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Tekken DS Project (Recruiting Coders)

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LeomelsonBato Post #31 Posted 08 February 2012 - 01:42 PM

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View Postaminemaster, on 08 February 2012 - 01:22 PM, said:

View PostFoxi4, on 08 February 2012 - 01:19 PM, said:

View Postaminemaster, on 08 February 2012 - 01:16 PM, said:

ds homebrew is more limited than a commercial gba game.

Say no more.

It's not.

i challenge anybody to make a ds homebrew like a full retail game like pokemon, golden sun, or kingdom hearts, although ds homebrew can exeed gba games graphically, most of those are shorter that gba games (alien ds for example)


do you mean like Pokemon Shiny Gold and Flora sky?



Foxi4 Post #32 Posted 08 February 2012 - 03:28 PM

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View Postaminemaster, on 08 February 2012 - 01:22 PM, said:

View PostFoxi4, on 08 February 2012 - 01:19 PM, said:

View Postaminemaster, on 08 February 2012 - 01:16 PM, said:

ds homebrew is more limited than a commercial gba game.

Say no more.

It's not.

i challenge anybody to make a ds homebrew like a full retail game like pokemon, golden sun, or kingdom hearts, although ds homebrew can exeed gba games graphically, most of those are shorter that gba games (alien ds for example)

That was not your point. Your point was "It's more limited" wheras the only limit you proved is the laziness of the creators. If a project is cancelled then it's cancelled, but not due to hardware limitations, mister.

Moreover, there's quite a bit of titles that are Homebrewed on the DS and could easily rival commercial games.


manuel1984 Post #33 Posted 08 February 2012 - 03:57 PM

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View PostLeRodeur, on 07 February 2012 - 05:14 PM, said:

View Postmanuel1984, on 07 February 2012 - 02:07 PM, said:

no offense, but your project is doomed...first learn how to program in basic, than go to python/Java and later to C++. After you have experience in it, you can try to make a game...

My god! Never tell someone to start programing in basic, he would try to use those go*o
plus basic is to basic to be a good thing to start with.
Python? Why not, but it may fear him with all those strict rules.
I d say the best is still to learn with some teaching language such as caml because you can easily understand how programming works.
Or just start with C.


Python is one of the greatest languages out there, or at least he could try Qt.
Qt is very good for beginners.
Anyway, i begun with BASIC and its never bad to learn the Basics for understanding the whole.
C? Well, you tell em you want it less complicated and in a better ordered way, so he should not use C but C++.


View PostiSubaru, on 07 February 2012 - 05:35 PM, said:

Quote

no offense, but your project is doomed...first learn how to program in basic, than go to python/Java and later to C++. After you have experience in it, you can try to make a game...

That means I'm coding god because I started with C by myself without BASIC and Python or (OMG) Java before? :P
Now You mention it I think I want some BASIC xD

Truth is that doing work with "Maker" programs is not coding at all and never be, I will never accept things as Game Maker or RPG Maker as CODING...NEVER


What you call Maker programs are things for Children(RPGmaker, Gamemaker), but I never sad that Engines like...I dont know uhm, for example CryEngine are bad. They are great and can be manipulated in different ways. To write Engines is today a loss of Time for many Companies, some still can do it, like Nintendo. But even Nintendo used for M64,Wave Race 64 and Pilotwings the same Engine.

Anyway, also this Gamemakers (not engines, Im talking about RPGmaker etc.) are very limited, but at least you can concentrate on your creativity.
I remember 96 I used such a Thing, I dont remember the name, maybe it was Game maker too in an early Stage to make some real Fun Games.

What I mean in the whole is that, saying the Name, making some cover art finding some sprits for the beginning is wrong!
Thats not how Games or Programs arfe made. its always like this big big talking at the end nothing..thats all.

Edited by manuel1984, 08 February 2012 - 04:02 PM.


Dann Woolf Post #34 Posted 08 February 2012 - 04:15 PM

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View PostLeomelsonBato, on 08 February 2012 - 01:42 PM, said:

View Postaminemaster, on 08 February 2012 - 01:22 PM, said:

View PostFoxi4, on 08 February 2012 - 01:19 PM, said:

View Postaminemaster, on 08 February 2012 - 01:16 PM, said:

ds homebrew is more limited than a commercial gba game.

Say no more.

It's not.

i challenge anybody to make a ds homebrew like a full retail game like pokemon, golden sun, or kingdom hearts, although ds homebrew can exeed gba games graphically, most of those are shorter that gba games (alien ds for example)


do you mean like Pokemon Shiny Gold and Flora sky?


Those are ROM hacks, you dope. Not the same as homebrew. They had a basic ROM with everything already programmed in to start with.

