AmiiboGen

Tool to generate random unique ids for Amiibo Tags

Prerequisites

You will need to provide your own key_retail.bin file and put it in the directory with AmiiboGen.exe

Usage

AmiiboGen.exe -i <input> -o <output> -c <count> -d -s -p

Options:
  -i FILE, --input=FILE     Required. Input file or wildcard
  -o FILE, --output=FILE    Output file prefix (or folder for wildcard). Default uses current filename/folder
  -c INT, --count=INT       (Default: 1) Number of generated tags per Amiibo
  -d, --own-directory       Creates a sub-directory for each Amiibo
  -s, --standardize         Standardize output filename based on Amiibo Data
  -p, --set-prefix          Prefix the filename with the Set 'Shortname' (requires -s to have effect)
  --help                    Display the help screen.
Example

AmiiboGen.exe -i myAmiibo.bin
Produces myAmiibo_99B2D583303381.bin in the working directory

AmiiboGen.exe -i Sheik.bin -s -p
Produces [SSB]_Shiek_4DE1A40ADFBB08.bin in the working directory

AmiiboGen.exe -i ZeldaFile.bin -s -d
Produces Zelda_BotW_937D32795962CC.bin in the subfolder Zelda_BotW\

AmiiboGen.exe -i *.bin -o generated -s -d -c 50
Produces 50 uniquely ID'd bin files, prefixed and standardized, each in thier own subfolder, all under the subfolder Generated\

Additional Information

This project uses my libamiibo.noimage project, which is forked from libamiibo. You can use either library. The only difference is that libamiibo.noimage has all the bitmaps removed, reducing the filesize substantially.