ChobEd readme
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The listbox to the left shows all 9108 lines. The line about
"showing her OS version and CPU clock speed" is selected by
default for no good reason.

The blue box on top is a WYSINQWYG representation of the
selected line. Below that is the same text, but editable.
That's where the editing is done, with the preview box
updated in realtime.

Below that is a small textbox with the line's pointer. If it
doesn't fit, you can enter a new offset right here. The SET
button belongs to this textbox.

Next to the pointer textbox is a simple length counter. The
first number is how long the line is now, the second is how
long it used to be.

DUMP asks you for a file name and writes all 9108 lines to a
Shift-JIS document.

LINE UP sets the pointer for the current line to that of the
previous line + that line's length. This way, you only have
to find empty space for one line and not have to bother
matching the next line to that. The new pointer is
automatically commited.

COMMIT saves your changes to memory, and SAVE actually
writes the updated pointer table and lines to ROM. Note that
you must commit each line.

Note that the preview box's word-wrapping doesn't quite
match that of the game.

Fun fact: in the VB6 IDE, the textbox contents were rendered
as mojibake, but from outside, it's perfectly fine and
readable!

The player's name, Motosuwa Hideki, is encoded as 0x1 0x2.
To make this easy to use, it's converted to/from [Motosuwa]
[Hideki]. Notice the counter as you type? Also, to do forced
line breaks, use "\n".


Highlights
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[86] "Now is the time of IT and the Internet."
Prologue.

[131] "My name's Hideki Motosuwa. I'm a 19 year old Ronin."
First line in the actual game.

[144] "AAAH! DEAD PERSON!!"
Hideki spots Chi in the trash.


