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WiiCrazy
Member Since 08 May 2008Offline Last Active Mar 15 2012 07:56 PM
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- Active Posts 2,376 (1.61 per day)
- Most Active In Wii - Hacking (1810 posts)
- Profile Views 9,801
- Member Title Be water my friend!
- Age Age Unknown
- Birthday Birthday Unknown
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- Location Istanbul
- Country Turkey
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In Topic: Mario Party 9 + WiiGSC = Bannerbrick ?
07 March 2012 - 09:44 PM
I'm certainly quite away from the wii for a long time... If you give me the disc id of the game I can add it to the blocked games list so that others can benefit. Sorry for the brick.
In Topic: Developpers great deal
05 July 2011 - 09:01 AM
Leaving existing discussion apart,
Do you think the development you requested worth just $50? That's possibly the amount the one would get for his 2-3 hour labour, especially for the one that's suited to this work.
Considering it possible, did you think how much man/days needed for this task?
Say it takes 20 days then the cost of this app becomes at least $4000... $50 versus $4000...
For such tasks developers need self motivation above all... not tiny amount of cash.
ps: Just noticed you wrote "great deal" in the subject, it's funny
Do you think the development you requested worth just $50? That's possibly the amount the one would get for his 2-3 hour labour, especially for the one that's suited to this work.
Considering it possible, did you think how much man/days needed for this task?
Say it takes 20 days then the cost of this app becomes at least $4000... $50 versus $4000...
For such tasks developers need self motivation above all... not tiny amount of cash.
ps: Just noticed you wrote "great deal" in the subject, it's funny
In Topic: NMM new tool by crediar being released on 1st July
30 June 2011 - 11:06 PM
crediar says he will not release it if his follower count doesn't get up to 100
source : bottom of my heart... oops no my body...
source : bottom of my heart... oops no my body...
In Topic: Virtual Console Save Conversion
29 June 2011 - 10:15 PM
Tools -> Operations -> Byte Flip
Then select the appropriate option, it depends on the target system's word size (16, 32, 64)
I don't have an idea regarding what word size used in the n64 saves.. word size is generally equal to the data bus width of the system in question.. n64 suggest 64 bit but there is no mandatory agreement that every data file should use system's word size...
ps: wikipedia says "N64 game-titles generally used faster (and more compact) 32-bit data-operations" then 32-bit is the best candidate...
Then select the appropriate option, it depends on the target system's word size (16, 32, 64)
I don't have an idea regarding what word size used in the n64 saves.. word size is generally equal to the data bus width of the system in question.. n64 suggest 64 bit but there is no mandatory agreement that every data file should use system's word size...
ps: wikipedia says "N64 game-titles generally used faster (and more compact) 32-bit data-operations" then 32-bit is the best candidate...
In Topic: Virtual Console Save Conversion
29 June 2011 - 08:15 PM
QUOTE(shawnanastasio @ Jun 29 2011, 04:16 AM) <{POST_SNAPBACK}>
Sorry to dig this old thread up but i am desperate. I need to convert my paper mario 64 save to work on an emulator. i removed all the A's but i do not know how to do the so called "byte flip operation" any help would be GREATLY appreciated.
Thanks,
Shawn
Thanks,
Shawn
In case of word unit is 16 bit,
say the data you want to flip is like this...
CA FE BA BE DE AD BE EF
after the flip it becomes...
FE CA BE BA AD DE EF BE
Talking about 32 bit word size, you shift it like this,
BA BE CA FE BE EF DE AD
64 bit? It becomes
DE AD BE EF CA FE BA BE
Topic starter already mentions a program (hex workshop) where you can do this,
Here is a good read about this : http://en.wikipedia.org/wiki/Endianness
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