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icebrg5

Member Since 01 Apr 2007
Offline Last Active Yesterday, 08:52 PM

Posts I've Made

In Topic: Wii backup Manager for Windows

19 May 2012 - 01:41 PM

How about the option to update storage convention when loading a hard drive or sd card like WBM does with wii games.

That way i can know what games i have on the sd card without having to lookup the ids.

In Topic: Configurable USB Loader

17 May 2012 - 08:57 PM

View PostNemeZZiZZ, on 17 May 2012 - 08:42 AM, said:

I can't understand, what is wrong: I installed DML 1.3, 1.4b, but GC game load stops at GC loader screen; but it loads perfectly with DML r58. Both CFG and USBL checked.
Is there any real need or profits of DML 1.3+?

And one more thing: what's about banner support in CFG? :)


DML above 1.0 is really picky about what SD cards are used.

I had a 8GB micro sd card in an SD adapter that worked flawlessly with R59. If i tried anything above that then it would either hang at the loading screen or if it did boot the game it would error out within 1 minute.
I got a new sandisk 32GB SDHC card instead and it works perfect now with DML 1.4B

I was running out of space on the 8GB card anyway and needed to upgrade so now i have plenty of room.

In Topic: Dios Mios Lite

13 May 2012 - 11:55 PM

in Cfg loader main settings change the DML setting to 1.2 +

then in the individual game settings turn on no disc.


That's all i did

In Topic: Dios Mios Lite

13 May 2012 - 09:17 PM

I just tried megman X collection

My setup


Game was converted using DiscEX and it is compressed
CFG usbloader v70mod32
DML 1.4b
Using component cables * Not sure what brand but i bought them when the wii first came out and they work just fine for me.

Only setting i changed was i turned NO DISC to "ON" from within the game settings within CFG loader.


Game works perfectly.

In Topic: DML Question

13 May 2012 - 05:25 AM

According to the change log real disc loading works.

Not sure if it works through the disc channel though