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Trolly

Member Since 14 Sep 2007
Offline Last Active Feb 28 2012 08:11 PM

Topics I've Started

ROM sites and R4 Sellers being ratted out

05 October 2009 - 05:15 PM

QUOTE
Earlier this year, Nintendo announced that it and 54 software game companies were filing a lawsuit with the Tokyo District Court against companies that import "R4 Revolution"-type devices, using the Unfair Competition Prevention Law as the legal grounding.

According to Nintendo, such devices hurts the growth of the entire game industry and steps must be taken regarding the legality of R4 carts. It's important to note that this legal injunction is for Japan only.

Nintendo is asking for the cease of marketing, sales and importation of these Chinese-made devices. The R4 allows easy software piracy by fitting right into the DS's cartridge slot. Data is stored on a Micro SD and downloaded from websites via a flash drive, and the R4 has a small slot that the Micro SD card goes into.

In addition to the suit, Nintendo is turning the heat up on retailers who sell the devices by launching website devoted to collecting information about R4 sellers. "It's getting increasingly difficult to track down R4 sellers as day by day they get more ingenious, flourishing online and complicating matters," said Nintendo in a written statement. Because of this, Nintendo is calling on the strength of the masses to eradicate the sale of these devices.

The website Nintendo has set up has an anonymous form that can be filled out. Selectable choices include retail stores, internet shops, online auctions selling R4 devices. Another choice includes "game software uploads" — or those sites or individuals making DS games available online. There's also spaces for dates and time, a box for details and another box for the shop's address or home page.

As recently as last week, countless retailers in Tokyo's Akihabara and Osaka's Den Den Town were openly carrying and selling R4 devices.


Source: Kotaku

The ROM site I've been using for the past 3 years went down today :'(. Seems quite a few more have as well, damnitt! Guess there'll always be torrent sites at least.

CPU overheating ridiculously much

29 June 2009 - 09:04 PM

Perhaps it's a mix of strangely hot British weather and poor ventilation in my computer, but even during summer of last year I was having no problems with my computer overheating. However, in this weather my computer can't game for half an hour without the CPU reaching over 70C, and the other day I even saw it at nearly 100C (I'm measuring the temperature with SpeedFan).

Perhaps it's never really been hot enough for me to notice before, but if my CPU can't go for two hours on a game without overheating and turning off (in only about 25C weather), I seriously need to be looking at more cooling solutions - or at least I think so, unless you can suggest something else might be going wrong. Adding more fans seems to be ineffectual with the poor casing I have (the CPU fan blows straight into a closed-off panel, musta been the shitty custom building company I used), getting more casing will be costly and I have no idea how I'll be able to get casing with the relevant holes to where my CPU fan is, and water cooling and these other hi-tech solutions seem like overkill for my system.

Oh, and my CPU is an AMD Athlon 64 X2 5200+ 2.7GHz (so not exactly a powerhouse either), and has an extra fan I paid for stuck over the heatsink. Dunno whether that information will help.

I'm guessing re-sorting out the casing and fan position would be my first priority, but I have no idea what the best way of doing it would be.

Left 4 Dead Update

25 June 2009 - 08:35 PM

Valve have just released the earlier promised Left 4 Dead update, which allows for easier downloading and playing of third-party campaigns, along with the first stable release of the Left 4 Dead Authoring Tools.
The full list of updates below:

QUOTE
Client:

- Removed an infinite ammo exploit for molotovs

Add-on Campaign Support:

- Players download third party campaigns as single .VPK file

- Players can manage and select add-on maps and campaigns via game UI

- Added matchmaking support and download/update prompt for add-on campaigns

- Custom campaign support in Leader boards

- If not already registered, left4dead.exe registers .VPK extension to allow automatic install of add-ons

- Servers and the steam API have been extended to allow servers to send up a list of keys for matchmaking up to 1200 bytes in size

Left 4 Dead Authoring Tools:

- Fixed missing fgd error

- Added vpk.exe command line tool for extracting, creating, and appending .VPK files

- Removed info_versus (not used)

- Added info_gamemode which fires outputs for Coop, Versus or Survival depending on what game mode the map is loaded in

- Updated tutorial_standards example map, repackaged as 'Dead Line' campaign example add-on

- Sample content now includes source files for official maps

What a joke

22 June 2009 - 06:42 AM

I just plugged in my iPod Touch 2nd Gen, to be met by a screen telling me to use the newest update I need to pay £5.99.
Wait, what? I HAVE TO PAY FOR THEM TO UPDATE MY IPOD?
It's not even a good update FFS, but I'm severely irritated if this is Apple's strategy for all forthcoming updates frown.gif.

