 case_G_DMA_General
BCE244 case_G_SETOTHERMODE_H
BCE248 case_G_SETOTHERMODE_L
BCEF30 draw_version
BCF058 nintendo_rogo_move
BCF064 view_setting
BCF0F8 nintendo_rogo_draw
BCF66C title_main
BCF788 title_cleanup
BCF7A8 title_init
CE5160 init_stage_rnd
CE517C stage_rnd
CE52A0 mizu_floor_check
CE5398 mo_hamon_ct
CE54BC mo_mizu_ct
CE5598 mo_body_mizu_ct
CE565C mo_bubble_ct
CE5710 Boss_Mo_actor_ct
CE5AF4 Boss_Mo_actor_dt
CE5B40 mode_1_init
CE5B98 mode_3
CE895C Hit_check
CE8C08 mo_start_demo
CE9D24 mo_end_demo
CEA8E0 Core_Damage_check
CEAD30 mode_core_1
CEC390 mo_core_move
CEC5D4 Boss_Mo_actor_move
CECE24 CollisionCheck_pos_set
CECED0 mo_disp_3
CED63C mo_surf_draw
CED888 mo_core_draw
CEE168 Boss_Mo_actor_draw
CEE3D0 Mo_Eff_move
CEEAE0 Mo_Eff_disp_1
CEF278 mo_se_test
CFD7E0 tw_hinoko_ct
CFD8D4 tw_eff_smoke_ct
CFD9D0 tw_wave_ct
CFDAD4 tw_pl_ice_ct
CFDB80 tw_magic_eff_ct
CFDC58 tw_spin_eff_ct
CFDD60 tw_final_beam_ct
CFDE48 tw_tate_eff_ct
CFE00C tw_tate_eff2_ct
CFE1D0 Boss_Tw_actor_ct
CFE9E8 Boss_Tw_actor_dt
CFEA50 mode_fly_wait_init
CFEA98 mode_fly_wait
CFEBB8 mode_fly_init
CFEDBC mode_fly
CFEFEC mode_beam_init
CFF0D4 tw_wepon_gnd_set
CFF450 beam_pl_hitck
CFF640 beam_shield_hitck
CFF8C4 ref_hitck
CFF9E8 beam_bg_check
CFFCBC mode_beam
D00C74 mode_beam_end_init
D00CD4 mode_beam_end
D00D6C mode_damage_init
D00DD4 mode_damage
D0109C mode_hihihi_init
D01104 mode_hihihi
D01194 mode_guard_init
D01210 mode_guard
D012AC mode_gattai_init
D012F4 mode_gattai
D01334 mode_nomove_init
D01368 mode_nomove
D01404 mode_g_gattai_init
D01420 mode_g_gattai
D01EE8 mode_enddemo_init
D01F54 mode_enddemo
D0205C mode_startdemo_init
D02090 mode_startdemo
D0209C mode_g_startdemo_init
D020D0 mode_g_startdemo
D03920 tw_tamasii_move
D03C18 mode_g_enddemo_init
D03CD4 mess_anime_ct
D044F4 mode_g_enddemo
D051E4 Boss_Tw_actor_move
D05858 tw_gattai_move
D061E0 tw_draw_sub
D06298 tw_draw_sub2
D066D0 ice_floor_disp
D06C90 fire_floor_disp
D07200 magic_disp
D07780 beam_disp
D07B38 angelring_draw
D07D84 Boss_Tw_actor_draw
D08460 twW_draw_sub
D088A0 twW_draw_sub2
D08A18 pl_shield_eff_disp
D092CC mahoujin_draw
D09760 heaven_draw
D09B94 tw_gattai_draw
D09EFC tw_fire_move
D0A824 tw_ice_move
D0B38C tw_wepon_hitck
D0B610 tw_wepon_move
D0B78C tw_wepon_draw
D0BD50 tw_tamasii_draw
D0C2F0 Tw_Eff_move
D0D038 init_stage_rnd
D0D054 stage_rnd
D0D178 Tw_Eff_disp
D0E040 mode_g_stop_init
D0E0B4 mode_g_stop
