Jump to content


  • Please log in to reply

[SNEmulDS] Rebirth the project and update it for the last DKP

, Anyone ? (Go to first unread post)
granville Post #31 Posted 27 September 2011 - 01:42 PM

    GBAtemp Goat


  • Group: Reporters
  • Posts: 4,872
  • Member No.: 97,430
  • Joined: 24-August 07
  • Location: Naples, Florida

  •  

Wow, very surprised to see this topic and all the major players interested in it! I wish you guys all the luck and thanks for taking it on! biggrin.gif

I really missed FileTrip Download Link snemulds, used to chat with archeid on pocket heaven all the time when it was active. It'll be interesting to see how it can improve from there. The sound obviously left a lot to be desired. And as Normmatt said compatibility was lacking due to syncing issues, i have hope for the future. Not expecting special chip games of course.

What of background and sprite layer priorities? Could any improvements be made there? And do any of you think that the code could be ported to something like the Supercard DSTWO or iplayer for further improvements in speed and compatibility? Maybe even special chip games (since the official emu for those can do that). Just idle questions on my part. Thanks! And good lucky guys, i'm rooting for you. wink.gif



Omega_2 Post #32 Posted 28 September 2011 - 01:55 AM

    GBAtemp Advance Fan

  • PipPipPipPipPip

  • Group: Members
  • Posts: 674
  • Member No.: 164,803
  • Joined: 15-March 09

  •  

Best of luck on this, you guys. With all of you working so well together, it'll be interesting to see how well you will do biggrin.gif


machomuu Post #33 Posted 28 September 2011 - 01:58 AM

    R.I.P Silver Forest


  • Group: Members
  • Posts: 7,711
  • Member No.: 196,577
  • Joined: 04-September 09
  • Location: The Courtroom

  •  

Funny thing, Megaman X actually runs better on an optimized FileTrip Download Link SNEmulDS than it does on CAT/BAG/NDSSFC, so if someone does decide to pick this up I'll be waiting and watching.

Edited by machomuu, 28 September 2011 - 01:59 AM.


Luigi2012SM64DS Post #34 Posted 28 September 2011 - 03:56 AM

    Hey you. You wearing that pink shirt. PUNCH.


  • Group: Members
  • Posts: 1,322
  • Member No.: 283,343
  • Joined: 27-August 11
  • Location: Some Condo

  •  

Finally! my smile comes back.


granville Post #35 Posted 28 September 2011 - 12:44 PM

    GBAtemp Goat


  • Group: Reporters
  • Posts: 4,872
  • Member No.: 97,430
  • Joined: 24-August 07
  • Location: Naples, Florida

  •  

QUOTE(machomuu @ Sep 27 2011, 08:58 PM) <{POST_SNAPBACK}>
Funny thing, Megaman X actually runs better on an optimized SNEmulDS than it does on CAT/BAG/NDSSFC, so if someone does decide to pick this up I'll be waiting and watching.

That doesn't surprise me at all actually. From what i've heard, the DSTWO SNES emulator is a port of SNES9x. You are probably aware of all the many mobile systems snes9x was ported to (smartphones, the dingoo, psp, pandora, gamepark, etc). Snemulds on the other hand is not based on snes9x, it was originally and specifically coded to work on the DS and only the DS. It took code from snezziboy and such, but it wasn't based off snes9x from what i gather. So it's really no great surprise how different they are.

The DSTWO emulators are slower, but they're more advanced in every way and use more power to improve compatibility, reduce graphical glitches, and improve sound quality. They even support (to some extent, speed is hit or miss) special chip games like Mario RPG, Yoshi's Island, etc. SnemulDS is faster, but at the cost of much much lower compatibility, crappier sound, and what amounts to tons of graphical glitches and sprite/background layer priories. Two entirely different emulators coded in different ways. So not at all surprising the more advanced and compatible one runs slower, even on faster hardware.


Mbmax Post #36 Posted 29 September 2011 - 10:38 AM

    Homebrew addicted


  • Group: Members
  • Posts: 2,227
  • Member No.: 53,260
  • Joined: 07-November 06

  •  

Got an answer from Archeide telling me he is glad to see his project rebirthed. He will try his best to help if his memory can recall some part of his code as it was so long ago.




qweasd123 Post #37 Posted 29 September 2011 - 12:52 PM

    Advanced Member

  • PipPip

  • Group: Newcomers
  • Posts: 97
  • Member No.: 272,038
  • Joined: 13-January 11

  •  

I'd love to play FFV, VI, Super Metroid, Earthbound and others...
There are graphic and other glitches on Snemulds.

I hope that new project will be success.


wasim Post #38 Posted 29 September 2011 - 01:04 PM

    ♫ Music addict ♫

  • PipPipPipPipPip

  • Group: Members
  • Posts: 907
  • Member No.: 267,197
  • Joined: 13-November 10
  • Location: Calicut

  •  

@mbmax - so you'll be posting the release in this thread ?


