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Hibern

Member Since 02 Jan 2009
Offline Last Active Oct 07 2009 06:20 PM

Posts I've Made

In Topic: WiiFlow

07 October 2009 - 06:14 PM

QUOTE(Skizzo @ Oct 7 2009, 11:29 AM) <{POST_SNAPBACK}>
QUOTE(Narolez @ Oct 7 2009, 03:12 AM) <{POST_SNAPBACK}>
QUOTE(Hibern @ Oct 7 2009, 07:26 AM) <{POST_SNAPBACK}>
Anyway, if i were you i wouldn't start too many projects now.

OK, my NWiiflow and compiled version of libogc are no longer public ...

Listen. Hibern released the source. Said the code was ours. Said he wasn't going to add any features or fix any bugs, because it was ours now. ALL of ours. And now he wants to tell people what they can or can't, or should or shouldn't be doing with the code? As fantastic and appreciated as his work is, that attitude reeks of arrogance. If he only wanted his approved number of projects (which I guess anything more than one is 'too many'?) coming from his source, then he shouldn't have released it publicly and should have instead just given it to his 'trusted' pals. He isn't dumb. He knew his code was going to be modified by many, yet he chose to release it anyways. Don't let his comment discourage you from doing anything and certainly don't play the "OK, I'm taking my ball home and no one can play with it..." attitude because of it. IMHO. smile.gif

I apologize, i should have said : "Anyway, if i were you i wouldn't start too many projects now."
Hope it's clearer this way.
You're right, anyone is free to start a project, and i have no right to tell who does what, but wiiflow is just a small app, wrongly designed for an open source project (spaghetti code, written with one limited goal in mind), IMHO it's better to wait and see how it evolves with one project and try to contribute, unless you have very original ideas for it.
For your information, wiiflow might have one of the smallest source codes among "big" usb loaders (don't count data and inherited code), it would be strange to have several projects starting from this base.

And i should add, putting wiiflow in PD isn't only a way to let open source projects start from it, it also is a way to share code with other projects without constraints or silly copyright notices.


In Topic: WiiFlow

07 October 2009 - 06:26 AM

QUOTE(kedest @ Oct 6 2009, 08:10 PM) <{POST_SNAPBACK}>
so what are the source code plans?
is there a central (google code?) project like the gx loader has?
any developers who would like to try to further improver wiiflow should really work together closely.


QUOTE(Narolez @ Oct 6 2009, 09:24 PM) <{POST_SNAPBACK}>
Latest libogc: http://cloud.github.com/downloads/Narolez/..._05-10-2009.zip
Fixed Wiiflow source for latest libogc: http://github.com/Narolez/NWiiflow

Have fun ... wink.gif


QUOTE(zorglub07 @ Oct 6 2009, 09:36 PM) <{POST_SNAPBACK}>
You can find an open source project based on the WiiFlow 1.1 sources here: http://code.google.com/p/wiiflow
This has been approved by Hibern, even though he does not wish to take an active role in any future WiiFlow project.


The most "official" project is Zorglub's, because i trust him so i gave him the source a little before i put the link on the site. I'll try to help him if he has questions.
I don't know what Narolez "fixed" for making wiiflow compatible with latest libogc (latest from svn ?), but there's already something very wrong, you disable the wraps in the Makefile and you've kept the limit to 0x1200000. Expect code dumps for some users. Anyway, if i were you i wouldn't start too many projects now.


QUOTE(TeenTin @ Oct 7 2009, 03:01 AM) <{POST_SNAPBACK}>
Start Mario Kart Wii with Ocarina ON. Got Wifi error !

However, CFG Loader works fine with this.


Nooo, really? What a strange bug, try all network games ever released on the wii, then make a full report once you've tried to cheat in them all... thanks for helping to solve this mystery.


In Topic: WiiFlow

05 October 2009 - 06:25 PM

QUOTE(dno32 @ Oct 5 2009, 04:29 PM) <{POST_SNAPBACK}>
Hibern,

Would you consider supporting WiiFlow if you received some donations?


Girlfriend : "Say yes! say yes!"

Seriously, these are the people you mostly owe WiiFlow to :
- DevkitPro
- HackMii (don't know if they accept donations, especially from pirates !)
- WiiTDB (believe me, the site is expensive)

After you've donated to them all, do you really think you'll have enough money left to motivate me ?
Obviously not, i'm too expensive for you, got better things to do with my spare time smile.gif

(...instead of donating to a project that tells you it's for orphans or a "hard work" of copy pasting and Q&D code, donate to people who really deserve it or directly donate to the orphans. hope this comment won't set the forum on fire though)

In Topic: WiiFlow

04 October 2009 - 10:27 PM

WiiFlow 1.1 is out.

Since 1.0 :

- Fixed the black screen bug
- Fixed the bugs with IOS 222 rev4, updated to 3.0C version of ehcmodule/dip_plugin
- Improved memory management :
. - Bigger themes are supported, about 150 HQ covers can be displayed simultaneously
. - Secured game loading, wiiflow now guarantees there isn't any conflict between itself and the apploader
- Faster music volume adjustment
- Improved external ehcmodule management : now it should be in sd:/wiiflow/ehcmodule#.elf where # is the IOS revision number (not tested)
- You can change data paths in wiiflow.ini
- Removed the short lag when you select an alt dol
- Opened the source code (you'll be able to download it tomorrow, to leave some time to someone who might open a project)


Note that it hasn't been tested a lot, so there might be bugs, but that's your problem now smile.gif
WiiFlow is public domain (for the parts i've made), so it's yours just as much as it's mine. You have all rights on it.

jceggbert5 has made a nice web page for wiiflow. I'll update the website tomorrow.

In Topic: WiiFlow

04 October 2009 - 09:58 PM

Oh god, please let me upload the files.
Nothing new in this version, only a bug fix.
And don't be too much in a hurry to find bugs, because i won't fix them, i'll only release the source code so other guys can fix them.
Blue-K, i don't know what wiiflow is missing excepting useless functions. There's only that cheat manager that i think is a very bad thing to include in every loader. Better keep that apart.