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Gyakuten Saiban 1-3 Translation

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warmijwilfaain Post #31 Posted 11 May 2008 - 12:16 AM

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Sorry for double posting, but is this project dead?
Cos it'd be really great to be able to play all of Trials and Tribulations on the PSP grog.gif



xalphax Post #32 Posted 11 May 2008 - 12:34 AM

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the wiki page was last edited march 30th


cocomonk22 Post #33 Posted 11 May 2008 - 01:18 AM

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It's still on. I just have been really busy this past month, but I'll be able to continue work on this project as before after this weekend smile.gif


myuusmeow Post #34 Posted 11 May 2008 - 01:50 AM

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QUOTE(cocomonk22 @ May 10 2008, 05:18 PM) <{POST_SNAPBACK}>
It's still on. I just have been really busy this past month, but I'll be able to continue work on this project as before after this weekend smile.gif

Hallelujah! You're still here. Woot.


warmijwilfaain Post #35 Posted 11 May 2008 - 05:32 PM

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QUOTE(myuusmeow @ May 11 2008, 01:50 AM) <{POST_SNAPBACK}>
QUOTE(cocomonk22 @ May 10 2008, 05:18 PM) <{POST_SNAPBACK}>
It's still on. I just have been really busy this past month, but I'll be able to continue work on this project as before after this weekend smile.gif

Hallelujah! You're still here. Woot.

Wow.

If this does work out you'd be like, my God or something =\


Jack-Of-Trades Post #36 Posted 17 May 2008 - 09:31 PM

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It seems this person is spending most of his actual update time on romhacking.net

So to see current progress check here

His last Post

QUOTE
Re: Phoenix Wright NDS Script to GBA Help
« Reply #107 on: Today at 08:29:21 AM »
I'm almost ready to release the next patch. All the psyche-locks for case 2 should work now, the script should work mostly and I just have only two graphics left to translate. One is a news article with a picture and talking about the theft. For the other one of them I need the right font, though:

Does anyone know what font this is?

(It's needed for the L:'Stop' option for Psyche-Locks)

Here's the graphic that needs to be translated.



Good luck on this project i'm also waiting for it smile.gif

Tried patch in vba but it's extra laggy for some reason + Jumping graphic's

When i get back my flash card today that I let a friend borrow ill try it on that till then i have to wait smile.gif

Edited by Jack-Of-Trades, 17 May 2008 - 09:43 PM.


cocomonk22 Post #37 Posted 18 May 2008 - 01:50 AM

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By jumping graphics, do you mean the sprite animations? I know there are some problems with character animations since the way I put in the script did not account for animation within text. The lag would be your computer, I guess.

Anyway, there's a new patch. Case 2 is mostly finished, just need to get the full screen answers for the second and final trial, and help in checking for bugs such as freezes, loops, and overflow problems.

Edited by cocomonk22, 18 May 2008 - 01:55 AM.


porcobobo Post #38 Posted 18 May 2008 - 02:03 AM

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I played the gyakuten saiban 2 on my friends house.
I'd like the DS version but the gba version is good too.
It's nice to hear "Objection!" or "Myriai!"


Jack-Of-Trades Post #39 Posted 18 May 2008 - 02:29 AM

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and help in checking for bugs such as freezes, loops, and overflow problems.

Im sure you already know this but on The "new game" intro

I barely have enough time read the last word before it goes to the next (not much of a problem since i can actually read fast but may be a problem to others)

Used the tool that was posted but can't find the intro.cc (doubt thats real name)

And extracting yours with patch applied causes a lot of error's frown.gif

Edited by Jack-Of-Trades, 18 May 2008 - 02:35 AM.


cocomonk22 Post #40 Posted 18 May 2008 - 03:23 AM

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The extract tool is only designed to work with the original, and I moved a lot of the script around. The reason why it moves so fast to the next screen is because the line was originally on three lines, not two. The current plan to solve the problem is to create a three-line text-box like in the DS version.

Jack-of-Trades, if you want I can give you my script for case1-1 if you want to add a wait in the intro. You would have to insert it at 0x007a0000 and also use the overflow hack.


Jack-Of-Trades Post #41 Posted 18 May 2008 - 05:36 AM

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Na that's okay but thank you anyway

And there is still a little bit of jumping in the intro scree (probably suppose to be) Right before how do you describe this the Flash/Being hit

Right between the line
Oh! Mr. Grossberg
::Text trembles::
Good Morning

Is this suppose to happen or am i being paranoid?

And playing it now on my flash card and all i can say is AWESOME tyvm for the hard work you put into this smile.gif

Edited by Jack-Of-Trades, 18 May 2008 - 05:38 AM.


cocomonk22 Post #42 Posted 18 May 2008 - 10:55 AM

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I'm pretty sure that the effect is supposed to happen, or at least it was in the original script. The effect is supposed to occur there, since Mia is sort of shocked (Oh!).

I've finished translating case 2. New patch here.

Please let me know about any loops or freezes/overflow problems.


Jack-Of-Trades Post #43 Posted 18 May 2008 - 06:05 PM

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Okay just made it to case two and already a problem
the graphic to chose case 2 is Japanese layered on top of the previous case
(Maybe you edited the Background layer instead of the front layer?

Give me a min and ill take a screen shot

As promised



Used save file from old patch
That could be the problem but i kinda doubt that if the image was inserted


EDIT: Another Problem

When i loaded my save from case 2 I was near beginning in the basement of the lordly tailor building
And when the gumshoe "dick" as the girl wants to call him
Anyway when i load that save file I'm treated to a black screen of death
quoting EXaLD from SN:SCS2 "BLUE SCREEN OF DEATH"

And there is also some garbled "talk to" graphics


My Sav File (battery file)

Set VBA to Sram 64K and rename this to the exact name of your rom name

http://rapidshare.com/files/115888529/Gyak..._3__J_.zip.html

Edited by Jack-Of-Trades, 18 May 2008 - 09:50 PM.


cocomonk22 Post #44 Posted 18 May 2008 - 11:45 PM

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The save actually works for me. Make sure to wait for it to load before pushing any buttons.

I noticed the multiple location error in this save, and after checking it from restarting the case, it still occurred, so I'll fix that now.

Edited by cocomonk22, 18 May 2008 - 11:49 PM.


Jack-Of-Trades Post #45 Posted 19 May 2008 - 05:45 AM

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Since your doing a project i love i decided to help in a way i can
On romhacking you said you could make a tool to remove the <p>'s i beat you to it

But i no longer have VB6 so i had to resort to what i had

MIRC Script (removes all <P> Be careful If you only want it to target certain ones/things let me know)

QUOTE
Alias removepara {
var %file $qt($sfile($mircdir,select a case file,Ok))
var %output $qt($sfile($mircdir,Where to output to,Ok))
var %x 1
While %x <= $lines(%file) {
var %line $read(%file,%x)
write -a %output $remove(%line,<p>)
inc %x
}
}


To use type in /removepara in mirc
First thing to popup will ask you what to open
2'nd will be what to save it as

Result

Input
<p>Test
Test<p>
Test<p>Test

Output
Test
Test
TestTest


Mirc is dam good with command line tools if you want it to do something let me know and ill make it do it


Just re-read all your of you post
To make it remove only the ending's i need to see some example's plz

Such as identifying marks that mark the end of each line

Now would be a good time for me to accept you showing me case1-1.cc fully translated plz

Edited by Jack-Of-Trades, 19 May 2008 - 06:06 AM.







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