thank you for the info though.
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Lameboy DS 0.8 released, GBx emulator for DS (Go to first unread post) |
| Shelleeson |
Post #46
|
GBAtemp Advance Fan |
i'm using a download manager so i saw it download again.
thank you for the info though. |
| ZAFDeltaForce |
Post #47
|
Specialist |
Lameboy + sound = Pwnage!
Man, time to dig up the classics. |
| Kirby102 |
Post #48
|
GBAtemp Regular |
My god, best update = sound.
Just a question, in Pokemon Yellow, Pikachu's sound is garbled everytime it's emulated? If that's not the case, is there a fix? If not, then well it was bugging me quite a bit... But thanks for this great update, I can play Tetris with its colourful techno tune of Music A |
| Sonicandtails |
Post #49
|
GBAtemp Fan |
I'll be updating the list in a minute, I found a few more things and left out a game that I tested originally.
Also, yes, Pikachu's voice is mutilated, and all I can think of is that PCM sound isn't emulated properly (if that's what the format is, I just know that 'voices' in Sega games are called PCM format). EDIT: This may also just be me, but give Kirby's Dream Land a test and see if you spot the graphics chugging but staying at 60FPS. It seems to me that some games including that are being forced through a possible throttle to stay at 60FPS, resulting in what appears to be a skipped frame or general non-smoothness. It's very hard to spot, but I notice it. Edited by Sonicandtails, 13 June 2007 - 09:49 PM. |
| bobrules |
Post #50
|
GBAtemp Advance Maniac |
I realized by holding the l button, the emulating speed increases.
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| Sonicandtails |
Post #51
|
GBAtemp Fan |
...?
Isn't this old news? |
| asher |
Post #52
|
^ Liar |
i cant make it work with a supercard... even if i patched the dldi for supercard...
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| camx |
Post #53
|
GBAtemp Fan |
I cant get it to work on supercard SD either. Tried DLDI patching, both moon and normal versions, tried just the .nds file itself. Two white screens thats it. Anyone got it working care to share their patched version?
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| iso jussi |
Post #54
|
Newbie |
Can this thing use same save (sav.) files that I used on Goomba (GBAMP)?
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| HipN |
Post #55
|
GBAtemp Advance Fan |
Do all games work?
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| Sonicandtails |
Post #56
|
GBAtemp Fan |
HipN: Let me link you to my compatibility list.
http://gbatemp.net/index.php?showtopic=52957&st=39# Err oops...Apparently the post linkage doesn't work so hot...Try that link. Edited by Sonicandtails, 24 June 2007 - 02:34 AM. |
| HipN |
Post #57
|
GBAtemp Advance Fan |
thanks a lot man!!!!
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| leetdude_007 |
Post #58
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Official GBAtemp Assassin That Has Never Killed Anyone Before |
v0.9 was released on the 15th of July, 2007: http://lameboy.ath.cx/
QUOTE Changelog: * fixed: joypad register emulation (fixes Wario Blast) * fixed: GBC hdma (fixes Pokemon Crystal graphics) * fixed: interrupt flags emulation (fixes Bouble Bobble) * fixed: V-blank interrupt timing (fixes Altered Space) * fixed: split window emulation (fixes Donkey Kong graphics) * fixed: GB timer initialization (fixes Pokemon Pinball) * added: fake serial interrupts (fixes many early games) * added: RTC emulation * added: pseudo bilinear upscaling mode More info: http://wiki.pocketheaven.com/Lameboy Edited by thaigrocer, 17 July 2007 - 01:59 AM. |
| lagman |
Post #59
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I wish I was green. |
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| leetdude_007 |
Post #60
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Official GBAtemp Assassin That Has Never Killed Anyone Before |
gah. should change my preferences to look at more past news.
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