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Dteyn

Member Since 03 Aug 2008
Offline Last Active Sep 05 2011 04:19 AM

Posts I've Made

In Topic: Wiimms Mario Kart Fun 2011-06

26 June 2011 - 07:29 PM

Wiimm, just wanted to say thanks for all your hard work on this as well as on your software. Quite an impeccable job you have done, it is quite inspiring!

I realize you aren't the author of the tracks, but just wanted to mention a few things. On one of the GBA tracks (can't remember the name at the moment, sorry), where the track leaps over itself there seems to be a bit of an issue where the jump doesn't take you far enough and you end up stuck in a loop. It took me several attempts and over 11 minutes to finally pass that track, some of the CPU players took over 28 minutes. I would suggest for the next version to remove this track as it seems somewhat impossible unless it is fixed.

I also noticed some of the tracks from the GCN and DS versions are of excellent quality, almost verbatim. Is it possible that the modders were able to export the tracks out of the GCN and DS versions and somehow convert them so they work on the Wii version? In other words, I wonder if they simply "imported" the GCN and DS tracks into the Wii version, rather than having to rebuild the tracks from scratch.

If the former is possible, I wonder if there is a way to make a Mario Kart Wii GCN and DS Exclusive version, where all the tracks from the GCN and DS versions are present in the Wii version. That would be excellent.

Don't get me wrong -- I don't have anyting against the original tracks, I find them to be alot of fun even if they aren't perfectly polished. I'm excited that modders are able to make such awesome tracks from scratch, and I can't wait to see more of them. I just think it would be fun to have a version of MKW that has all the GCN and DS tracks in it, if such a thing is possible.

Just my two cents. Keep up the great work! smile.gif

In Topic: Necessary Files for new games?

16 October 2010 - 07:06 PM

First, if you haven't already, install IOS236. Some of the newer cIOS revs don't have the ability to install WADs, so by installing a patched IOS36 into slot 236, you will be able to install WADs regardless of which cIOS revs are installed. Make sure you're using a WAD manager that lets you choose which IOS to use for installing WADs, I usually use Multi-Mod Manager.

In the Modify Any Wii thread you can find an e-mail address, e-mail them for links to the current files. One of the files is cios.zip, download that and extract it. Copy the WAD files to the WAD folder on your SD card. If you want you can put them in a separate folder, ie sd:\wad\cIOS\

Using the WAD Manager of your choice, select IOS236 and install the following WADs:

cIOS249[57]-v20.wad - (rev20 of Waninkokos cIOS) = Recommend by Waninkoko. Improves speed for USB loading. However, some Games might not work, and Wads cannot be installed.
cIOS250[38]-v20.wad - (rev20 of Waninkokos cIOS) = Stable IOS with the ability to install Wads

cIOS202[60]-v5.wad - (v5 of Hermes cIOS) = USB2.0 for MPlayer, WiiXplorer and stuff
cIOS222[38]-v5.wad - (v5 of Hermes cIOS) = Stable IOS with the ability to install Wads
cIOS223[37]-v5.wad - (v5 of Hermes cIOS) = For use with Music Games with USB devices like Rock Band, Guitar Hero...
cIOS224[57]-v5.wad - (v5 of Hermes cIOS) = Better speed for USB loading. However, some Games might not work

Once those are installed you will have the latest cIOS files on your Wii which are responsible for backup loading. There is a newer version of Hermes cIOS (v5.1) that hasn't been added to cios.zip yet, if you want to install that the installer is here: Hermes cIOS v5.1 Installer
(offline install instructions for Hermes cIOS installer)

I hope that works for you. I normally use USB Loader which the above cIOS versions are ideal for. These versions may or may not be ideal for disc loading. That's why I recommended installing IOS236, so you can experiment with different versions and see which works best for you.

Good luck! smile.gif

In Topic: md5sum for GH6: Warriors of Rock (PAL)

07 October 2010 - 02:14 PM

QUOTE(Little Baron @ Oct 7 2010, 06:11 AM) <{POST_SNAPBACK}>
try "wit verify" (wiimms tools) to check the internal hash values.


Thanks for the tip, never knew about the verify function until now.

I tried it and here's the result:

CODE
*****  wit: Wiimms ISO Tool v1.17a r1834 cygwin - Dirk Clemens - 2010-10-05  *****
+OK     .0  UPDATE  SXIP52 /ws_gh6wor_pal_m5.iso
+OK     .1  DATA    SXIP52 /ws_gh6wor_pal_m5.iso


So it seems WIT is verifying the ISO as good based on the internal hash values, yet I still can't get it to copy over to WBFS properly. I tried with WIT as well as Wii Game Manager and Wii Backup Manager to transfer the game, all end up with the file size as 0.00gb when loaded in USBLoader GX.

What is the correct command to convert an ISO to WBFS (game data only)? I tried 'wit -P copy file.iso file.wbfs' and as mentioned it seemed to have the same problem as the others.


raulpica: Thank you for keeping this thread on track. Much appreciated.

In Topic: md5sum for GH6: Warriors of Rock (PAL)

07 October 2010 - 12:46 AM

QUOTE(Gabber @ Oct 6 2010, 02:47 PM) <{POST_SNAPBACK}>
No ive got My_dump_of_GH6!.iso

''cause i use backup, no downloads nayps3.gif



In Topic: How to Make a SNES Game Cart HDD

05 October 2010 - 11:26 PM

QUOTE(WildWon @ Oct 3 2010, 01:30 PM) <{POST_SNAPBACK}>
Well, i didn't see it when it originally 'ended' (back in july) and i think i've found myself a wonderful project!

Seriously, i would LOVE to take the snes/wii to a buddy's place, pull out my SMBW harddrive, plug it in.... blow it, and 'store' it in the cart slot. Beauty!

Especially the leds being ported to the front of the Snes. Drooooool worthy.

However, good chance i won't ever get around to doing this, but the thought is fun smile.gif


For true bonus points you could rewire 4 of the pads on the SNES connector so that they carry the USB signal. So in other words, plugging the SMBW hard drive into the SNES (as though it were an original cartridge) would actually connect the USB hard drive to the Wii inside the SNES.

Now THAT would be freaking slick. Lots of fun to think about. biggrin.gif