So today I got near the end of Mass Effect 3 and was wondering why my readiness rating was stuck at 50% all the time.
The readiness rating modifies your effective military strength in the final battle.
I got around 6300 units with a pretty decent ME1&ME2 savefile and due the readiness rating of 50% only 3150 of those will be used for the final battle.
5000-6000 units are needed for a "good" ending.
So how do you increase this rating?
By playing multiplayer and that's what it is all about.
Pirates won't be able to play online at all or at least have to buy the online pass and people who bought it used also have to buy the online pass.
And on xbox 360 you also have to get Gold.
I read with a 100% perfect ME1/ME2/ME3 savefile you can get to a strength of 10000 which so far only seems possible on a PC by editing the savefile directly.
So I'm wondering will future games do the same, require that you play multiplayer to get the best ending or worse even prevent you from advancing?
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SanGor
Member Since 21 Aug 2008Offline Last Active Private
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Topics I've Started
Mass Effect 3 - The next step in fighting piracy and used game sales
15 March 2012 - 07:24 PM
Secret of Mana editor somedit released!
20 November 2011 - 10:28 AM
After over three years in development and after taking a one year break Mop finally released his SoM editor.
Currently you can look at and edit all maps, music, sound effects and scripts.
In the future you will be able to edit basically every part of SoM!
http://somedit.blogs...build-0100.html
The interface:
Currently you can look at and edit all maps, music, sound effects and scripts.
In the future you will be able to edit basically every part of SoM!
http://somedit.blogs...build-0100.html
The interface:
DIOS-MIOS Lite proof of concept release!
12 August 2011 - 03:36 AM
Released via twitter
https://twitter.com/#!/crediar/status/101758405353541632
Download: http://t.co/FSxAp4z
Readme:
https://twitter.com/#!/crediar/status/101758405353541632
Download: http://t.co/FSxAp4z
Readme:
Warning! Spoiler inside.
CODE
Dios-Mios Lite - PoC by crediar
-------------------------------------------------------------------------
DML is a tool which allows you to run Gamecube games from the front-SD
interface on a Wii.
This will be the last version since as I mentioned already I have no time
to work on such things anymore.
Please support me and don't reupload it, just use the posted link :)
SNEEK+DI - Installation
-------------------------------------------------------------------------
1. Download MIOSv10 from NUS and decrypt it
2. Use FixELF to create the patched MIOS file:
FixELF 0000000c.app DML.elf 0000008.app
3. Assure that BC is installed to your virtual NAND
4. Navigate to the BC folder on your NAND
/title/00000001/00000100/content/
5. Replace the 00000008.app file with the just created patched MIOS file
Note: "00000008.app" is the name of BC when BCv6 is installed, if using
a different version just replace the larger file!
6. Simply pick the Gamecube game from the SNEEK-Menu list and start it
via the Disc-Channel.
Other - Installation
-------------------------------------------------------------------------
UNEEK+DI: unsupported
RealNAND: untested
Removal
-------------------------------------------------------------------------
Simply get a clean BC wad from NUS and install it.
General Info
-------------------------------------------------------------------------
DML requires SNEEK r157 or higher.
SNEEK r168 is required for audio streaming games to work correctly.
A Wii or GC game disc is required for DML to work.
DML outputs some log info via USBGecko and also some parts to /dml.log.
DML uses a cache system for the patches. After the first launch of a game
all further launches will be much faster.
FAQ
-------------------------------------------------------------------------
Q: What about a version that uses USB?
A: That's sadly not possible due a hardware limitation.
Same reason why DIOS-MIOS was discontinued!
Q: Where is the source?
A: There won't be any source code, sven gave me a license free version
of his SD/SDHC code.
Q: What about those games that are not working, will they ever work?
A: As this is the 'final' version the answer is they won't.
Q: My Wii suddenly switched itself off?!
A: When a fatal error occurs a debug message is sent via USBGecko and
DML shuts the Wii down.
Game Compatibility
-------------------------------------------------------------------------
Generally most games work, audio streaming games 'work' but do not play
the audio played via audio streaming.
Also some games that use custom .dol loaders don't work.
Credits
-------------------------------------------------------------------------
SD/SDHC code by sven
FATLib by ChaN
-------------------------------------------------------------------------
DML is a tool which allows you to run Gamecube games from the front-SD
interface on a Wii.
This will be the last version since as I mentioned already I have no time
to work on such things anymore.
Please support me and don't reupload it, just use the posted link :)
SNEEK+DI - Installation
-------------------------------------------------------------------------
1. Download MIOSv10 from NUS and decrypt it
2. Use FixELF to create the patched MIOS file:
FixELF 0000000c.app DML.elf 0000008.app
3. Assure that BC is installed to your virtual NAND
4. Navigate to the BC folder on your NAND
/title/00000001/00000100/content/
5. Replace the 00000008.app file with the just created patched MIOS file
Note: "00000008.app" is the name of BC when BCv6 is installed, if using
a different version just replace the larger file!
6. Simply pick the Gamecube game from the SNEEK-Menu list and start it
via the Disc-Channel.
Other - Installation
-------------------------------------------------------------------------
UNEEK+DI: unsupported
RealNAND: untested
Removal
-------------------------------------------------------------------------
Simply get a clean BC wad from NUS and install it.
General Info
-------------------------------------------------------------------------
DML requires SNEEK r157 or higher.
SNEEK r168 is required for audio streaming games to work correctly.
A Wii or GC game disc is required for DML to work.
DML outputs some log info via USBGecko and also some parts to /dml.log.
DML uses a cache system for the patches. After the first launch of a game
all further launches will be much faster.
FAQ
-------------------------------------------------------------------------
Q: What about a version that uses USB?
A: That's sadly not possible due a hardware limitation.
Same reason why DIOS-MIOS was discontinued!
Q: Where is the source?
A: There won't be any source code, sven gave me a license free version
of his SD/SDHC code.
Q: What about those games that are not working, will they ever work?
A: As this is the 'final' version the answer is they won't.
Q: My Wii suddenly switched itself off?!
A: When a fatal error occurs a debug message is sent via USBGecko and
DML shuts the Wii down.
Game Compatibility
-------------------------------------------------------------------------
Generally most games work, audio streaming games 'work' but do not play
the audio played via audio streaming.
Also some games that use custom .dol loaders don't work.
Credits
-------------------------------------------------------------------------
SD/SDHC code by sven
FATLib by ChaN
NMM new tool by crediar being released on 1st July
29 June 2011 - 05:19 PM
Taken from readme.txt:
It can be downloaded here: http://crediar.no-ip.com/NMMv0.1a-cred.rar
QUOTE
NMM is a tool which patches all GameCube Memory Card code to access the
front SD card instead.
front SD card instead.
It can be downloaded here: http://crediar.no-ip.com/NMMv0.1a-cred.rar
Savefile encryption of Ridge Racer 3D has been broken
31 March 2011 - 10:14 PM
https://twitter.com/#!/BroadOn/status/53320201315430400
We might get an exploit earlier than we've expected
We might get an exploit earlier than we've expected
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