this is the 0x20(32 bytes in decimal) byte block that you find at offset 0x9C in a uncompressed theme described here on 3dbrew: http://3dbrew.org/wiki/Home_Menu/Themes#Decompressed_body_LZ.bin_structure i didn't wrote from what themes are from the values BYTE NUMBER: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 TOT: 32(dec number) bytes = 0x20(hex number) bytes FROM ORIGINAL THEMES: 0 0 160 191 0 145 203 0 220 250 166 252 255 0 43 78 180 91 248 255 90 255 255 0 78 102 199 242 241 0 0 0 0 0 128 63 39 22 30 60 46 52 113 99 105 53 0 74 224 197 152 163 28 15 21 255 255 255 195 185 190 0 0 0 0 0 128 63 36 44 72 47 70 113 89 114 159 0 25 94 212 145 167 199 37 41 51 255 255 255 136 142 149 0 0 0 0 0 128 63 164 29 5 255 57 36 255 144 104 55 17 39 185 255 137 91 160 32 4 255 255 255 242 204 193 0 0 0 0 0 128 63 9 32 101 12 65 157 56 112 255 0 25 94 200 27 135 229 9 46 97 255 255 255 166 184 200 0 0 0 0 0 128 63 118 83 43 176 132 85 204 174 140 60 48 28 200 218 193 140 106 96 60 255 255 255 189 181 160 0 0 0 0 0 128 63 0 91 223 24 124 255 130 200 255 0 44 93 180 120 221 255 0 114 191 255 255 255 188 226 241 0 0 0 0 0 128 63 12 71 26 0 113 33 0 191 76 0 60 57 200 15 192 94 11 81 36 255 255 255 164 187 172 0 0 0 WTF SHADOW BACK COLOR PRESSED COLOR UNK Second shadow UNK ARROW SHADOW ARROW ARROW PRESSED UNK (but after some testing i found out that this is the right formatting of the bytes) 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 FROM CUSTOM THEMES: 255 255 255 63 23 20 17 59 55 53 103 100 97 0 34 52 224 144 140 137 28 27 25 255 254 252 218 213 209 0 0 0 255 255 255 63 23 20 17 59 55 53 103 255 0 0 0 255 0 0 0 255 28 27 25 255 254 252 218 213 209 0 0 0 (looks like the original yata changed only the first 3 bytes)