Jump to content


  • Please log in to reply

GBA Auto Trainer Maker(GBAATM)

(Go to first unread post)
cracker Post #1 Posted 07 August 2008 - 01:47 AM

    Highly efficient at doing as little as possible


  • Group: Members
  • Posts: 1,938
  • Member No.: 31,449
  • Joined: 24-August 05

  •  

GBA Auto Trainer Maker (GBAATM) v1.9.9.7.0.0.1

Changelog
------------------------------------------------------------------------------------
Changed the font to be easier to read on larger displays with larger dimensions.


Please send bug reports and comments

Get it here

Edited by cracker, 02 February 2011 - 09:28 PM.



killer7 Post #2 Posted 08 August 2008 - 12:09 PM

    Member

  • Pip

  • Group: Newcomers
  • Posts: 39
  • Member No.: 129,062
  • Joined: 22-June 08
  • Location: United States

  •  

can somebody tell me if this thing works or not?


cracker Post #3 Posted 08 August 2008 - 02:46 PM

    Highly efficient at doing as little as possible


  • Group: Members
  • Posts: 1,938
  • Member No.: 31,449
  • Joined: 24-August 05

  •  

Umm....yes, yes it does. Just put in some codes for a game and test it yourself.


killer7 Post #4 Posted 08 August 2008 - 03:08 PM

    Member

  • Pip

  • Group: Newcomers
  • Posts: 39
  • Member No.: 129,062
  • Joined: 22-June 08
  • Location: United States

  •  


Thanks just wondering because nobody responded on your topic yet.


cracker Post #5 Posted 08 August 2008 - 03:16 PM

    Highly efficient at doing as little as possible


  • Group: Members
  • Posts: 1,938
  • Member No.: 31,449
  • Joined: 24-August 05

  •  

GBA games are dead to a lot of people nowadays since there are so many other games on other systems. Also programmers don't get a lot of feedback sometimes since people are more likely to reply if they find something wrong than if everything works as it should. So I'll just choose to believe that is what's happening. smile.gif


DjoeN Post #6 Posted 08 August 2008 - 03:21 PM

    Captain Haddock!


  • Group: Members
  • Posts: 1,919
  • Member No.: 31,928
  • Joined: 21-October 05
  • Location: Somewhere in this potatoland!

  •  

Nice /

Gonna mess around with it soon smile.gif

First test with doom (gba) and CB codes work nice smile.gif

Just a question:

How does a cheat file looks like ? (to use with "load cheat file")

@Doom (UE)
#have rocket launcher
3300050C 0001
#Infinite Rockets
83000528 03E7

Something like that ?


Edited by DjoeN, 08 August 2008 - 03:46 PM.


FAST6191 Post #7 Posted 08 August 2008 - 05:40 PM

    Techromancer


  • Group: Reporters
  • Posts: 10,965
  • Member No.: 32,303
  • Joined: 21-November 05

  •  

Hmm, looks like I may finally be able to put gabsharky to rest.

*runs off to find collection of English GBA cheats.


cracker Post #8 Posted 08 August 2008 - 08:17 PM

    Highly efficient at doing as little as possible


  • Group: Members
  • Posts: 1,938
  • Member No.: 31,449
  • Joined: 24-August 05

  •  

QUOTE(DjoeN @ Aug 8 2008, 02:21 PM) <{POST_SNAPBACK}>
Nice /

Gonna mess around with it soon smile.gif

First test with doom (gba) and CB codes work nice smile.gif

Just a question:

How does a cheat file looks like ? (to use with "load cheat file")

@Doom (UE)
#have rocket launcher
3300050C 0001
#Infinite Rockets
83000528 03E7

Something like that ?


There doesn't need to be any special formatting for the cheat descriptions. I tried to make the cheat parsing as intelligent as it could be. It will work the same with how you formatted it and like:

Have rocket launcher
3300050C 0001
Infinite Rockets
83000528 03E7




DjoeN Post #9 Posted 08 August 2008 - 08:54 PM

    Captain Haddock!


  • Group: Members
  • Posts: 1,919
  • Member No.: 31,928
  • Joined: 21-October 05
  • Location: Somewhere in this potatoland!

