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W hat

Member Since 28 Feb 2007
Offline Last Active Today, 01:18 AM

Topics I've Started

E-Reader E-Card Decompression

02 August 2011 - 02:00 AM

This should be possible; I'm just unable to figure out the E-Reader tools available on the Internet. I want to decompress Animal Crossing E-cards.

QUOTE(Firefly's VPK Tool (Lite))
*************************************
* Nintendo e-Reader VPK Tool (lite) *
*************************************

This tool can compress and decompress Nintendo e-Reader VPK files.

Nintendo uses the "VPK" compression to put as much data as possible in each
dot code. The Nintendo e-Reader is capable of decompressing this data. The
compression uses a combination of LZ and Huffman.

CODE
Nintendo e-Reader VPK Tool v1.1 (lite)
(c) 2003-2004 Tim Schuerewegen

usage :
  nevpk.exe [options]
options :
  -i <file>            input file                             (required)
  -o <file>            output file                            (required)
  -v                   verbose                                (optional)
  -c                   compress                               (required *)
  -d                   decompress                             (required *)
  -log <file>          log file                               (default = none)
  -level <value>       compression level (0=low 1=med 2=max)  (default = 0)
  (following options are only valid for compression level 1 or 2)
  -method <value>      compression method (0 or 1)            (default = 0)
  -lzwindow <value>    lz window size                         (default = 4096)

  (*) options "-c" and "-d" can not be used at the same time

I try this command:
nevpk.exe -i D:\ereader\nevpk11_lite\tomnook.bin -o D:\ereader\nevpk11_lite\tomnook.vpk -d

and get
error: could not decompress data

That's just one example command; I've tried many similar to it with variations on input and output format. I've looked at CaitSith2's and Firefly's E-Reader sites for information on how to use these tools. No luck so far. I've tried contacting Caitsith2, and I can't find contact information for Firefly (Tim Schuerewegen). Either way, Caitsith2 doesn't seem interested in responding on this specific issue: it's been months. I'm posting here as a last resort. (Actually, I'm reposting here because it's not exactly about Hardware, Devices and Utilities).

E-Reader E-Card Decompression

31 July 2011 - 05:19 PM

This should be possible; I'm just unable to figure out the E-Reader tools available on the Internet. I want to decompress Animal Crossing E-cards.

QUOTE(Firefly's VPK Tool (Lite))
*************************************
* Nintendo e-Reader VPK Tool (lite) *
*************************************

This tool can compress and decompress Nintendo e-Reader VPK files.

Nintendo uses the "VPK" compression to put as much data as possible in each
dot code. The Nintendo e-Reader is capable of decompressing this data. The
compression uses a combination of LZ and Huffman.

CODE
Nintendo e-Reader VPK Tool v1.1 (lite)
(c) 2003-2004 Tim Schuerewegen

usage :
  nevpk.exe [options]
options :
  -i <file>            input file                             (required)
  -o <file>            output file                            (required)
  -v                   verbose                                (optional)
  -c                   compress                               (required *)
  -d                   decompress                             (required *)
  -log <file>          log file                               (default = none)
  -level <value>       compression level (0=low 1=med 2=max)  (default = 0)
  (following options are only valid for compression level 1 or 2)
  -method <value>      compression method (0 or 1)            (default = 0)
  -lzwindow <value>    lz window size                         (default = 4096)

  (*) options "-c" and "-d" can not be used at the same time

I try this command:
nevpk.exe -i D:\ereader\nevpk11_lite\tomnook.bin -o D:\ereader\nevpk11_lite\tomnook.vpk -d

and get
error: could not decompress data

That's just one example command; I've tried many similar to it with variations on input and output format. I've looked at CaitSith2's and Firefly's E-Reader sites for information on how to use these tools. No luck so far. I've tried contacting Caitsith2, and I can't find contact information for Firefly (Tim Schuerewegen). Either way, Caitsith2 doesn't seem interested in responding on this specific issue: it's been months. I'm posting here as a last resort.

New Memory Card Manager

30 June 2011 - 11:14 PM

Source
Download

Link is from #wiidev on EFnet IRC. Official name is "No More Memory", according to Crediar in IRC. I wish I could edit thread titles.