Also, you remind me of some other dope who was trying to get people here to make a DS version of a game on another platform for him. Shub13, I think he called himself. Wanted Paper Mario on a handheld but wouldn't cough up the dough for a 3DS (more like his mommy wouldn't buy it for him, I'm thinking.)

Look, my point is, I know they say "if you can't go to the mountain, make the mountain come to you" (sorry if I got that wrong) but it doesn't really like that with video games. If you really can't get over your fanboyism to get a system that has a game you really want, well, you have to ask yourself if you really do want that game.

Don't beg people to port that game to the system you do have, it just makes you look like an entitled little shit.

Edited by Dann Woolf, 08 February 2012 - 04:19 PM.


LeRodeur Post #35 Posted 08 February 2012 - 04:50 PM

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View PostFoxi4, on 08 February 2012 - 11:57 AM, said:

ViDSnips. Among others.

Doesn't work well on all flashcart,also depends on your microsd speed


Foxi4 Post #36 Posted 08 February 2012 - 05:04 PM

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View PostLeRodeur, on 08 February 2012 - 04:50 PM, said:

View PostFoxi4, on 08 February 2012 - 11:57 AM, said:

ViDSnips. Among others.

Doesn't work well on all flashcart,also depends on your microsd speed

Oh c'mon - get an avi, slash the framerate to circa 20 fps, convert the frames into .jpg or something lightweigh, rip the music, convert to mp3, merge the file, display JPG's while the music's running, display jpg's frame by frame whenever the ammount of cycles finished is divisible by 3 (DS does 60 cycles per second, aprox.). It's really not rocket science if you know how to do it and provided your avi isn't all that big - it's doable.

Sure, it depends on the microSD speed class, but nowadays it's hard to stumble across an SD slow enough not to support a method like that. As far as flashcarts are concerned, anything lower then an AK2i or a Wood-Compatible R4 is junk anyways

Edited by Foxi4, 08 February 2012 - 05:12 PM.


Foxi4 Post #37 Posted 08 February 2012 - 05:37 PM

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View Posthelios77, on 08 February 2012 - 04:57 PM, said:

hahaha i laugh at these posts. they have an idea, no idea how to code and looking for recruits. in the end no recruits, ends up not making the game, too lazy.

It's still a start. Some people get an idea, don't have any idea how to code, learn how to code and THEN get too lazy to finish. Like meeeee... :P


LeomelsonBato Post #38 Posted 09 February 2012 - 01:23 PM

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Updates:
I already Finished Putting Lei Wulongs Moves punch,and Kick but the Grab function is hard to Finish....But i will find solution on how to do this properly... my Friend is busy so i cant ask him on how to do this... :(



View Posthelios77, on 08 February 2012 - 04:57 PM, said:


hahaha i laugh at these posts. they have an idea, no idea how to code and looking for recruits. in the end no recruits, ends up not making the game, too lazy.





yup you are right i have no recruits but at least i started the game.no one wants or available to help me so... i make it myself...



If some one wants to see how is my project is doing i will post some Sneak Peak on Sunday...

Edited by LeomelsonBato, 09 February 2012 - 01:24 PM.


Foxi4 Post #39 Posted 09 February 2012 - 01:37 PM

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View PostLeomelsonBato, on 09 February 2012 - 01:23 PM, said:

Updates:
I already Finished Putting Lei Wulongs Moves punch,and Kick but the Grab function is hard to Finish....But i will find solution on how to do this properly... my Friend is busy so i cant ask him on how to do this... :(

View Posthelios77, on 08 February 2012 - 04:57 PM, said:

hahaha i laugh at these posts. they have an idea, no idea how to code and looking for recruits. in the end no recruits, ends up not making the game, too lazy.

yup you are right i have no recruits but at least i started the game.no one wants or available to help me so... i make it myself...
If some one wants to see how is my project is doing i will post some Sneak Peak on Sunday...

You can PM me about code-related issues, I may be able to help you out however I can't be involved in the development full-time - too busy at university at the moment.

Edited by Foxi4, 09 February 2012 - 01:37 PM.


Coto Post #40 Posted 09 February 2012 - 01:48 PM

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C & ASM FTW! I don't know that much of ASM, but the language itself is quite fun (and scary when you just begun with it hehe)


LeomelsonBato Post #41 Posted 09 February 2012 - 01:54 PM

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View PostFoxi4, on 09 February 2012 - 01:37 PM, said:

View PostLeomelsonBato, on 09 February 2012 - 01:23 PM, said:

Updates:
I already Finished Putting Lei Wulongs Moves punch,and Kick but the Grab function is hard to Finish....But i will find solution on how to do this properly... my Friend is busy so i cant ask him on how to do this... :(

View Posthelios77, on 08 February 2012 - 04:57 PM, said:

hahaha i laugh at these posts. they have an idea, no idea how to code and looking for recruits. in the end no recruits, ends up not making the game, too lazy.

yup you are right i have no recruits but at least i started the game.no one wants or available to help me so... i make it myself...
If some one wants to see how is my project is doing i will post some Sneak Peak on Sunday...

