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vashgs
Member Since 02 Feb 2008Offline Last Active May 23 2012 07:08 PM
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- Active Posts 177 (0.11 per day)
- Most Active In Wii - Hacking (122 posts)
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- Member Title GBAtemp Regular
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Posts I've Made
In Topic: WebKick
11 March 2012 - 05:19 PM
Cool concept, Eli!
In Topic: What's to stop Nintendo from reading these forums?
05 March 2012 - 02:11 AM
Erringtry, on 04 March 2012 - 03:39 PM, said:
vashgs, on 04 March 2012 - 06:25 AM, said:
No, he's not sure about that. Nintendo refuses to sell at a loss, and the 3DS is no exception.
Iwata said they were not profitable with the 3DS, because the slow start didn't let them ramp up production to where economies of scale really start to matter. He expects the 3DS to be profitable starting April. (Source)
There's a difference between selling at a loss and simply being profitable.
In Topic: What's to stop Nintendo from reading these forums?
04 March 2012 - 06:25 AM
totalnoob617, on 01 March 2012 - 10:15 PM, said:
i dont know about that ,are you sure the 3ds is selling at a loss? last gen nintendo was the only one making a profit on hardware with the wii and ds, ,i know sony was loosing and MS too
i dont think there loosing money on consoles anymore, i dont think anyone is now
i dont think there loosing money on consoles anymore, i dont think anyone is now
No, he's not sure about that. Nintendo refuses to sell at a loss, and the 3DS is no exception.
In Topic: (3)DS Download Play - Tunneling?
03 March 2012 - 09:04 AM
It's not too terribly difficult. The actual application is rather simple to write, you just need to interface with the hardware properly. The best case scenario, you get the correct hardware to sniff NiFi packets, you write a well-threaded application to interpret this data and package it nicely for transfer over the internet, then on the other end quickly unpackage it back into the form that the receiving DS is expecting. After all of that fun stuff, you interface with your hardware once more and transmit the packets to the receiving DS. If you've written your program well enough and you and your partner aren't on separate continents, perhaps the delay will be small enough that the DS still accepts it. As we all know, best case scenario doesn't exist, so when the delay is rejected, you'll have to look into editing timestamps. Editing the timestamps won't be possible in the case of the 3DS (yet), but even so, this might be an interesting DS project (since it apparently hasn't been done before?). Best of luck!
P.S. Just as an added bit of fun, if you were to look into the project for the DS (where full debuggers are readily available), you could simply modify the timestamp check on the DS itself, rather than bother with altering each and every packet. There may be a bit of noticeable lag, but it could still be possible.
P.S. Just as an added bit of fun, if you were to look into the project for the DS (where full debuggers are readily available), you could simply modify the timestamp check on the DS itself, rather than bother with altering each and every packet. There may be a bit of noticeable lag, but it could still be possible.
In Topic: DsCraft - Koholint Island Map
08 February 2012 - 01:35 AM
Best Zelda, hands down. Good luck in your project! I'd love to see some screens.
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