CODE
                      NMM v0.1a by crediar
-------------------------------------------------------------------------

NMM is a tool which patches all GameCube Memory Card code to access the
front SD card instead.

This obviously only works on a Wii in GC mode.


                                Setup
-------------------------------------------------------------------------
1.Download MIOS v10 from NUS

2.Use the FixELF tool to create the final NMM file
  FixELF mios.app NMM.elf 00000008.app

3.Copy the created file to your virtual NAND to the following location:

\title00000010000100\content0000008.app

4. Then just put a GC game into the Wii and load NMM(MIOS) by any means.
a. SNEEK: Just insert a GC game and start it from the system menu
b. xNEEK+DI: Install any GC game to your device using the DiscEX tool
    also insert the game you want to play (This is just a workaround!)

Real NAND is currently not directly supported, one could build a .wad
using the created .app file and install that to the NAND.


                            General Info
-------------------------------------------------------------------------

You should remove all GC memory cards before using this for the case not
all patches could be applied!

NMM outputs some log info via USBGecko and also some parts to a log file

Currently the search code is a bit slow but the next version will cache
the offsets allowing a faster boot, so for now just be patient.

                                FAQ
-------------------------------------------------------------------------

Q: Does this only work with original games?

A: NMM only works with original discs, or anything the drive accepts
   If you have a drivechip installed a copy would work aswell.

Q: What about a version that uses USB?

A: That's sadly not possible due a hardware limitation.
   Same reason why DIOS-MIOS was discontinued!

Q: Will I be able to manage the virtual GC Memory Card in the Wii menu?

A: No.

Q: Where is the source?

A: There won't be any source code, sven gave me a license free version
   of his SD/SDHC code.
  
                            Game Compatibility
-------------------------------------------------------------------------

Here a short list of games I've tested personally so you can verify that
your setup is working.

I'm sure people will set up a real list somewhere online.

Working:
Zelda:WW
Zelda:Four Swords
Mario Kart Double Dash
Super Mario Sunshine


Not Working:
Super Smash Bro. Melee
Xtreme G 3
Eternal Darkness
F-Zero GX (does work until after the name select)

                                Credits
-------------------------------------------------------------------------

SD/SDHC code by sven
FATLib by ChaN

QUOTE(crediar)
each game gets its own dir. /saves/<GameID>/
only tested with SDHC
you don't expect the patches to work on the action replay right?

Backup GameCube Saves from Official Nintendo Memory Cards?

24 March 2011 - 06:24 AM

It seems every Wii application designed for GameCube Memory Card-related purposes doesn't work with Nintendo memory cards, doesn't extract from them, works extremely sporadically, or some combination of those. I've tried NuGaSa and GCMM and I've looked at this post. To make things worse, I'm looking to backup a copy-protected save. It seems that the protection on GameCube saves was higher than it is on Wii copy protected saves. (More info.) I'm not going to pretend I have the ability to break Nintendo's protection of the saves, but the GCMM page makes it sound like I can backup + restore copy protected saves to the same memory card as long as I don't reformat it.
QUOTE(GCMM)
Protected savegames are encrypted with the "unique" random serial number that is given to a memory card each time it is formatted. Due to this fact the savegame will only work on the original memory card it was backuped from if that card hasn't been formatted.

To be confirmed if some protected savegames also rely on the block number the savefile starts (or how many blocks where occupied before the savegame was created).

Restoring a raw image to a different card has still to be tested to see if that will permit using a protected gamesave on another memory card.

* Known protected savegames: Medal of Honor: Frontline, F-Zero GX, Pokemon Coloseum, Fire Emblem.

When restoring a savegame with GCMM, its permissions will be set to xxP (move, copy, public), meaning the file can be moved or copied by the WII/GC native memory card utility. Being able to move or copy the file doesn't mean it will work for the reasons explained above.


This might be what I'm looking for, but before burning (and potentially wasting) a DVD I'd like to make sure it's the best tool to use. Does anybody have experience with any app capable of working for GC memory cards (especially official Nintendo ones)?

WiiFuse, an Old PC App - What Did it Do?

12 September 2010 - 12:15 AM

Wiifuse

Does it offer anything WIT doesn't? It's old, so I don't expect it to.