IGN's Shigeru Miyamoto Interview

04 June 2009 - 09:18 PM

Article taken straight from here: http://uk.wii.ign.com/articles/991/991714p1.html

QUOTE
E3 2009: What Happened to Link's Sword?
Shigeru Miyamoto says the next Wii Zelda will see an even older Link... and could he be minus a sword?
by Matt Casamassina


US, June 4, 2009 - IGN's Nintendo Team met with Nintendo's master designer Shigeru Miyamoto at the Electronic Entertainment Expo in Los Angeles this week. The famed creator of the Mario and Zelda franchises spoke about all of the new each series, covered Nintendo's design philosophy, provided a few more details about Pikmin 3 and more. But he also gave us an exclusive hint about the next Zelda for Wii. Exactly what does it mean? We'll let you decide.

---

IGN: Great seeing you again, Mr. Miyamoto. We know that you have been trying to make your games -- even traditional ones -- appealing to a wider spectrum of audiences. In Hollywood, the same studios might make an R-rated horror movie and also work on a G-rated family movie, specifically targeting two very different demographics. Have you thought about taking this approach with your games and do you think trying to appease all players ultimately dilutes your games?

Shigeru Miyamoto: I consider myself in some respects a writer and as a creator in that vein, I don't really have anything negative to say about my own work, of course. The work that I do generally is just something that appeals to a wider range. I've produced other games that third and second-party games have developed for us that are, as you would say, focused on one particular audience and I have no problem with that whatsoever. I've done that. As to why we don't do that, as for example, Mario Paint, if we just went and honed it down, that would be a game that could be just for artists. Again, I would never say anything bad, maybe, those writers focused on making something for a specific audience, but, you know, one of the problems we face in the gaming industry is that the gaming population is shrinking. There are less people playing games. And one of our goals is to bring that back up.



For us, the products that we make really just sort of match that goal naturally, so that's why we are taking that route. To further expound upon that, I think that when we are working with other developers, a lot of times they will try to come and make games that are very Nintendo-esque, and that's something that we actually ask them to stop doing. We say, if you're going to make a game with us, try to make something that really expresses your vision and what you would like to do. So we hope in the future to go ahead and work with people to again make games that are maybe more skewed toward an older audience or a more focused audience.

IGN: At your developer roundtable this week, you showed off a single piece of artwork from the next Wii Zelda game. This piece of art has not yet been released publicly, but we noticed that Link appears to have grown to full adulthood. He looks older than he did in Twilight Princess. Is that a correct assumption?

Shigeru Miyamoto: Well, the story setting for this Zelda is, of course, in a completely different era and Link is older than he was previously. More approaching adulthood. There is one hint. Maybe from the art work you can see that he's not holding a sword.

IGN: Has he lost his Master Sword?

Shigeru Miyamoto: [Laughing] I just wanted to make sure that you understand we are making it. That's all I'm going to say on that subject.



IGN: Does the game follow the story progression of Twilight Princess or is it something completely different?

Shigeru Miyamoto: I can't go into details except to say that it's something completely different.

IGN: You just mentioned that the game audience is shrinking and that Nintendo is always looking for ways to entice new players. Is this something that you're thinking about for the new Zelda, too, or is there a separation where that's off limits because the franchise is traditionally hardcore?

Shigeru Miyamoto: I think we do this with Mario and Zelda as well. When we are working on the plans for them, we are trying to come up with ways where we can satisfy our longtime fans and bring new players into the franchises as well. That's something we're always looking at. However, when I get involved in a title, I focus a lot on more experience and the more advanced gameplay elements. If I get into it, there's a tendency for difficulty levels to ramp up so that's something I really have to watch for myself to make sure that I don't do that.

IGN: Twilight Princess obviously started on GameCube and then came to Wii. We remember you saying that the team wanted to do more visually with the game for Wii, but ran out of time. So can we assume the visuals for this new game will set a new bar for Wii graphics?