You can PM me about code-related issues, I may be able to help you out however I can't be involved in the development full-time - too busy at university at the moment.


Thanks for the help but i think i can handle this with this kind Codes its kind of confusing....but if i need extra help i think you can help.....


Foxi4 Post #42 Posted 09 February 2012 - 02:43 PM

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View PostCoto, on 09 February 2012 - 01:48 PM, said:

C & ASM FTW! I don't know that much of ASM, but the language itself is quite fun (and scary when you just begun with it hehe)

ASM is like having a conversation with someone who's speaking suahili (The CPU).

It's such a low-level language that even if you know it, you can only hope that the person you're talking with will interpret what you're saying the same way you intended him to. :P At least that's my impression when looking at snippets - all I can say is "I am confusenerded". I much prefere C - atleast it can be understood by anyone with moderate understanding of English lol.

Edited by Foxi4, 09 February 2012 - 02:44 PM.


Coto Post #43 Posted 09 February 2012 - 03:39 PM

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View PostFoxi4, on 09 February 2012 - 02:43 PM, said:

View PostCoto, on 09 February 2012 - 01:48 PM, said:

C & ASM FTW! I don't know that much of ASM, but the language itself is quite fun (and scary when you just begun with it hehe)

ASM is like having a conversation with someone who's speaking suahili (The CPU).

It's such a low-level language that even if you know it, you can only hope that the person you're talking with will interpret what you're saying the same way you intended him to. :P At least that's my impression when looking at snippets - all I can say is "I am confusenerded". I much prefere C - atleast it can be understood by anyone with moderate understanding of English lol.


But ASM is for macho people! And i wanna bee a macho!

Also, what could be sexier than YOU telling the cpu "here you got this portion of ram, you do this, this and that using this instruction, you'll use that register, and the other will do something else".

Now I see the power a CPU can achieve by just tweaking and re-using cpu registers/ram. And that's something much better than what "C virtual machine" could do, but it's hard AND not impossible

Edited by Coto, 09 February 2012 - 03:39 PM.


Foxi4 Post #44 Posted 09 February 2012 - 03:43 PM

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View PostCoto, on 09 February 2012 - 03:39 PM, said:

View PostFoxi4, on 09 February 2012 - 02:43 PM, said:

View PostCoto, on 09 February 2012 - 01:48 PM, said:

C & ASM FTW! I don't know that much of ASM, but the language itself is quite fun (and scary when you just begun with it hehe)

ASM is like having a conversation with someone who's speaking suahili (The CPU).

It's such a low-level language that even if you know it, you can only hope that the person you're talking with will interpret what you're saying the same way you intended him to. :P At least that's my impression when looking at snippets - all I can say is "I am confusenerded". I much prefere C - atleast it can be understood by anyone with moderate understanding of English lol.


But ASM is for macho people! And i wanna bee a macho!

Also, what could be sexier than YOU telling the cpu "here you got this portion of ram, you do this, this and that using this instruction, you'll use that register, and the other will do something else".

Now I see the power a CPU can achieve by just tweaking and re-using cpu registers/ram. And that's something much better than what "C virtual machine" could do, but it's hard AND not impossible

You know what's more matcho?

"fopen that text file, fread it into this buffer and then printf that shit on the screen, right now. I ain't got time with your bullshit and I don't care how you do it - do it before the next VBlank because I said so - you're MY BITCH, remember that!"

C FTW.

By the way, C Virtual Machine? Who uses that? You crazy, this ain't Java lol. C is compiled into native code. ;)

Edited by Foxi4, 09 February 2012 - 03:44 PM.


Coto Post #45 Posted 09 February 2012 - 04:02 PM

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View PostFoxi4, on 09 February 2012 - 03:43 PM, said:

You know what's more matcho?

"fopen that text file, fread it into this buffer and then printf that shit on the screen, right now. I ain't got time with your bullshit and I don't care how you do it - do it before the next VBlank because I said so - you're MY BITCH, remember that!"

C FTW.

By the way, C Virtual Machine? Who uses that? You crazy, this ain't Java lol. C is compiled into native code. ;)


And I guess how the compiled reuses C TO COMPILE C XD. It uses the arquitecture CPU ASM

FOPEN what, you just access that offset, split the data read into small buffers using a certain instruction, you REUSE the RAM you used last, and you can even use multiple CPU registers if available to improve performance

.DEF bitfive $00000005
.DEF thisone, R13
LDI thisone, bitfive
MOV thisone, bitfive

i'm just learning anyway

edit: seems the register R16+ allow loading constants inmediately xD

Edited by Coto, 09 February 2012 - 04:08 PM.







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