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Lameboy DS 0.8 released

, GBx emulator for DS (Go to first unread post)
Shelleeson Post #46 Posted 13 June 2007 - 12:48 PM

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i'm using a download manager so i saw it download again. rolleyes.gif oh well i have it now.
thank you for the info though.



ZAFDeltaForce Post #47 Posted 13 June 2007 - 12:51 PM

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Lameboy + sound = Pwnage!

Man, time to dig up the classics.


Kirby102 Post #48 Posted 13 June 2007 - 02:04 PM

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My god, best update = sound.

Just a question, in Pokemon Yellow, Pikachu's sound is garbled everytime it's emulated? If that's not the case, is there a fix? If not, then well it was bugging me quite a bit... But thanks for this great update, I can play Tetris with its colourful techno tune of Music A laugh.gif


Sonicandtails Post #49 Posted 13 June 2007 - 09:37 PM

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I'll be updating the list in a minute, I found a few more things and left out a game that I tested originally.
Also, yes, Pikachu's voice is mutilated, and all I can think of is that PCM sound isn't emulated properly (if that's what the format is, I just know that 'voices' in Sega games are called PCM format).

EDIT: This may also just be me, but give Kirby's Dream Land a test and see if you spot the graphics chugging but staying at 60FPS. It seems to me that some games including that are being forced through a possible throttle to stay at 60FPS, resulting in what appears to be a skipped frame or general non-smoothness. It's very hard to spot, but I notice it.

Edited by Sonicandtails, 13 June 2007 - 09:49 PM.


bobrules Post #50 Posted 13 June 2007 - 09:52 PM

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I realized by holding the l button, the emulating speed increases.


Sonicandtails Post #51 Posted 13 June 2007 - 09:55 PM

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...?
Isn't this old news?


asher Post #52 Posted 13 June 2007 - 09:55 PM

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i cant make it work with a supercard... even if i patched the dldi for supercard...


camx Post #53 Posted 15 June 2007 - 04:53 AM

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I cant get it to work on supercard SD either. Tried DLDI patching, both moon and normal versions, tried just the .nds file itself. Two white screens thats it. Anyone got it working care to share their patched version?


iso jussi Post #54 Posted 18 June 2007 - 05:18 PM

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Can this thing use same save (sav.) files that I used on Goomba (GBAMP)?


HipN Post #55 Posted 24 June 2007 - 02:27 AM

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Do all games work?


Sonicandtails Post #56 Posted 24 June 2007 - 02:30 AM

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HipN: Let me link you to my compatibility list.

http://gbatemp.net/index.php?showtopic=52957&st=39#

Err oops...Apparently the post linkage doesn't work so hot...Try that link.

Edited by Sonicandtails, 24 June 2007 - 02:34 AM.


HipN Post #57 Posted 24 June 2007 - 03:18 AM

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thanks a lot man!!!!


leetdude_007 Post #58 Posted 17 July 2007 - 01:57 AM

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v0.9 was released on the 15th of July, 2007: http://lameboy.ath.cx/
QUOTE
Changelog:

    * fixed: joypad register emulation (fixes Wario Blast)
    * fixed: GBC hdma (fixes Pokemon Crystal graphics)
    * fixed: interrupt flags emulation (fixes Bouble Bobble)
    * fixed: V-blank interrupt timing (fixes Altered Space)
    * fixed: split window emulation (fixes Donkey Kong graphics)
    * fixed: GB timer initialization (fixes Pokemon Pinball)
    * added: fake serial interrupts (fixes many early games)
    * added: RTC emulation
    * added: pseudo bilinear upscaling mode

More info: http://wiki.pocketheaven.com/Lameboy

Edited by thaigrocer, 17 July 2007 - 01:59 AM.


lagman Post #59 Posted 17 July 2007 - 02:10 AM

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More info:
http://gbatemp.net/index.php?showtopic=55432

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leetdude_007 Post #60 Posted 17 July 2007 - 02:13 AM

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gah. should change my preferences to look at more past news.







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