Are there any really good RPG's to GB/GBC?
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Lameboy DS 0.8 released, GBx emulator for DS (Go to first unread post) |
| Tokas |
Post #31
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GBAtemp Regular |
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| bobrules |
Post #32
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GBAtemp Advance Maniac |
It's not saving in pokemon gold for me
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| snesmaster40 |
Post #33
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GBAtemp Regular |
QUOTE(Tokas @ Jun 12 2007, 10:43 PM) Are there any really good RPG's to GB/GBC? - Pokemon series - Legend of Zelda DX - Final Fantasy Legend |
| Jax |
Post #34
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Pinkie Pie is best pony |
QUOTE(bobrules @ Jun 12 2007, 11:45 PM) It's not saving in pokemon gold for me You have to press X OR exit to the ROM list after saving in-game. |
| bobrules |
Post #35
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GBAtemp Advance Maniac |
QUOTE(Jax @ Jun 12 2007, 06:55 PM) QUOTE(bobrules @ Jun 12 2007, 11:45 PM) It's not saving in pokemon gold for me You have to press X OR exit to the ROM list after saving in-game. Thx |
| shadowwarrior99999 |
Post #36
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GBAtemp Fan |
hmmmm how do you lode(sp sorry) saves [psp post]
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| TLSpartan |
Post #37
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Kills threads |
I was wondering how you save as well. I was playing Pokemon Red and I couldnt load it up later
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| Destructobot |
Post #38
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Crave the Hammer |
As Jax stated a few posts back, to write a save file to the memory card you must press X in-game, or exit to the game selection menu by pressing L+R.
Saves are loaded automatically when you load a game. |
| squeaks |
Post #39
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GBAtemp Regular |
QUOTE(hadrian @ Jun 13 2007, 03:28 AM) I think the GBC had way more better games than GBA. blasphemy |
| Sonicandtails |
Post #40
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GBAtemp Fan |
So far I have tested some games.
Color Key: Green: 60FPS with fullsound. Possible very minor sound/graphics issue. Blue: Gameplay slowdown and/or major graphic errors with possible sound issues. Red: Crashes/Not playable --- Gameboy --- -Bubble Bobble GB: 60FPS with fullsound until it crashes after starting the first level with three "Unrecognized Instructions". -Bugs Bunny - Crazy Castle I GB: 60FPS with a high pitched instrument or two. I own the original, so verified. -Bugs Bunny - Crazy Castle II GB: 60FPS with fullsound. Not tested extensively. -Bust-A-Move 3 DX GB: 60FPS with fullsound and minor graphical errors. Not tested extensively. -Donkey Kong GB: 60FPS with fullsound and a refresh rate bar on the background layer. Was not present in earlier versions. -Game and Watch Gallery 1 GB: 60FPS with fullsound. Not tested extensively. -Hyper Lode Runner GB: 60FPS with debug information scanning bottom screen. Also, sound is very high pitched. I own the original, so I know this. -Kirby's Block Ball GB: 60FPS with fullsound. Not tested extensively. -Kirby's Dream Land GB: 60FPS with fullsound. Crashed once with two "Unrecognized Instructions". Reloading fixed it. -Kirby's Dream Land 2 GB: 60FPS with fullsound. Not tested extensively. Minor graphic glitch noticed on startup. -Kirby's Pinball Land GB: 60 FPS with fullsound. Not tested extensively. -Kirby's Star Stacker GB: 60 FPS with fullsound. Reads out debug information on the bottom screen until you pick a game mode then it stops refreshing the debug information. -Megaman - Dr. Wily's Revenge GB: 60FPS with fullsound, but with flashing status bar and graphics along with a refresh rate bar on the background layer. -Megaman II GB: 60FPS with fullsound, flashing status bar with a few other subtle graphical glitches. -Megaman III GB: 60FPS with fullsound. Flashing bar is gone from previous installments, but the game lags (Sound is fine) with three sprites on screen. This is a game issue, tested on VBA. -Megaman IV GB: 60FPS with fullsound. No flashing error from first two installments. Game lag from multiple sprites is still present. This is a game issue, tested on VBA. Not tested extensively. -Megaman V GB: 60FPS with fullsound. Still no flashing error. Game lag from multiple sprites is still present. This is a game issue, tested on VBA. Not tested extensively. -Metroid II - Return of Samus GB: 60FPS with fullsound. Not tested extensively. -Pokémon Red/Blue GB: 60FPS with fullsound. Not tested extensively. -Solomon's Club GB: 60FPS with fullsound. Not