Shigeru Miyamoto: Well, yeah, again I can't say anything in detail about the graphics in-game or anything like that. But I can tell you, as you just pointed out, that Twilight Princess was developed and ran on both hardwares while this new game will be only on Wii, so I think there are some expectations as to what it will be since we are focused on this console.

IGN: Tell us about the four-player mode in Legend of Zelda: The Spirit Tracks.

Shigeru Miyamoto: Yeah, if you remember in Phantom Hourglass we had that two-player tag. This time we're bringing four people local wireless and there will be some similar sort of tag-like gameplay. I don't want to give too much away about what the gameplay will be, but I think it will be really exciting. And there are some cooperative elements. Remember back to what, maybe, Four Swords' gameplay was like. But you won't be using any swords.

IGN: Onto Super Mario Galaxy 2. We remember a quote from you awhile back where you said that you loved the foundation created for that game, but you wanted to see it taken further. Maybe make it more difficult. Is that true?

Shigeru Miyamoto: I don't know if I want to make it more difficult or more challenging or maybe just more innovative or unique. But there were so many elements that we want to use and so many ideas that we had that we weren't able to implement last time around. So I'm hoping this is just filled with moments where players go, "Oh, hey, that's a great idea. Oh, what an interesting concept that is." And you saw in the videos that drill item that you use to drill through the different platforms and worlds and whatnot, and that's really exciting -- there's a lot of really high-action moments using that to navigate parts of the world.

IGN: We have to ask about Pikmin 3, of course. What happened to it at this year's show? Also, if we've got it right, Pikmin was the last original IP you came up with specifically for traditional gamers. Any idea when we can expect a new so-called hardcore property from you?

Shigeru Miyamoto: In regards to the IP question, I really don't consider Pikmin to be the last original IP. I look at the Miis, the Wii Sports, Nintendogs -- these are all original IPs from me. Even the island in Wii Sports Resort, I'm considering that an IP -- that island itself.

IGN: We're thinking more along the lines of a strictly hardcore title versus those you mentioned, which fall into the casual category, too.

Shigeru Miyamoto: No, I'm all dried up [laughs]. But luckily, there are lots of young and creative people at Nintendo, so I think they're really going to be driving a lot of that new original IP and yeah, we do have a lot of really great stuff that we're thinking about. And in terms of Pikmin, I've always thought of it more of an expanded audience title myself so if a longtime fans think of it as something for them and if our expanded fans think of it as something for them, well, that's great for us.



IGN: What's the status on Pikmin 3?

Shigeru Miyamoto: As you know, this year we've announced a lot of games. Amongst those there are so many that I've been deeply involved with. Wii Sports Resort, Wii Fit Plus, Super Mario Galaxy 2, New Super Mario Bros. Wii. I have just been running around extremely busy. With Pikmin 3, we've got all the basics pretty much done. Now it's just a matter of how do we go in and fill that out? What sort of work do we give our designers? That team has been constantly been moving forward. So with a little time, we'll be able to make more progress and I hope we can bring you something that will make you happy.

IGN: Have you thought about making a Wii game that uses two Wii remotes with MotionPlus?

Shigeru Miyamoto: I think if Wii Sports Resort sells really well, that's something we'd definitely like to think about. Like, table manners.

IGN: We're going to suggest Marionette, the title that popped up on Nintendo release lists a long time ago and then disappeared. You use two Wii remotes to control Mario like a puppeteer.

Shigeru Miyamoto: That puppet team really still wants to work on that so maybe we've got something really cool with that.

IGN: As far as DSiWare and WiiWare, is there anything you would like to do personally on those platforms?

Shigeru Miyamoto: In relation to DSiWare, Flip Note Studio is something I really wanted to do for a long time. I'm working with Mr. [Yoshiaki] Koizumi, who was the director of Super Mario Galaxy and producer of Super Mario Galaxy 2. This is a really, really innovative piece of software that allows you to create your own flip-book style animations. I hope it's got some really great tools that will allow people to be very creative.

IGN: Finally, can you tell us something cool that you haven't told anybody else?

Shigeru Miyamoto: [Laughs] I think I've told you guys stuff already that I haven't told other people. Now this is something that was just announced last night out of Japan. I don't have any solid plans outside of Japan, but we are releasing with Monster Hunter Tri a black Wii. And then there's a classic controller grip.

Thanks to Shigeru Miyamoto for the interview.