So, here's an interesting bit. I've been working a little bit on a patch for this game and am running into some troubles. Translation isn't necessarily an issue but I didn't see any need to start an entirely new thread.
Basically I've been adding new techniques, items, etc. to the game and it's been working out great, but my greatest goal is adding new characters. It seemed easy at first, I just planned on using the same method I did for the techniques and what have you, but I found that when I had a new character in the game and working he just didn't ever level up. He could fight, you could upgrade his moves and give him items and whatnot, but after a battle he'd get experience, it would say he'd level up, but it wouldn't show his stat boosts and when you check on him, he's stuck at level 10. Normally I'd assume that I just missed something, but then I decided to try to make one of the enemy characters playable and try that out and it's the same story! I find that especially odd considering most of the enemies are playable anyway, and it wasn't like an animal or something, he was nearly identical to some of the more average playable characters.
So my question is this: could it be that it's coded in somewhere which characters are able to level up? Perhaps they threw in a random spot some piece that says "only these characters should ever be playable"? I can't imagine somebody would go through so much trouble to make sure I don't add onto the game, especially since the item and technique hacks didn't give me any trouble.
Mind you, these enemy characters already have stat growth patterns, same as all of the playable characters. They're also each given individual information on how quickly they level up and so on, so having that it makes it doubly odd that they'd be so unfortunate as to be stuck at lowly level 10...
Edited by Qidori, 02 September 2009 - 08:07 PM.