Mbmax Post #39 Posted 29 September 2011 - 01:58 PM

    Homebrew addicted


  • Group: Members
  • Posts: 2,227
  • Member No.: 53,260
  • Joined: 07-November 06

  •  

When we get something to release i will compile it and provide it on the google code svn yes.
For now the r2 isn't usable but it's compilable with the last dkp which is already a great step, thanks to Normmatt. happy.gif

Edited by Mbmax, 29 September 2011 - 01:58 PM.


MasterPenguin Post #40 Posted 29 September 2011 - 04:40 PM

    GBAtemp Fan

  • PipPipPipPip

  • Group: Members
  • Posts: 399
  • Member No.: 130,905
  • Joined: 16-July 08

  •  

QUOTE(granville @ Sep 28 2011, 06:44 AM) <{POST_SNAPBACK}>
QUOTE(machomuu @ Sep 27 2011, 08:58 PM) <{POST_SNAPBACK}>
Funny thing, Megaman X actually runs better on an optimized SNEmulDS than it does on CAT/BAG/NDSSFC, so if someone does decide to pick this up I'll be waiting and watching.

That doesn't surprise me at all actually. From what i've heard, the DSTWO SNES emulator is a port of SNES9x. You are probably aware of all the many mobile systems snes9x was ported to (smartphones, the dingoo, psp, pandora, gamepark, etc). Snemulds on the other hand is not based on snes9x, it was originally and specifically coded to work on the DS and only the DS. It took code from snezziboy and such, but it wasn't based off snes9x from what i gather. So it's really no great surprise how different they are.


SnemulDS is a port of Snemul, which was not originally coded for the DS. It's by the same guy, but it's still a port.


granville Post #41 Posted 29 September 2011 - 07:44 PM

    GBAtemp Goat


  • Group: Reporters
  • Posts: 4,872
  • Member No.: 97,430
  • Joined: 24-August 07
  • Location: Naples, Florida

  •  

QUOTE(MasterPenguin @ Sep 29 2011, 11:40 AM) <{POST_SNAPBACK}>
QUOTE(granville @ Sep 28 2011, 06:44 AM) <{POST_SNAPBACK}>
QUOTE(machomuu @ Sep 27 2011, 08:58 PM) <{POST_SNAPBACK}>
Funny thing, Megaman X actually runs better on an optimized SNEmulDS than it does on CAT/BAG/NDSSFC, so if someone does decide to pick this up I'll be waiting and watching.

That doesn't surprise me at all actually. From what i've heard, the DSTWO SNES emulator is a port of SNES9x. You are probably aware of all the many mobile systems snes9x was ported to (smartphones, the dingoo, psp, pandora, gamepark, etc). Snemulds on the other hand is not based on snes9x, it was originally and specifically coded to work on the DS and only the DS. It took code from snezziboy and such, but it wasn't based off snes9x from what i gather. So it's really no great surprise how different they are.


SnemulDS is a port of Snemul, which was not originally coded for the DS. It's by the same guy, but it's still a port.

Kind of. It did start out as a port of his PC emulator Snemul. But later on, he essentially completely rewrote the emulator entirely and imported the core from snezzi. I doubt there's much in terms of similar code between snemul and snemulds anymore. Archeid said something to that effect once.


Mbmax Post #42 Posted 10 October 2011 - 05:55 PM

    Homebrew addicted


  • Group: Members
  • Posts: 2,227
  • Member No.: 53,260
  • Joined: 07-November 06

  •  

View PostDanTheManMS, on 26 September 2011 - 05:59 PM, said:

Mbmax said:

@avenir : The last sources available are the one of the 0.6WIP2.

Where did you find them? I was under the impression that Avenir was right.

First post edited with the svn and trac from the 0.6WIP2. ;)

Edited by Mbmax, 10 October 2011 - 06:03 PM.


Luigi2012SM64DS Post #43 Posted 11 October 2011 - 09:46 PM

    Hey you. You wearing that pink shirt. PUNCH.


  • Group: Members
  • Posts: 1,322
  • Member No.: 283,343
  • Joined: 27-August 11
  • Location: Some Condo

  •  

why didn't he update his website yet?


ShinyJellicent12321 Post #44 Posted 11 October 2011 - 10:41 PM

    The Rise of the Shining Galaxy

  • PipPipPipPipPip

  • Group: Members
  • Posts: 653
  • Member No.: 276,299
  • Joined: 21-March 11
  • Location: ______________ Power: Mirror

  •  

*crosses fingers for Mortal Kombat 2 to have sound*


Mbmax Post #45 Posted 12 October 2011 - 09:30 AM

    Homebrew addicted


  • Group: Members
  • Posts: 2,227
  • Member No.: 53,260
  • Joined: 07-November 06

  •  

View PostLuigi2011SM64, on 11 October 2011 - 09:46 PM, said:

why didn't he update his website yet?

Because he is out of loop since a long time now and he probably doesn't care much to update his old blog.

Edited by Mbmax, 12 October 2011 - 09:30 AM.







Users browsing this topic

2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users