D0E1E0 mode_g_tame_init
D0E244 mode_g_tame
D0E430 mode_g_atack_init
D0E4BC mode_g_atack
D0E70C mode_g_after_atack_init
D0E75C mode_g_after_atack
D0E7F4 mode_g_damage_init
D0E920 mode_g_damage
D0EBD4 mode_g_after_damage_init
D0EC3C mode_g_after_damage
D0ECD0 mode_g_move_init
D0EEA8 mode_g_move
D0F118 mode_g_guard_init
D0F170 mode_g_guard
D0F1E8 mode_g_ufufu_init
D0F250 mode_g_ufufu
D699A0 En_Ani_actor_set_process
D699A8 En_Ani_Actor_ct
D69ABC En_Ani_Actor_dt
D69AE4 kihon_process
D69B20 talk_wait_child
D69B54 talk_wait_boy
D69B88 give_common
D69C20 give_common_before
D69C7C move_wait_child
D69E28 move_wait_boy
D69FB8 demo_proc4
D69FC4 demo_proc2
D6A058 demo_proc1
D6A09C demo_proc0
D6A148 En_Ani_Actor_move
D6A3C0 before_display
D6A404 after_display
D6A444 En_Ani_Actor_draw
D8CBD0 aw_hahen_ct
D8CCC8 aw_fire_ct
D8CDB8 aw_fire_big_ct
D8CEDC aw_flash_ct
D8CFB4 En_Clear_Tag_actor_dt
D8CFDC En_Clear_Tag_actor_ct
D8D1A0 ground_angle_calc
D8D258 En_Clear_Tag_actor_move
D8E020 En_Clear_Tag_actor_draw
D8E624 Aw_Eff_move
D8E9EC Aw_Eff_disp
F1F6A0 CollisionCheck_pos_set
F1F744 init_stage_rnd
F1F760 stage_rnd
F1F884 adds2
F1F92C fs_hamon_ct
F1FA88 fs_mizu_ct
F1FBD0 fs_smoke_ct
F1FD08 fs_bubble_ct
F1FE38 fs_rain_ct
F1FF2C fishing_obj_init
F20240 Fishing_actor_ct
F20BBC Fishing_actor_dt
F20C28 Fishing_Eff_move
F21374 Fishing_Eff_disp
F21E34 backwater_disp
F21FEC oyaji_floor_check
F220E0 line_control
F22660 line_control2
F227F8 hook_draw
F22D54 worm_control
F23054 worm_disp
F23388 fishing_draw
F23C30 rod_draw
F246E0 lure_move
F2672C fish_sibuki_set
F269F0 fish_sibuki_set_S
F26BD4 lure_find_check
F26F78 fish_water_se_set
F27138 fish_message_check
F272F4 Fishing_actor_move
F2B8AC fish_draw_sub
F2B9E0 fish_draw_sub2
F2BA20 snake_draw_sub
F2BAA4 snake_draw_sub2
F2BAE4 Fishing_actor_draw
F2BD28 ashi_obj_check
F2BDD4 lily_obj_check
F2BEB8 Fishing_Obj_move
F2C174 Fishing_Obj_disp
F2C5FC Minnow_move
F2CECC Minnow_disp
F2D104 bm_message_check
F2DF5C bm_move
F2FE0C bm_draw_sub
F2FE40 bm_draw_sub2
F2FF78 bm_draw
001C this->actor.arg_data
0130 this->actor.move_proc
0134 this->actor.draw_proc
802127C8 game_play->global_light
80213D84 game_play->demo_play
802140F8 game_play->message
80B7A650 rain_S
80B7A658 add_light
80B7A65C rain_se_pos
80B7A664 rain_se_pos.z
80B7A668 rain_se_p
80B7AFD0 wall_pos
80B7E086 fs_message_no
80B7FEA4 float_dammy
80B85138 static_wall_pos
