pelago, on 24 February 2012 - 11:37 AM, said:
sychotix, on 23 February 2012 - 09:25 PM, said:
I think a much easier way of doing this would be to have a PC near the 3DS broadcasting the Download Play signal sniff all the packets, send them all to the desired PC, which then rebroadcasts those packets in order for the other 3DS to pick it up. Then have that PC retransmit all packets sent out as a reply (or however the download play process works) back the same way.
Eh? That's pretty much a description of tunneling, which is what we're talking about here. If the problem is that the 3DS won't accept a delay, though, then I can't see how this will work over the Internet.
There isn't that much of a delay when transmitting over the internet. I'm sure it would be unnnoticable to the 3DS, as long as they were broadcast the same way, and probably spoofed with the same MAC address.















