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Smiths

Member Since 24 Feb 2003
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Topics I've Started

AKAIO 1.8.9z

04 March 2012 - 04:35 AM

http://www.akaio.net....php?f=8&t=1059

Meow

Update?

07 January 2012 - 02:48 AM

Some obscure game from some obscure country isn't working on my Acekard!

Don't these devs update their stupid thing?

AKAIO 1.8.9

27 November 2011 - 04:06 AM

Look here:

http://www.akaio.net....php?f=8&t=1031

we love you.

Acekard on DSi 1.4.2?????

11 May 2011 - 01:55 PM

i felt like making this.

AKAIO Wifi Plugin with "Cloud" Save Backup/Restore

03 May 2011 - 09:49 PM

Okay so I felt this one deserves a thread. Not really for troubleshooting or anything, since as you know the Wifi on the DS via dswifilib is garbage.
I've done all I can do with it right now to keep it going, but it will not work for everyone and will be more reliable for some than for others

However, I feel it's releasable in a "proper" way, so here goes:

The 5/03/11 Release of the Wifi Plugin includes a function I was inspired to do by a random "dream gremlin" and managed to get working.
I guess you can call it "Cloud Saving", but I prefer "Online Save Backup/Restoration"

What this is is a function that will load up with the Wifi Plugin and present you wish a File Browser, listing .SAV games you have on your card.
You will be able to navigate directories and select a file, which will then prompt you for Zipping and Uploading of the SAV to our AKAIO.net host (where wifi plugin and loaders reside)
This is "local" mode.

There is "remote" mode, where it will connect to the AKAIO server and populate a listbox of your backed up saves. you can then select a SAV game, and have it download and unzip. you get to choose the destination and it will prompt for overwriting, etc.

Okay, so the whole "wtf?" Questions I can perceive....

Q) How do I access this?
A) From Wifi Page: PERMA-NOTES: To show new menu, set to 'Show on Load' in AKAIO, press 'X'. You'll notice the new button in the Wifi Menu once the plugin loads.

Q) Where are these things stored?
A) AKAIO.net

Q) Are you collecting information about me? How is this secure?
A) Uploads are filed according to MAC address of the DS Unit. So a ZIP is created, uploaded, tagged, moved around, etc... is it secure? I dunno. As secure as any wifi traffic. the only people with access to the server are myself and Norm, and to be honest we don't give a shit about your saves.

Q) Can other people get my saves?
A) This isn't a "save sharing service". I don't even know if it is a service. It could potentially be useful to us if you have a problematic game and a SAV file you want us to test... I just came up with that scenario as I was typing this and picking my nose at the same time. Anywho, your saves are tied to your DS Unit; it will only upload to its "area" and will only list SAVs to download from its "area"

Q) HA HA I'M going to upload a billion megs and kill your server!
A) Everyone has a quota. It's not super huge because saves typically are 1KB up to 16KB once zipped. I can change the quota whenever I feel. I'm being generous currently, but I drink a lot. It's NHL season, so I drink even harder. Don't poke the tiger.

Q) This thing sucks! It doesn't work or it freezes up or I can only upload 2 files in a row before it dies or my uncle touched me and now I can't download anything!
A) Join the club. DSWifiLib is notorious for its memory leakings. There are dev threads about it, but nothing is being done. Also, some routers loathe the method of making new sockets for each transfer. I've had my 4 DS Units work perfectly on a home router, only to fail completely at someone else's office. Routers hate DSWifiLib.

Q) Are you single?
A) Norm is; the prize goat just died


Okay, here it is: http://akaio.net/wifi/

And yes, this was the "easter egg" I was talking about.
I really like the fact I ported the zip library, honestly. Yay zipping files!

I realize there are many new strings of text. When a new AKAIO is released, the new language.txt will come out with the new strings.