tested extensively. -Super Mario Land (v1.0) GB: Won't load. -Super Mario Land (v1.1) GB: 60FPS with fullsound. -Super Mario Land 2 - 6 Golden Coins GB: 60FPS with fullsound. Not tested extensively. -TMNT - Fall of the Foot Clan GB: 60FPS with fullsound. Not tested extensively. -TMNT III - Radical Rescue GB: 60FPS with fullsound. Refresh bar down the background layer. -Tetris (v1.0/1) GB: 60FPS with fullsound. Both versions work, differences being the "classic" Tetris theme being in (v1.1). -Tetris Attack GB: 60FPS with fullsound. Not tested extensively. -Wario Land - Super Mario Land 3 GB: 60FPS with semi-fullsound. Very small and hard to notice sound issues (Overworld). -Wave Race GB: 60FPS with fullsound and possible graphics issue. --- Gameboy Color --- -Bomberman Blue Champion GBC: 45FPS with fullsound. -Bomberman Red Challenge GBC: 45FPS with fullsound. -Bugs Bunny - Crazy Castle 3 GBC: 60FPS with fullsound. Not tested extensively. -Bugs Bunny - Crazy Castle 4 GBC: 60FPS with fullsound. Not tested extensively. -Bust-A-Move 4 GBC: 30-50FPS with fullsound. Not tested extensively. -Donkey Kong Country GBC: 30-55FPS with fullsound, and several graphical glitches. -Game and Watch Gallery 2 GBC: 60FPS with fullsound. Not tested extensively. -Game and Watch Gallery 3 GBC: 60FPS with fullsound. Not tested extensively. -Harvest Moon 1 GBC: 60FPS with fullsound. Not tested extensively. -Legend of Zelda: Link's Awakening GBC: 60FPS with fullsound. Intro lags to 45FPS and any warping effects lag 45FPS. Does not harm gameplay. -Legend of Zelda Ages/Seasons GBC: 60FPS with fullsound. Not tested extensively. Too many sprites can cause 45-55FPS lag. Also ring sprites around Triforce in intro are wonky and wavy screen effects lag. Otherwise fully playable. Small graphical errors. -Mario Golf GBC: 50-60FPS with fullsound. Not tested extensively. -Mario Tennis GBC: 50-60FPS with fullsound. Not tested extensively. -Megaman Xtreme GBC: 45FPS everywhere, fullsound. -Megaman Xtreme 2 GBC: 45 FPS in game, 60FPS in menu. Fullsound. -Metal Gear Solid GBC: 50-60 FPS with fullsound. -Pokémon Crystal/Gold/Silver GBC: 60 FPS with fullsound and a few graphical errors (Subtle). Of course, no RTC. Not tested extensively. -Pokémon Pinball GBC: 50-60 FPS with fullsound and a few graphical errors. -Pokémon Puzzle Challenge GBC: 45FPS with fullsound and blinking graphics. -Pokémon Trading Card Game GBC: 60FPS with fullsound. Not tested extensively. -Pokémon Yellow GBC: 60FPS with semi-fullsound, Pikachu's voice is broken. -R-Type DX GBC: 45FPS with full sound. -Super Mario Bros. Deluxe GBC: 60FPS with full sound. No issues. -Tetris DX GBC: 60FPS with full sound. No issues. -Wario Land II GBC: 45FPS during opening movie. 60FPS in-game with fullsound. -Wario Land 3 GBC: 60FPS with full sound unless 4 or more sprites on screen. Then it is a lagfest of around 45FPS. --- That's all I have on my flashcart (M3DSSimply) as of now. I don't plan on adding anymore games to the list, I tried to nab the more popular games out there. EDIT: I have noticed that high pitched instrument issues can be caused by speeding the game up, but ones that are there normally may or may not be fixed by a simple speed up very quickly (Worked a few times for me on Bugs Bunny I). Edited by Sonicandtails, 24 June 2007 - 03:27 AM. |
| jono_ |
Post #41
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GBAtemp Fan |
great release.
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| brn |
Post #42
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GBAtemp Regular |
Nanoloop 1.3 is working fine with this but LSDJ seems to just hangup, it´s showing me a blue screen with LSDJ in the corner. Does anyone get it working?
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| cubin' |
Post #43
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GBAtemp Advance Maniac |
awesome testing Sonic i wouldn't have bothered downloading it if i didn't see how compatible it was.
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| Shelleeson |
Post #44
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GBAtemp Advance Fan |
am i the only one who tried to download it from the download centre and it says corrupt?
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| Destructobot |
Post #45
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Crave the Hammer |
QUOTE(shelleeson @ Jun 13 2007, 04:35 AM) am i the only one who tried to download it from the download centre and it says corrupt? Probably. It worked just fine for me. If you have that problem in the future, try clearing your browser's cache and then download the file again. It might have cached the first download that got corrupted, then never actually tried to download again because the file was in the cache. |
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