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granville

Member Since 24 Aug 2007
Offline Last Active Today, 02:43 PM

Posts I've Made

In Topic: RUMOR- Castlevania Mirror of Fate 3DS? Lords of Shadow 2?

22 May 2012 - 10:40 AM

View PostSpaceJump, on 22 May 2012 - 09:12 AM, said:

YES, a new Metroidvania for 3DS! It was bound to happen! Konami delivers where Nintendo fails...

There is zero proof that this will be a Metroid-vania. It's not impossible of course, but the only thing we know for sure is the title. Odds are in favor of a 3DS release, but nothing else is confirmed at all. Rumors of it being a sidescroller, but that could also mean something else besides the SOTN style. Also no word as to whether IGA is on board with this.

View PostBlueStar, on 22 May 2012 - 10:03 AM, said:

I'd hope for 2D pixel art, but that doesn't sit well with stereoscopic 3D so I won't hold my breath.

3D works fine with 2D art. Mutant Mudds is a good example of 3D in a 2D game done right.

In Topic: JXD S7100 / Chinese Android Gaming Tablets

22 May 2012 - 07:24 AM

I see little reason to stick with SNESoid and the -oid series of emulators when there are better ones out there. SNES9x EX at the very least is a better emulator if you've got dedicated physical buttons (snesoid works better with touch controls, but that's hardly relevant with these JXD and Yinlips devices). It has superior sound quality. Though i'd recommend checking out SNESDroid (also free) if you want the absolute best emulation experience for SNES games on Android. It's somewhat high requirement, but I've got it working on my old Samsung Fascinate pretty much in all games. Best sound quality out of all of them.

The one system i've tried that still leaves a lot to be desired is the GBA funnily enough (well that plus N64, but N64 is largely dependent on how good mupen64plus on PC's becomes). Gameboid at this point is technically the best one, but there are some games that have issues with it. There's also some problems with the sound in Golden Sun 2, plus there's some graphical effects that aren't emulated properly (like a mosaic effect). VGBA is getting better at least (latest version runs Golden Sun 2 with proper sound I believe), but it still has a very long way to go in terms of sound quality and compatibility (speed isn't so hot on older single core devices either). Robert Broglia mentioned on XDA that he was going to work on a GBA emulator for his next project, so we'll see what happens.

Wonder if and when multicore JXD-type devices will come out. I imagine they will help with the more demanding tasks such as dosbox and such. I intend to get one of these Android devices when they come up with one that can seriously outperform my current Android phone (I don't have physical controls though). I'm sort of waiting for something like that.

In Topic: supercard 2 pre updated for 4.1.0-8

19 May 2012 - 09:37 AM

View PostJarenSync, on 19 May 2012 - 08:54 AM, said:

View PostPleng, on 19 May 2012 - 08:34 AM, said:

using the "contact us" section on the website...


Yeah but should you inquire it before you make the purchase?

Wouldn't hurt any to ask. When I bought my DSTWO last year, I contacted the seller to see if it would work with the latest 3DS update at the time. They responded and said yes. Bought mine from them right afterwards (Modchip Central). Worked fine on arrival. Go ahead and contact them. I don't know if they've preflashed their current batches of DSTWO's but they'll tell you if you ask.
https://www.modchipc...tus&mode=update

In Topic: GIWIH #8, Rayman Origins Demo Available NOW

19 May 2012 - 06:22 AM

@DiscostewSM
I'm not sure about the demos for the consoles or even PC. I'm just comparing the 3DS demo with the full PC release. Went to the same level in both of them (Swinging Caves).

On closer inspection, you appear to be correct about the enemies. I'm not sure if this an edit done of the demo specifically or what's going on. But you're definitely right. My observations-

As you begin the Swinging Caves level and make your way to the first couple of vine platforms, there's an enemy missing in the 3DS version. There are two in the PC version, one on a platform and another below him on the ground. On the 3DS version, only the one on the platform is present. A little past this to the right there's another enemy missing, but the one past him on another vine platform is present.

Next area you swing across a small bit of water. There should be 3 enemies right after this on the ground, there's only one in the 3DS version though. Make your way up and to the left and you'll get to the cage area where several enemies are guarding it. PC version contains 6 enemies guarding it that you have to kill. 3DS version only has two. It should also be noted that when you free the electoons from the cage (the pink creatures), not as many appear onscreen in the 3DS version. PC version shows about 10 of them or so, 3DS shows only 4. Anyways though, after you get back to the area the enemy counts from that area onward appear the same, two more enemies past there and they both appear in the 3DS and PC versions.

Onward to the next area you just ride some of the water currents. There's only one enemy here in both versions as far as I can tell, so no losses there. In the cage area there are 4 enemies in the PC version and 3 in the 3DS version. Next area you ascent up some water currents using vines. I counted the same amount of enemies in both as far as I can tell

Last area is the final cage. 6 enemies in the PC version, 3 in the 3DS version.

So yeah it looks like there were some other visual cutbacks besides just the framerate. I doubt this will change in the final game either, or anything for that matter. It's slightly possible but i wouldn't bet on it. It looks like the sprites were reduced by about 1/2-2/3 of their intended amount depending on the situation. I'm not going to buy this version when it releases, but i'll keep an eye on videos to see if there are any improvements.

It should also be noted that the 3DS version appears to be the only version of the game with any enemy or sprite reductions. Even the Wii version retains all the same amounts of enemies as the PC version, at 60fps no less. Disgraceful.

In Topic: GIWIH #8, Rayman Origins Demo Available NOW

18 May 2012 - 09:19 PM

@DiscostewSM

I can assure you that while i'm not disagreeing with your other points, there is absolutely no input lag in the controls whatsoever. I compared the 3DS demo side by side with the PC version. I hit several of the buttons on both versions at the same time for walking, running, and jumping to see whether the 3DS version was at a disadvantage. It's not any different at all. Rayman responded exactly at the same time and carried those actions out in the same amount of time in both versions. He also didn't float in the air any longer in the 3DS port either. Several times I was able to time my jump at exactly the same time, exactly the same starting time on the jump, he hung in the air for an identical amount of time, and he landed at exactly the same time as well. I tested this extensively for myself due to people thinking the 3DS version was "floatier" or that the controls feel different. There are no differences between how the game plays or controls between versions.

The lag as you call it is actually the game's momentum at play. Unlike other Rayman games where you press a button and Rayman immediately starts moving at full speed, there's sort of a "warm up" where he'll start moving very slowly and work his way up to a brisk walk for about a second or two. It's kind of like the New Super Mario Bros games in that respect. The movement I'd say feels almost more realistic to life or whatnot. But as for the button response, Rayman begins to move immediately as soon as I press the button. There's no lag there. On all versions of the game he'll build up momentum to his full walking or run speed, but that's just the friction and momentum at play in the core game itself.