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Vague Rant

Member Since 07 Aug 2008
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In Topic: Dios Mios Lite

28 April 2012 - 03:11 AM

View Postsonictopfan, on 28 April 2012 - 03:05 AM, said:

View PostMassiveRican, on 27 April 2012 - 11:32 PM, said:

View PostSanGor, on 27 April 2012 - 09:51 PM, said:

Do you even bother looking anything up? The changelog is right on the front page of the DML google site!
And about the downloads try to use the forum? I heard that is a section for USB loaders and the ones you mentioned might even have a topic in there ...
Haha I love it. Yes the first post has a direct link to the changelog Sonictopfan ;-) and I play Super Smash religiously and I've had no problems with it thus far, have u tried re-ripping the disc or using a different ISO altogether icebrg5?


Alright I guess that answers my question about USB Loader GX, which I use more often than Neo Gamma, but does Neo Gamma support the new format yet with no disk? Also did the team add support to run retail disks yet? I'm afraid to install it and lose the ability to run retail disks because my sisters are cannibals and if the support for disks is gone they'll eat me alive despite them not using it and despite the fact I bought the Wii with my own money =p

View PostSanGor, on 27 April 2012 - 09:51 PM, said:

Do you even bother looking anything up? The changelog is right on the front page of the DML google site!

You literally quoted the post in which you were told where to find that information, then asked the same question.

In Topic: Dios Mios Lite

17 April 2012 - 06:30 AM

View Postnl255, on 16 April 2012 - 12:39 AM, said:

As for Wind Waker/Sonic I was expecting them to change to 480i if you said no to progressive mode which means either your dml patches all video mode change calls (so that a game can't switch to 480i later) or those games simply don't do anything if you say no and switch to 480p if you say yes.

The latter is the case. NTSC games always start up in 480i, and games will usually assume as much, and just stay in "480i" rather than change to it. There are, of course, exceptions; games which actually do force a switch to 480i. There are also (natively 480p-supporting) games that will simply break when forced to 480p, so forcing should ideally only be used when it's actually necessary.

In Topic: 1 Block = ?? bytes in the flash

13 April 2012 - 03:30 PM

Yeah, it's not currently covered in most English-language education systems, but it only became dated in Commonwealth nations pretty recently (in the '70s), so it still sees usage in that form today--for the record, I'm not quite that old, and learned the "American style" in school, but was conscious of the original meaning. It's still pretty common to see it defined when used in print, since its meaning can be ambiguous, particularly for older readers.

In Topic: 1 Block = ?? bytes in the flash

13 April 2012 - 02:04 PM

For the benefit of future readers, my deleted post was basically what Wiimm said, but ruder. The lesson is, only be rude if you're simultaneously uninformed, which is OK. Being rude and correct is against the rules.

Wiimm, the source you provide still acknowledges that the "classic" words are still used with their original definitions, against the SI guideline (which itself acknowledges continued use of the original terms). It's clearly not "wrong" to use them. I understand your preference, but ultimately, it's a standard that's failed to gain traction; usage trumps "standards" that have never become standards, especially where the standards are flexible enough to account for people not using their preferred terms. I'd agree if you said the ambiguous usage was (officially) "deprecated", but "wrong" is, well, wrong.

In Topic: 1 Block = ?? bytes in the flash

12 April 2012 - 12:32 PM

Not really. The original terms remain ambiguous and are generally better understood in context rather than unilaterally based on a single definition which has never been imposed on all usages. It's clearer to say "512 MiB", but "512 MB" isn't wrong just because it's possible to use the wrong definition. It's like trying to say one or the other definition of "billion" is wrong (one thousand million and one million million are both valid definitions). Throw in lack of interest in/adoption of the new terms, and the situation is far less clear than "megabyte no, mebibyte yes".