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AsPika2219

Member Since 17 Jun 2010
Offline Last Active Today, 04:20 AM

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Snes9x is out!

27 April 2011 - 05:07 AM

Alright guys! The latest version of SNES emulator games called Snes9x is out now! Version 1.53 and have more fixed since version 1.52 before. Here the changelog!

QUOTE
- Rebuilt IRQ handling. (zones)
- Improved overall timings, now Snes9x can handle events in a opcode a little. (zones)
- Improved screen interlace and sprite interlace supports. (OV2, zones)
- Fixed Hi-Res pixel plotter. (BearOso, zones, OV2)
- Fixed C4 for Mega Man X2's "weapon get" screen. (Jonas Quinn)
- Fixed Super Buster Bros. graphics after reset. (Jonas Quinn)
- Improved SA-1 support. (zones)
- Added SA-1 CC2 support. (Jonas Quinn, byuu)
- Fixed SA-1 NMI override mode. (zones)
- Fixed Dual Orb 2 sound glitch. (byuu)
- New APU timing hack, fixes various games that exhibit problems with Blargg's SNES_SPC library. (OV2)
- Fixed the problem that echo buffer breaks IPL ROM. (zones, OV2)
- Fixed movie snapshot unfreeze inconsistency. (gocha)
- Faster config file saving. (OV2)
- Fixed BlockInvalidVRAMAccess config file option. (windows port, unix port and gtk legacy config) (Jonas Quinn)
- Remove POSIX dup and access calls, and rename qword to fix compilation with Cell SDK. (BearOso)
- Fixed PS3 version save state crash by using heap allocation for soundsnapshot. (danieldematteis)
- Fixed crash relating to double-closed descriptor. (BearOso)
- Removed CPUShutdown speedhack, DisableHDMA and DisableIRQ options. (zones)
- Removed remaining outdated asm code. (zones)
- JMA 64 bit support. (kode54, Nach, friedrich.goepel)
- GTK+, Win32, Mac: Added optional Hi-Res blending. (BearOso, OV2, zones)
- GTK+, Win32: Support for bsnes-style XML shaders. (BearOso, OV2)
- Win32: Full unicode support. (OV2)
- Win32: Restored OpenGL mode. (OV2)
- Win32: x64 version. (OV2)
- Win32: HLSL shader support. (mudlord)
- Win32: Win7 jumplist synchronizes with recent roms list. (OV2)
- Win32: Updated menu structure. (OV2)
- Win32: Drag&Drop support for ROMs. (gocha, OV2)
- Win32: Reworked movie-recording with size selection. (gocha, OV2)
- Win32: Restored SPC save option. (OV2)
- Win32: Fixed vsync in DirectDraw. (OV2)
- Win32: Improved window position saving. (OV2)
- Win32: Restored compile with DEBUGGER. (gocha)
- Win32: Fixed various edge-case errors and/or possible leaks. (Brian Friesen)
- Win32: Config file option to always center image. (OV2)
- Win32: Fixed "Turbo Down mode" hotkey assignment. (gocha)
- Win32: Added and fixed Autofire for D-pad. (gocha)
- Win32: Fixed aggressive soundsync wait. (OV2)
- Win32: Added window size presets. (OV2)
- Mac : Added pause and frame advance functions. (zones)
- Mac : Now you can choose any folder for saving files. (zones)
- Mac : Updated Music Box (mostly internally). (zones)
- Mac : Fixed gliches in open/save dialogs on 10.6. (zones)
- Mac : Fixed display configuration in windowed mode. (zones)
- Unix : Fixed segfault and hang-up with -DNOSOUND. (zones)
- GTK+ : Added ability to set specific folders for SRAM, patches, snapshots, etc. (BearOso)
- GTK+ : Fixed many permissions issues with config folders. (BearOso)
- GTK+ : Updated compatibility with latest GTK+ and GtkBuilder. Added experimental support for GTK+ 3.x. (BearOso)
- GTK+ : Updated software output to use cairo and added the ability to use bilinear-filtering with it. (BearOso)
- GTK+ : Fixed issues where cheats wouldn't stay enabled. (BearOso)
- GTK+ : Fixed focus issue when there is no window manager. (BearOso)
- GTK+ : Fixed X Visual incompatibilities and expose problems in the Xv and OpenGL outputs. (BearOso)
- GTK+ : Fixed vsync with new X Server and NVIDIA drivers. (BearOso)
- GTK+ : Added "Reduce input lag" option to OpenGL output. (BearOso)
- GTK+ : Added a visual indication of the expected video refresh rate for the currently selected sound input rate. (BearOso)


Here is an incomplete list of games that have been fixed/improved in this version!

