My major point was that all of those games, regardless of the control scheme or complexity can be played on a portable nowadays. "Real-Time Saving", "Standby Mode" and "Using headphones" are the 3 major parts of this argument worth mentioning - have those available and no circumstances will bother you. Have a good enough screen on your portable and even playing on the face of the sun won't bother anyone.
I mentioned my case only, but both you and I are well-aware that I'm not the sore thumb in the world full of gamers - there are many-a-players who share the same point of view as mine. It would be quite bizzare if I was the only one thinking that with so much space and so many possibilities it would "probably be worth it" to use them.
To conclude, it really all is a matter of design. A really long, immersive and complex game *can* be created for a handheld device - it's just that the developers need to arm the player with tools that will facilitate playing it in the "harsh" conditions that you mentioned.
As for your "debate club" accuastion, I am merely showing off my personal stance when it comes to this subject. My opinion. I don't think I've twisted any evidence at all, I just thoroughly explained given cases to give you, duffmann and whoever else will be reading this a clear overview of my stance. Call me a sophist if you must, but at the end of the day, everything that was posted here were opinions, and everyone can agree or disagree with those.
EDIT: I like editing my posts. It gives fun twists to the discussion. Besides, sometimes when I re-read my post, I found it lacking, thus I add more.
Edited by Foxi4, 31 January 2012 - 06:07 AM.

















