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noONE

Member Since 24 May 2007
Offline Last Active Feb 01 2012 07:33 PM

Posts I've Made

In Topic: A TV That Watches You (Testing Now In Japan)

31 May 2011 - 10:47 PM

In Soviet Russia, TV watches you!
Wait - this is Japan, how confusing!

Anyway, cool but creepy...

In Topic: US lags in broadband adoption and download speeds

24 May 2011 - 12:01 AM

I'm pleased beeing placed 3rd, though i thought we'd be in like 2nd place...
Currently i'm living in a student apartement, 100/100mbs unlimited for about 12 $/month =)
Just for comparison, my dad has 100/10 unlimited in another city for about 39 $/month
The prices vary greatly based on where you live...

In Topic: More Ocarina of Time 3D Details Emerge

18 April 2011 - 10:19 PM

As i've already beaten OoT, i'd like to go with master quest from the start... I got it with Wind Waker, but haven't had the time to go through it, but now with the 3DS I'd like to go through it one more time and it would've been awesome if it would be the master quest edition...

In Topic: Idea to prevent piracy - but getting homebrew

13 April 2011 - 09:18 PM

There's nothing stopping a commercial 3DS game from beeing say, 32MB.
The 2gB is just a MAXIMUM limit (for now) and all games will vary from very small (under 100mB) up to 2gB, which means by your idea that alot of commercial games still would be able to be pirated...

In Topic: 2 "DS Mode' Questions

31 March 2011 - 02:00 AM

QUOTE(koji2009 @ Mar 30 2011, 08:04 PM) <{POST_SNAPBACK}>
QUOTE(noONE @ Mar 30 2011, 12:22 PM) <{POST_SNAPBACK}>
The stretching isn't about the size on the screen, but the aspect ratio...
The DS/i/XL all hade the same aspect ratio (4:3, same resolution, but different screen sizes), but the 3DS top screen has an aspect ratio of 16:9 & higher resolution which makes it wider, this leaves 2 black bars, one on each side to not distort the games/image.


Yes, but DS games are still stretched on the 3DS... in 2D mode the 3DS screen is 400x240 while the DS/i/XL screens are all 256x192... So DS/i games are stretched to 320x240 and the image is interpolated to keep it from looking blocky.

It's not the same as playing a DS/i game on DSi XL because while the DSi XL screen is bigger there is NO ADDED RESOLUTION. The screens just contain LARGER pixels, and thus the image looks more blocky.


Ya, i know, my reply was to CCNaru's latest post, i guess i forgot to mention that it still stretch the games because of the higher resolution as you said, but my point was that it wont stretch (and i wouldn't want it to) DS games to fill the top widescreen as that would render the games really ugly most of the times(Can't understand people running 4:3 TV/video content stretched out on their 16:9 sets...)