QUOTE
Battle Blaze (glitched title screen)
Earthworm Jim 2 (freeze on start)
F1 Grand Prix (flickering in-game HUD)
Lion King (freeze on start, works after reset)
Ms Pacman (black screen on rom load)
Mutant Chronicles - Doom Troopers (freeze on start)
NBA Hang Time (freeze on start)
Primal Rage (freeze on start)
Robocop 3 (black screen on game start)
SD Gundam G-Next (garbled scenario map pictures)
Secret of Mana (mode7 flicker)
Sink or Swim (display corruption on scrolling)
Super Buster Bros 1.0 (garbled graphics after reset)
The King of Dragons (no sound effects)
The Mask (black screen on rom load)


Enjoy this games! Here the download files directly from EmuCR website! cool.gif

32 bit version ==> http://down.emucr.com/v1/S6FGAXSW
64 bit version ==> http://down.emucr.com/v1/1ZZBRU8V[/url]

Direct download!

http://sites.google.com/site/bearoso/snes9...-1.53-win32.zip
http://sites.google.com/site/bearoso/snes9...3-win32-x64.zip

DesMuMe is now version 0.9.7

02 February 2011 - 10:07 AM

Big news! Finally this emulator is now updated into 0.9.7 which several problem in 0.9.6 or below are fixed!

CHANGELOG:

QUOTE
These bits may seem a bit stale to those of you who have been watching our SVN, as they were made in November 2010. Sorry it took so long to get released. A lot of testing and laziness were involved.

This version brings with it the usual assortment of core, graphics, and frontend fixes. Compatibility improvements are numerous, but there is a long way to go still.

General/Core:
bug: fix a ton of old, broken cpu opcodes and CP15 logic
bug: return Z1 and Z2 from TSC (fixes some touch logic)
bug: gba slot save type detection improved
bug: handle unusual rom headers more correctly
bug: dont confuse motion pack commands with save memory commands
bug: make cheat system a little less flaky and add AR 1.54 support
bug: fix nondeterministic backup memory behaviour while rerecording
bug: correct emulation of register accesses of wrong size and during powerdown
bug: rewrite --cflash-path emulation
bug: rewrite IPC/GX FIFO, IRQ flag generation, and wait-for-IRQ logics
bug: rewrite RTC calendar handling; now supports years > 2038
enh: auto-DLDI patching for homebrew
enh: --gbaslot-rom=self mounts self.nds in slot2
enh: more realistic exception handling
enh: piano controller emulation
enh: modular slot-1 system for exact emulation of homebrew cards

Graphics:
bug: edge marking colors were wrong
bug: handle some "invalid" vram configurations correctly
bug: convert half of geometry engine to fixed point
bug: fix sprite blend+fadein/fadeout
bug: improve rasterizer shadows
bug: fix main memory display DMA
bug: fix some raster fx timing bugs
enh: add a hack for improving some non-stencil shadows

Windows:
bug: misc fixes and improvements to gpu viewer tools
bug: sub screen layer display toggling fixed
bug: fixes and improvements to ram watch, ram search, cheats list
bug: fix start-paused commandline
bug: fix memory leaks when sound disabled
bug: improve load average calculators and add arm7 load average
enh: background input support
enh: add vsync option
enh: support more knobs on joysticks
enh: import cheats from R4 database
enh: add xinput rumble for 360 pads

Linux/OSX:
bug: crash less in recent roms list
enh: Add horizontal screen layout and swap screen ability to gtk frontend (noodlebox)
enh: Big improvement to joystick support, support complex configurations and multiple devices (noodlebox)


Why are you waiting now, download it from SourceForge => http://sourceforge.net/projects/desmume
OR just from EmuCR website! Enjoy playing NDS games with newest version right now! yaynds.gif

Any problem? Just visit Desmume Forums => forums.desmume.org OR from EmuForums => forums.ngemu.com for some bugs and anything. Thank you.

Hello everybody!

17 June 2010 - 06:08 AM

Hello everyone! I am new on this forum! biggrin.gif