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CockroachMan

Member Since 14 Jan 2006
Offline Last Active May 23 2012 08:00 PM

Topics I've Started

Nintendo 2010 First Party Launch Schedule

29 January 2010 - 01:32 PM




Not much for the West here.. but Japan is getting 2 new RPGs: The Last Story by Mistwalker (Blue Dragon, Archaic Sealed Heat) and Xenoblade by Monolith Soft. (Xenogears, Baten Kaitos, Soma Bringer).
And a "Summer 2010" release window for The Other M. Which means a West release shouldn't be far.

Ironically, Kirby is still being listed! Maybe in 2010...?

The Last Story - new Wii RPG by Mistwalker

29 January 2010 - 01:22 PM



Mistwalker (Blue Dragon, Archaic Sealed Heat) is working with Nintendo on the RPG "The Last Story".

The game is dated for 2010 in Japan for the Nintendo Wii.. and there's not much information about it really :/

Official site: http://www.nintendo.co.jp/wii/slsj/index.html

Taito Type X² Hacked to work on any PC!

26 January 2010 - 03:53 AM

Saw nothing about this here so.. YEAH! The Taito Type X² board (BlazBlue, SFIV, KOFXII) is essentially a PC running Windows XP. Some people were able to dump BlazBlue Continuum Shift and hack it to run on any Windows based PC.

This is not an emulator, the games all run natively on the PC.



Pretty cool huh?



Read some rumours about a test version of Samurai Spirits Sen being dumped and working too already. I guess we can expect to see KOFXII and others soon!

Majora's Mask was created after Miyamoto's challenge to Aonuma

05 December 2009 - 01:05 AM

Since a new Zelda is up and a lot of curiosities are being posted here recently, decided to post this here, quite interesting for Zelda fans smile.gif

QUOTE
After development on 1998's acclaimed The Legend of Zelda: Ocarina of Time wrapped, then-dungeon designer Eiji Aonuma was less than thrilled about moving on to the derivative spinoff of the game, The Legend of Zelda: Ocarina of Time Master Quest, which used the original Ocarina's plot and structure but revised its dungeons.

In response to Aonuma's reluctance -- driven in large part by Aonuma's realization that, as the developer primarily responsible for the game's dungeons, he would bear the lion's share of work -- Ocarina director and Zelda creator Shigeru Miyamoto offered an ultimatum: If Aonuma could lead a team to create a new Zelda game in a single year, they wouldn't have to deal with developing a new so-called "flip-side" spinoff game.

"So you're saying The Legend of Zelda: Majora's Mask was the result of your team picking up the gauntlet he'd thrown down?" Nintendo president Satoru Iwata asked Aonuma in the latest edition of the internal "Iwata Asks" interview series.

"Yes. That was the deal," Aonuma replied. "We were supposed to make its sequel in a year."

"At first, we had absolutely no idea what sort of thing we were supposed to make, and we just kept expanding our plans," he admitted.

During the concept phase, perhaps as an extension of the its own compressed development cycle, the team kept coming back to the idea of a short, replayable game system.

"The 'Three-Day System,' the idea of a compact world to be played over and over again, came down from Miyamoto-san and one other director, [Yoshiaki] Koizumi-san," Aonuma recalled. "We added that to the mix, and then, finally, we saw the full substance of a The Legend of Zelda game we could make in one year."

Majora's Mask ended up fully developed and shipped to store shelves a mere 18 months after its predecessor was released. Its gameplay centered around a Groundhog Day-like mechanic by which the player could continuously replay the same period of time again and again, making progress while the NPCs' memories were repeatedly reset.

In retrospect, Iwata noted, that development attitude of developing a smaller, denser game world rather than a massive, sprawling environment in the vein of Ocarina of Time, inadvertently pointed the way to an emerging development style.

"I feel as though, back then, we were given a glimpse of the concept that 'Deep, compact play is one form of the games of the future.' In that sense, as a product, The Legend of Zelda: Majora's Mask was a big turning point for Nintendo," the executive mused.

"That said, I had no idea it was the result of an argument," he added.


source: http://www.gamasutra.com/php-bin/news_index.php?story=26383

Who would have guessed that one of the best games in the series happened because Aonuma wanted to prove Miyamoto that he was good enough? tongue.gif

Last Window (Hotel Dusk sequel) and Zangeki no REGINLEIV (Wii) dated f

12 November 2009 - 01:20 PM

Last Window -Mayonaka no Yakusoku- (DS)
- Nintendo, CING
- Release Date: Jan 14, 2010
- sequel of Wishroom (Hotel Dusk Room 215)
- Story is located at 1980's Los Angeles


Zangeki no REGINLEIV (Wii)
- Nintendo, Sandlot company
- previously known as " Dynamic Zan"
- Release Date: Feb 11, 2010
- Free online co-op play (max 4p)



source: http://ameblo.jp/sinobi/entry-10386813688.html

Zangeki no REGINLEIV was showed a year ago on Nintendo's Fall conference as "Dynamic Slash" and nothing more was said about it.