  •  

Works well /

Great job smile.gif


santorix10 Post #10 Posted 11 August 2008 - 01:28 AM

    GBAtemp Regular

  • PipPipPip

  • Group: Members
  • Posts: 240
  • Member No.: 115,429
  • Joined: 01-February 08
  • Location: Rochester, NY - USA

  •  

I wonder if I can use this to max out the sun gauge in Boktai 3...


duy64 Post #11 Posted 11 August 2008 - 04:34 AM

    GBAtemp Regular

  • PipPipPip

  • Group: Members
  • Posts: 106
  • Member No.: 53,002
  • Joined: 04-November 06

  •  

crash on vista when trying to patch


cracker Post #12 Posted 11 August 2008 - 04:44 AM

    Highly efficient at doing as little as possible


  • Group: Members
  • Posts: 1,938
  • Member No.: 31,449
  • Joined: 24-August 05

  •  

QUOTE(duy64 @ Aug 11 2008, 03:34 AM) <{POST_SNAPBACK}>
crash on vista when trying to patch


Would you mind checking to see if it crashes with just enable/disable checked. And also with a different game (shouldn't make a difference but just to rule out the possibility of it). I would test myself but I don't have access to a computer with Vista.


orion001 Post #13 Posted 23 August 2008 - 10:45 PM

    Advanced Member

  • PipPip

  • Group: Newcomers
  • Posts: 53
  • Member No.: 97,206
  • Joined: 23-August 07

  •  

hi i just tried to use gbaatm. i tried to patch dbz legacy of goku (e) with some vba raw codes

here are the codes
HP
0200fA30:03E7
ki
0200FA38:03E7

but it doesnt seem to work i even tries to cheak the trainer and the slow motion, even the enable disable.
for the settings i choose once every cycles and this is the ram part "0x3007FA0". did i do somethin wrong?
i also did try to use the gameshark and even the codebreaker cheats for the metroid fusion game for the metroid game it also didnt work did i do something wrong?

can someone please help. tnx alot. smile.gif


isoptera4 Post #14 Posted 24 August 2008 - 12:56 AM

    Advanced Member

  • PipPip

  • Group: Newcomers
  • Posts: 72
  • Member No.: 120,289
  • Joined: 14-March 08

  •  

Does this require the use of enable codes? I tried using CB codes but there is no apparent effect on advance wars. When working properly does the GBA rom upon running show the options like a normal trainer? Do the enable/disable button combos allow you to access the trainer menu or just to turn off and on codes?


cracker Post #15 Posted 24 August 2008 - 05:47 AM

    Highly efficient at doing as little as possible


  • Group: Members
  • Posts: 1,938
  • Member No.: 31,449
  • Joined: 24-August 05

  •  

QUOTE(orion001 @ Aug 23 2008, 09:45 PM) <{POST_SNAPBACK}>
hi i just tried to use gbaatm. i tried to patch dbz legacy of goku (e) with some vba raw codes

here are the codes
HP
0200fA30:03E7
ki
0200FA38:03E7

but it doesnt seem to work i even tries to cheak the trainer and the slow motion, even the enable disable.
for the settings i choose once every cycles and this is the ram part "0x3007FA0". did i do somethin wrong?
i also did try to use the gameshark and even the codebreaker cheats for the metroid fusion game for the metroid game it also didnt work did i do something wrong?

can someone please help. tnx alot. smile.gif


I actually found this bug out last night while working on new features but didn't release a fix for it yet. Change the patch type to CB and use the CB version of the codes until the fixed version is released.

HP
3200fA30 03E7
ki
3200FA38 03E7

QUOTE(isoptera4 @ Aug 23 2008, 11:56 PM) <{POST_SNAPBACK}>
Does this require the use of enable codes? I tried using CB codes but there is no apparent effect on advance wars. When working properly does the GBA rom upon running show the options like a normal trainer? Do the enable/disable button combos allow you to access the trainer menu or just to turn off and on codes?


No, enable/master codes are not needed. There are 2 different versions of Advance Wars. You probably are using the codes for the other version of the game.

Edited by cracker, 24 August 2008 - 05:48 AM.







Users browsing this topic

1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users