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Minecraft DS - 2D !

, by CoolAs and ray (Go to first unread post)
Kayouu Post #91 Posted 31 January 2012 - 11:37 AM

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seems alot more like terraria i think good work



CoolAs Post #92 Posted 31 January 2012 - 09:54 PM

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Hrm, ray you left out the grass-flat biome xD


Ray =D Post #93 Posted 01 February 2012 - 06:34 AM

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View PostCoolAs, on 31 January 2012 - 09:54 PM, said:

Hrm, ray you left out the grass-flat biome xD


:P Added now xD (You mean the "Whats included" List, right?)


CoolAs Post #94 Posted 01 February 2012 - 11:47 PM

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Ray just made a youtube video on the latest release...



PS: How do I embed videos here? ASDF?! What the....

Edited by CoolAs, 01 February 2012 - 11:51 PM.


gerton60 Post #95 Posted 02 February 2012 - 10:06 AM

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since minecraft is a clone of infiniminer could you also make a infiniminer clone and mabey ad the infiniminer theme into this project recognising infiniminer but if you could make an infiniminer 3D like ds craft but infiniminer has a realy small map so ds should handle it even if its just single player i like blowing shit up!


Posts merged

or make a tnt one likre infiniminer place the tnt then move back and detonate it and you can dig holes for tnt aswell would be alot easier for ds to handle even if there was one type of block that you have infinate use out of to creat a house and blow it up!


xpgnome Post #96 Posted 03 February 2012 - 07:02 PM

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my qualification!

stability: 9,5 very small errors

gameplay: 8 very good, but lacking things

graphics: 8 same than original 3d game

Score: 8,5 the game is very funnier!

Thanks very much Ray and CoolAs

Sorry for my bad english ^^

Edited by xpgnome, 03 February 2012 - 07:03 PM.


Ray =D Post #97 Posted 03 February 2012 - 07:10 PM

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Hey wow :) That sounds nice :D And we are still working on that game. Do you think it can be better then LuaCraft?
And the english is no problem, mine is not the best, too :)


xpgnome Post #98 Posted 03 February 2012 - 07:17 PM

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is possible, luacraft (also lumikha) is funny too, but i prefer this, more stable, in c/c++.etc
And also take your time ;)


Ray =D Post #99 Posted 06 February 2012 - 02:39 PM

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We created now an official Youtube Channel! There we will show previews etc. Maybe things, we wont show here (until the update comes ;) )
Channel! Click here!

Edited by Ray =D, 06 February 2012 - 02:40 PM.


hez Post #100 Posted 08 February 2012 - 02:55 PM

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Ray,CoolAs when will the next update done?


Ray =D Post #101 Posted 08 February 2012 - 05:57 PM

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Lol, we just released a new update :D 10 days ago :) You can download it here: http://code.google.c...&q=#makechanges
Look in the first post for new screens and whats in this update.


Wolfgange Post #102 Posted 09 February 2012 - 03:53 AM

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@xpgnome: Btw, say fun, not funnier.

I would really appreciate if I could beta test because I want tto take an action in helping, but haven't learned much c++. I know general terms and can give you bug reports. I think this project is amazing and already much better than Lumikha because:
1. When I start Lumikha's survival in the menu it crashes meaning it has low stability
2. From the bit in the menu I saw of Lumikha, it was waaaaay slower than your game's saving and loading.

If I can test, I will reply with my e-mail, and then edit it out later because I don't like giving it to the public. I have a DSTwo with a DSi and (though currently I can't find it) I have an r4i v1.4 and action replay DSi (which can run minimal homebrew). I will be checking this post daily.


Wolfgange Post #103 Posted 09 February 2012 - 04:01 AM

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I'm right now laughing at all the posts saying how "the ds doesn't have the capability" to run a terreria like game. They should see this post.

Post: http://www.terrariao...ntendo-ds.3353/

-Editted for mispelling-

Edited by Wolfgange, 09 February 2012 - 04:01 AM.


hez Post #104 Posted 09 February 2012 - 10:05 AM

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no ray i mean after the third update "with crafting"


Ray =D Post #105 Posted 09 February 2012 - 04:30 PM

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View Posthez, on 09 February 2012 - 10:05 AM, said:

no ray i mean after the third update "with crafting"


Oh ok, we dont know when we'll release a next version. We never know that :D

View PostWolfgange, on 09 February 2012 - 03:53 AM, said:

@xpgnome: Btw, say fun, not funnier.

I would really appreciate if I could beta test because I want tto take an action in helping, but haven't learned much c++. I know general terms and can give you bug reports. I think this project is amazing and already much better than Lumikha because:
1. When I start Lumikha's survival in the menu it crashes meaning it has low stability
2. From the bit in the menu I saw of Lumikha, it was waaaaay slower than your game's saving and loading.

If I can test, I will reply with my e-mail, and then edit it out later because I don't like giving it to the public. I have a DSTwo with a DSi and (though currently I can't find it) I have an r4i v1.4 and action replay DSi (which can run minimal homebrew). I will be checking this post daily.

Uh oh, for this you should ask CoolAs :D He's the organisator here :)







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