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SifJar

Member Since 04 Apr 2009
Offline Last Active Today, 10:07 AM

Posts I've Made

In Topic: Finding the 3DS Common Key

Yesterday, 10:24 PM

View PostRydian, on 24 May 2012 - 10:06 PM, said:

IIRC the only thing using an exploit in the ROM itself is the iEvo, all the others just fake whatever correct info they can to pass the boot check, and are then booted like normal.
http://hackmii.com/2...oming-in-3-2-1/

The iEvo is the only one that actually appears to partially launch and exploit a game.

Apologies, my memory was a little rusty. Yeah they just hide a payload in the ROM overlay and it gets loaded and switches the card to "be a flashcard" as such.

In Topic: Finding the 3DS Common Key

Yesterday, 10:03 PM

View PostFoxi4, on 24 May 2012 - 09:22 PM, said:

I remember reading that iEvo was suffering of WiFi issues precisely due to the nature of the exploit, aka, the module was busy, but you may be right, I'm no expert on Cyclo. What I do know is that it had nothing to do with the DSi headers. :)

It wasn't an exploit in the header, but it did (in a way) have to do with the header.

All DSi compatible flash cards (now) use an official ROM (or part thereof) to pass the checks in the DSi software. They report the header as it would be reported from an official game. Then they boot said game. While it boots, they trigger an exploit (formed by replacing files in the ROM's file system), which takes over from the ROM and loads the flash card software. Typically this is just a DS game, and hence the DSi will load the card in DS mode, therefore the flash card software will run in DS mode.

With the iEvo, the game used is a DSi mode game, so the software can run in DSi mode.

So when I say it "had to do with the header", what I mean is that the header of the ROM was there (with other parts of it) to make the DSi think it was a legit copy of the game so that it would load it. But the header itself was not involved in the exploit, as you say.

I have not heard about this stuff about WiFi before, dunno how that is related to all this, but I'm sure it is in some way.

In Topic: 360 on its way to being banned in US

Yesterday, 08:28 PM

View PostSheimi, on 24 May 2012 - 07:44 PM, said:

Quote

International Trade commission should use a cease and desist order to BAN IMPORTS of the Xbox 360 Slim 4GB and 250GB models into the US

Did anyone see this line?

Every 360 sold in the US is imported. 360s are not manufactured in the US, so they have to be imported. It doesn't just mean a person importing a Japanese 360 or something, it also means stores importing US 360s, I'm fairly sure.

In Topic: Finding the 3DS Common Key

Yesterday, 07:18 PM

View PostFoxi4, on 24 May 2012 - 05:35 PM, said:

View PostPong20302000, on 24 May 2012 - 12:10 PM, said:

didnt nintendo just patch the header that was used on the DSi exploit for the IEvolution?
but the headers had to be region specific?

The iEvo exploit was not based on the header. As far as I know, it was an exploit in the Wi-Fi subsystem.

No, I believe it was a buffer overflow exploit in Cooking Coach or Classic Word Games (can't remember which of WinterMute's exploits iEvo ripped off)

In Topic: Windows 64-bit may be a requirement for some future EA games

Yesterday, 05:48 PM

View Posttriassic911, on 24 May 2012 - 04:31 PM, said:

I always figured that eventually games will require windows 64-bit. It shouldn't be too big of a deal though, as a big percentage (according to steam) already use a 64-bit machine and those who don't can make the switch.

I wouldn't classify 54% are a "big percentage". That's just over half. If a surgical procedure had a success rate of 54%, you wouldn't exactly say it has a high success rate. A "big percentage" would be at least 75% IMO.


View Postalphamule, on 24 May 2012 - 04:39 PM, said:

Mentioning 64-bit OSes, I have really only played with Linux for that. Got burned with it back when 8.04 Ubuntu first came out (buggy as hell compared to 32-bit) but 10.04 seems to run stable and has a lot better driver support. Both that laptop I got off of here and my older server run it great. I haven't used 64-bit Furball/Kitten/Mouser OSX at all. The only 64-bit Windows PC we have is my brother's gaming rig. Funny: He doesn't even have more than 4GB so it's pointless for most things.


You realise that is not the only difference between 64-bit and 32-bit, right?